Well hello everyone I decided my First Official Character for the Guild Wars would be the greatly sought after Monk Primary Profession. I managed to get to play this profession a little during the April Beta World Event (BWE) and on top of playing my previous character an N/W. I completely fell in love with my little monk. Well getting back on topic I would like to get feed back on my (hopefully completely successful) Monk build. The skills I have chosen are from what I have learned from my fellow guild mate’s monks and some of the various Public Monks and Henchmen. Without further ado my little Monk pride and Joy Ill be using in the release. All feed back (negative and Positive) are warmly welcome.
Characters Name: Alexandra Angelwing
Professions: Monk | Elementalist
Primary Job: Healing
Current Level: 1
Before I get to posting my Attribute placement I am wondering if it is worth using a Rune Higher than Minor if the life loss was made up by a Vigor Rune of some sorts. Anyways my Attributes are as if I only used a Minor Rune.
Class: Monk / Elementalist
Assumed items:
+1 to Divine Favor
+2 to Healing Prayers
+1 to Protection Prayers
Attributes: (cost)
Divine Favor: 10+1 (61)
Healing Prayers: 10+2 (61)
Protection Prayers: 8+1 (37)
Earth Magic: 8 (37)
Total attribute points used: 196/200
Skills:
1) Word of Healing (availability) (elite) - (5,34,4) Heal target other ally for 67 points. Heal for an additional 83 points if that ally is below 50% health. This is an elite skill.
2) Healing Breeze (availability) - (10,1,2) For 10 seconds, target ally gains health regeneration of 8.
3) Orison of Healing (availability) - (5,1,2) Heal target ally for 60 health.
4) Heal Other (availability) - (10,34,3) Heal target other ally for 151 health.
5) Divine Intervention (availability) - (10,14,30) For 10 seconds, if target ally receives damage that would be fatal, the damage is negated and that ally is healed for 183 health.
6) Life Bond (availability) - (10+,2,0) While you maintain this enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 19 points.
7) Ward Against Melee (availability) - (10,1,20) You create a ward against melee at your current location. For 15 seconds, allies in this area have a 50% chance to evade melee attacks.
8) Resurrect (availability) - (10,8,0) Resurrect target party member.
For now I am going to use regular Resurrect until I experiment with the others more or if I get some good word on them.
Same strategy as any other healer monk “Keep your team alive as Efficiently as Possible”. Also I have noticed even if a monk is under fire they can stand their ground and last quite a while. Life bond is in there for me to slap onto the tank to lower the damage thy take and what ever I get will be greatly reduced assuming it isn’t Damage over Time (DoT) of course.
Well anyways as stated as above any suggestions would be appreciated and welcomed. See you all in the release or at least I hope so.
-=MachineKing=-
M
