This needs to be fixed!!
While playing team arenas, competition arenas and HOH I've noticed something that is WAY out of line in terms of realism.
When being attacked by melee type weapons or characters (swords,hammers & axes), they are able to hit and do damage even when you're near the edge of their agro circle???!!!??? Which means they are actually able to do "ranged" combat with a melee weapon - its ridiculous to see a player, standing at least 5-7 staff lengths away from a Warrior; get hit by a melee swing.
Even worse to see the same player in motion and moving away from Warrior (with warrior as well moving in pursuit), get hit!! All builds have to NOT be in motion for casting, conjuring or many other skills etc. so why is a Warrior/Melee attack any different and HOW can they hit at range with a melee attack????
Warriors hitting at range??(needs fixing)
Volarian
Syno Nym
You're running, that's the problem. When a warrior chases you, he must stop to hit, but you'll keep on running, so you have the impression he hits you from a long range.
But think about it, would you prefer them to be able to hit and run at the same time, as it must normaly be the case ?
But think about it, would you prefer them to be able to hit and run at the same time, as it must normaly be the case ?
TreeDude
I've seen warriors hit when the other team is elevated on a building. There are some major collision detection bugs in PvP.
Lagg
Lag.
No, not me. Latency.
Happens in PvE, too. There was this one time, at band cam-- in the Underworld, I was hitting this Coldfire Night from at least ten "meters" away. There were a lot of them on-screen, though.
For those of you now enthralled by my tellings: yes, we won.
No, not me. Latency.
Happens in PvE, too. There was this one time, at band cam-- in the Underworld, I was hitting this Coldfire Night from at least ten "meters" away. There were a lot of them on-screen, though.
For those of you now enthralled by my tellings: yes, we won.
MoldyRiceFrenzy
i know how u feel why cant a net make the warrior miss if ur running and stop then run again
Lampshade
Kinda off topic about collison detection.
I have been many times by monsters in PvE shooting me through landscapes.
I have been many times by monsters in PvE shooting me through landscapes.
John Bloodstone
I think it's a mixture of lag and the game mechanics. If a warrior has queued up an attack on another player then he will chase that player until the game decides that he is close enough for an attack, at that point the warrior initiates that attack, and it will strike the targetted player. However, due to the fact that players can move, and that the internet is generally laggy, there is a good chance that the player won't be in the same position that he was when the attack was made on him - this gives the impression that the attack has a longer range than it should, but infact, it doesn't.
Volarian
That may be plausible but take into consideration - an ele AOE spell we'll start with Firestorm - its cast on someone who then moves so the spell has no dmg effect on said player.
Now lets move onto Meteor (not Met Shower) as I've seen this over n over fighting Hypdras. I see the spell being cast and move hard right/left/back...whatever, but I still get nailed by the Meteor.
Visually I can accept seeing a melee build running around in combat swinging away but when initiating a skill in comination to the swinging, this takes a moment (think of them rearing REALLY far back for a deadly swipe) which allows a target that WAS in striking distance to no longer be in striking distance.
Face it, it's warped in-game and it's not lag...believe me.
Now lets move onto Meteor (not Met Shower) as I've seen this over n over fighting Hypdras. I see the spell being cast and move hard right/left/back...whatever, but I still get nailed by the Meteor.
Visually I can accept seeing a melee build running around in combat swinging away but when initiating a skill in comination to the swinging, this takes a moment (think of them rearing REALLY far back for a deadly swipe) which allows a target that WAS in striking distance to no longer be in striking distance.
Face it, it's warped in-game and it's not lag...believe me.