Combat in GW
Atticus11
The creator compared it more to CS than a typical mmo. He says the more skilled you are at combat the better you'll be, instead of it relying on lvl.
So.. how do you gain skill at combat? Is it like diablo? Click and it attacks? Or like WoW, click and watch the fight.
Or.. is it more like one key is attack, one key is another attack, one is block. Can someone explain?
So.. how do you gain skill at combat? Is it like diablo? Click and it attacks? Or like WoW, click and watch the fight.
Or.. is it more like one key is attack, one key is another attack, one is block. Can someone explain?
Lifire
It's like CS in the aspect that there is action involved. You CAN dodge arrows and some spells (just like you can dodge bullets in CS). However, you can click to attack (can also use the keyboar)d, but then you use your hotbar (or keys 1-8 resepctively) to perform special actions, stances, spells, etc.
HotSnack
I think you've misinterpreted player skill as a stat.
Caelib
SKILL in combat can be interpreted as simply as this: TACTICS and TEAMWORK.
Xellos
What about timing and decision making?
Caelib
Quote:
Originally Posted by Xellos
What about timing and decision making?
|
TheSaint
Well, you can only use 8 of your skills at any one time... the way you set up your skills and the way you use them are up to you. You hardly sit back and watch... there is always a lot going on... there are many different ways to attack and defend... lvl only has little to do with it... if someone knows how to use their character they can take down higher lvl characters that have better weapons... hmm.. not sure if that helps at all... lol
HotSnack
Then what about ingenuity?
Sin
-Click and attack
key off your skill set you are gonna use, if well set up will have mana to start right up again, or choose another skill that is there for damage you've taken, to heal or remove hexes, etc. key off your set again. At least that's how I been doing it so far. Ranger/nec
The whole time you are attacking unless spell/skill animation is occuring.
Best I can describe to try to answer question.
Hope it helps.
key off your skill set you are gonna use, if well set up will have mana to start right up again, or choose another skill that is there for damage you've taken, to heal or remove hexes, etc. key off your set again. At least that's how I been doing it so far. Ranger/nec
The whole time you are attacking unless spell/skill animation is occuring.
Best I can describe to try to answer question.
Hope it helps.
Diamondspider
Here are the facts as I understand them:
1) level DOES very much effect damage so the first assumption is that everyone is level 20 when they fight. If you are lower level, you'll be at a serious disadvantage. However, since level 20 can be gotten fasters in GW, that is less of a "limit" (unless you like a long PvE leveling curve in which case this can be viewed as a disadvantage). In any of these games, a capped character is roughly equal in power to another capped character so this is actually not really unique to GW.
2) equipment also DOES make a very large difference in GW. Again, the assumption is that getting top level equipment is easier in GW, which again, is not necessarily true depending on if you enjoy the process of getting access to rare equipment and spending the time to do so.
3) unlike most other competitive RPG combat systems, there is a limit to the number of skills you can use, of those skills you actually have, in a given combat session. So, yes, there is skill in choosing which skills to bring along that could only be true in other games if you agreed with friends to only use X number of skills e.g. it is not enforced as it is in GW.
4) all of these games require tactics and teamwork in combat so saying that GW is the only game that has this is simply untrue. What is true is that since a) the NUMBER of players on each TEAM tends to be equal in GW, b) the LEVEL of the players in combat tend to be equal in GW, and c) while the EQUIPMENT might be slightly better or worse it will usually be similar in GW, therefore in GW the FOCUS is on the skill and tactics because the other factors tend to be non-factors due to them being cancelled out.
So, to make a long story short, how does GWs PvP compare to something like DAoCs? If you took two teams of 8 equal level and equally equipped players in DAoC and told them they each could use no more than 8 skills each and put them in an arena to fight then that pretty much tells you what GW PvP is like.
This might seem like a small advantage, but it is pretty large in reality. In other games, it usually comes down to level, the number of players on each side, and equipment so much so that tactics and teamwork rarely get a chance to shine.
The ironic part is how absurdly obvious this is. If you put me in a tennis court with Anna Kournikova I'll guarantee you that it would be very unchallenging for both of us and a terrible bore to watch. Same goes for pitting Anna against both of the Williams sisters.
It is nearly axiomatic of competitive games that the number of players and approximate skill of players on each side much be close to equal in order to have a "good" game. How it took so long to realize the obvious in these on-line RPG games is beyond me.
1) level DOES very much effect damage so the first assumption is that everyone is level 20 when they fight. If you are lower level, you'll be at a serious disadvantage. However, since level 20 can be gotten fasters in GW, that is less of a "limit" (unless you like a long PvE leveling curve in which case this can be viewed as a disadvantage). In any of these games, a capped character is roughly equal in power to another capped character so this is actually not really unique to GW.
2) equipment also DOES make a very large difference in GW. Again, the assumption is that getting top level equipment is easier in GW, which again, is not necessarily true depending on if you enjoy the process of getting access to rare equipment and spending the time to do so.
3) unlike most other competitive RPG combat systems, there is a limit to the number of skills you can use, of those skills you actually have, in a given combat session. So, yes, there is skill in choosing which skills to bring along that could only be true in other games if you agreed with friends to only use X number of skills e.g. it is not enforced as it is in GW.
4) all of these games require tactics and teamwork in combat so saying that GW is the only game that has this is simply untrue. What is true is that since a) the NUMBER of players on each TEAM tends to be equal in GW, b) the LEVEL of the players in combat tend to be equal in GW, and c) while the EQUIPMENT might be slightly better or worse it will usually be similar in GW, therefore in GW the FOCUS is on the skill and tactics because the other factors tend to be non-factors due to them being cancelled out.
So, to make a long story short, how does GWs PvP compare to something like DAoCs? If you took two teams of 8 equal level and equally equipped players in DAoC and told them they each could use no more than 8 skills each and put them in an arena to fight then that pretty much tells you what GW PvP is like.
This might seem like a small advantage, but it is pretty large in reality. In other games, it usually comes down to level, the number of players on each side, and equipment so much so that tactics and teamwork rarely get a chance to shine.
The ironic part is how absurdly obvious this is. If you put me in a tennis court with Anna Kournikova I'll guarantee you that it would be very unchallenging for both of us and a terrible bore to watch. Same goes for pitting Anna against both of the Williams sisters.
It is nearly axiomatic of competitive games that the number of players and approximate skill of players on each side much be close to equal in order to have a "good" game. How it took so long to realize the obvious in these on-line RPG games is beyond me.
Xellos
Quote:
Originally Posted by Caelib
That's part of Tactics and Teamwork.
|
Weezer_Blue
Quote:
Originally Posted by Atticus11
The creator compared it more to CS than a typical mmo. He says the more skilled you are at combat the better you'll be, instead of it relying on lvl.
So.. how do you gain skill at combat? Is it like diablo? Click and it attacks? Or like WoW, click and watch the fight. Or.. is it more like one key is attack, one key is another attack, one is block. Can someone explain? |
The hard part is assembling a decent skill bar that will win you battles and then using it propperly and in coordination with your teammates. It's not like counterstrike where the one with the fastest finger (and aimbot) wins... However, it is possibly to dodge some projectile attacks by running back and forth irratically.
Atticus11
So its alot like WoWs combat. Click enemy, watch them do melee attacks on their own, then click the spells you want to use and they are performed. Only in here you dont have 20 spells to use.
Not what I expected.. but still I cant wait till I get it on wednesday. I preordered it at GameStop today
Not what I expected.. but still I cant wait till I get it on wednesday. I preordered it at GameStop today
dbgtboy
its better than it sounds, u need teamwork, and u need to work well together if u wanna win, because there are no uber strong level 200 guys that can kill u in a hit.
Sgt Allen
example, i use 2 skills all the time shielding hands and healing hands, one reduces damage done to me, and one heals me for x hp every time i get hit
(example: I get hit for one dmg and am healed for 8) this is very good for a tank, whilst doing this an elementalist and mesmer are working together, one nuking the things surrounding me, one slowly sapping their life away.
thats the way i work, its honestly more skill oriented as opposed to by lets say, diablo 2, where if you have the right stuff u can just annihilate everything, this requires teamwork, skill, tactics, and last but not least, a computer in which to play on.lol duh
(example: I get hit for one dmg and am healed for 8) this is very good for a tank, whilst doing this an elementalist and mesmer are working together, one nuking the things surrounding me, one slowly sapping their life away.
thats the way i work, its honestly more skill oriented as opposed to by lets say, diablo 2, where if you have the right stuff u can just annihilate everything, this requires teamwork, skill, tactics, and last but not least, a computer in which to play on.lol duh
Atticus11
I still cant wait for it. Got my pre reserved copy waiting for me on wednesday. 2 DAYS AWAY!
Is this GFX card good enuf?
Nvidia GeForce FX 5200 AGP (128mb DDR)
Is this GFX card good enuf?
Nvidia GeForce FX 5200 AGP (128mb DDR)
baranovan
My cousin is playing on one and he is fine, but it depends a lot on your other hardware. Just to give you an idea; he's running a P4 2.4Ghz FSB: 400 Mhz and 512mb RAM. I think he plays with medium settings and even mentioned that he tried higher settings and did not get any lag.
spiritofcat
Quote:
Originally Posted by Atticus11
I still cant wait for it. Got my pre reserved copy waiting for me on wednesday. 2 DAYS AWAY!
Is this GFX card good enuf? Nvidia GeForce FX 5200 AGP (128mb DDR) |
Weezer_Blue
Quote:
Originally Posted by Atticus11
So its alot like WoWs combat. Click enemy, watch them do melee attacks on their own, then click the spells you want to use and they are performed. Only in here you dont have 20 spells to use.
Not what I expected.. but still I cant wait till I get it on wednesday. I preordered it at GameStop today |
Atticus11
My comp specs are
2.0Ghz
256MB
and like I said the gfx card is a GeForce FX 5200 AGP (128mb DDR)
Also, all I got is 56k cuz no dial up is available in my area. Will I be fine?
ps: 1 more day!!
2.0Ghz
256MB
and like I said the gfx card is a GeForce FX 5200 AGP (128mb DDR)
Also, all I got is 56k cuz no dial up is available in my area. Will I be fine?
ps: 1 more day!!
Cirolle
Quote:
Originally Posted by Atticus11
My comp specs are
2.0Ghz 256MB and like I said the gfx card is a GeForce FX 5200 AGP (128mb DDR) Also, all I got is 56k cuz no dial up is available in my area. Will I be fine? ps: 1 more day!! |
maita_xibo
Quote:
Originally Posted by Xellos
I meant your personal twitch skills.
|
LOL
Nyte
I read above that it said you click on the enemy and it starts attack melees on its own. Soo.
It does like a simple little attack like for a ranger shoot a arrow?
It does like a simple little attack like for a ranger shoot a arrow?
Freyas
Quote:
Originally Posted by Atticus11
So its alot like WoWs combat. Click enemy, watch them do melee attacks on their own, then click the spells you want to use and they are performed. Only in here you dont have 20 spells to use.
Not what I expected.. but still I cant wait till I get it on wednesday. I preordered it at GameStop today |
Quote:
Originally Posted by Nyte
I read above that it said you click on the enemy and it starts attack melees on its own. Soo.
It does like a simple little attack like for a ranger shoot a arrow? |
Atticus11
I made a typo, I ment there is no broadband in my area. Anyone know if my comps will do fine? read my last post to see comp specs.
Murdok
Does the 8 spells you can use include passive spells? Or is there no passive spells in GW?
Acan Vishnu
Any learned skill is included on your skill bar... Although I am not 100% sure what you mean by passive - If you mean things like Mantras and Stances then yes, their on your bar - if you mean something else, then I don't know
Another aspect of gameplay is your characters positioning and movement.. Once you start getting past the basics of gameplay you can really delve into some neat advanced stuff.. Sausaletus Rex posted some really, really neat stuff recently, I had been starting to discover some of this on my own, but it was great to see it all explained in detail in one place. Thread here
Another aspect of gameplay is your characters positioning and movement.. Once you start getting past the basics of gameplay you can really delve into some neat advanced stuff.. Sausaletus Rex posted some really, really neat stuff recently, I had been starting to discover some of this on my own, but it was great to see it all explained in detail in one place. Thread here