New Class Vs. New Attribute

BeowulfKamdas

BeowulfKamdas

Lion's Arch Merchant

Join Date: Jun 2005

none atm

W/E

What would you rather see in the upcoming expansion?

A new class of characters
(IE: Strategist, Fencer, Rider etc)

-or-

A new attribute fore each of the current characters?
(IE: Spear Mastery(Warriors), Throwing Knives (Ranger), Martial Arts (Monk), Transformation (Necro), Summoning/Space Magic (Elementist), who knows (mesmer))

Honestly, I would like to see a bit of both but if I had to choose, I would rather see a new attribute

BigTru

BigTru

Jungle Guide

Join Date: May 2005

Classes (although I would like to see martial arts added to Monks ). Either way, I want a Hand-to-Hand type character.

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

New hobby attributes - miner

Mo/W/Miner

"I've cleared this zone and got no loot, now i'm leeching the soil baby!"

Rieselle

Krytan Explorer

Join Date: May 2005

Melbourne, Australia

E/Rt

To me, it depends on how new classes would be introduced. If we have to play new classes by making a new character from presearing through the game again, (ie. unable to change primary class), then I'd probably prefer new atts first before new classes. If we could change our existing characters' primaries to be the new classes (and there are plenty of new skill quests and skill points introduced), then I think new classes would be more fun.

One thing I DONT want to see are new "classes" added to new "races", and then we get Dwarven Warrior, Dwarven Mage, etc, as our new "classes".... I want the new classes to be distinct from existing ones, not just a racial-retread of current classes.

Are new atts even on the agenda (has anet said anything)? Does that mean they will need to give us more att points or something? Does that mean, if they want to add new atts, EVERY class has to get an equal number of new atts? Sounds like it might be more work than adding a new class. Unless different classes can have different numbers of attributes, and they add them progressively over time.

Actually - I'd like to see more skills first. Eg. Warrior's weapon skills are pretty limited in number...

Are Cane

Academy Page

Join Date: Jul 2005

California

Legio X

E/Me

I'd rather have summoning for Elementalists. Summon dragons and stuff

Chrisby Pwns

Chrisby Pwns

Academy Page

Join Date: Jul 2005

Legionnaires of Tyria [LoT]

N/Me

HA your ideas are fun but i think they should add RACES! im sick of seeing humans everywhere.

Edge Martinez

Edge Martinez

Jungle Guide

Join Date: May 2005

NC

DKL

New armor... because that would really piss some FoW folks off. Actually, I like it being just humans. I would like to see a mew profession or two. I would not like to have to rinse and repeat the original storyline though.

Chrisby Pwns

Chrisby Pwns

Academy Page

Join Date: Jul 2005

Legionnaires of Tyria [LoT]

N/Me

with new races should come a new story line i say....

emil knight

Lion's Arch Merchant

Join Date: May 2005

Chicago,IL

The Knights Of Temerity

R/Mo

Quote:
Originally Posted by Are Cane
I'd rather have summoning for Elementalists. Summon dragons and stuff
Then they cease to be "Elementalist" You'd be better off going a whole new class called "Summoner"

Personally I'd like to see a new melee class... the only thing that comes even close to a "pure" melee toon is W/R. I'd like to see the (mulitple times) suggested "class" of a hand fighter in whatever form it could take... even if that meant giving it as a skill to the Monks.

When I think of a war, even in a fantasy setting, I think of more "fighting" going on... not a bunch of casters blasting each other with magic.

FeuerFrei

FeuerFrei

Lion's Arch Merchant

Join Date: Jul 2005

In the middle of WWIII

Airreon Grievers[AG]

R/Mo

i want marksmanship to increase bow accuracy and expertise to increase arrow speed..and maybe a dual-wield class..one that is fast and agile..for KotH

BeowulfKamdas

BeowulfKamdas

Lion's Arch Merchant

Join Date: Jun 2005

none atm

W/E

You pretty much hit 100% of the time unless u have a moving target or a target in a stance. Making a higher hit percentage on a moving target would be hard because it would involve you being able to read what the opponent is going to do.

having expertise increase attack speed vs having it reduce cost of attack skills, well i'd rather have it do the latter becauset the costs of many of rangers attack skills are very high.

Knife handling or throwing would be kinda cool because it would have a smaller range but would attack a bit faster and be able to be used in melee. Fast melee attack speed and mid ranged attack speed.

taranwandering

Ascalonian Squire

Join Date: May 2005

California

Divine Guardians

N/Mo

More than anything else, I want to see some more group playability added to the necromancer. I'm fairly tired of always sitting around typing "Ne/Mo LFG for UW or FoW" or "Ne/Mo LFG for Mission." Every 8 person UW group wants usually 2 warriors for tanks, 2-3 healers for healing, some rangers maybe... and if they have space they add in the consolatory BiP necro or maybe a mesmer. In PvP, it isnt as bad because I find that one necro is often used for Putrid but generally its still very hard to get added (since someone can easily toss in a necro secondary and just have some other sort of primary and do putrid that way).



Because of that, I want to see either another skill line or more skills (at least for the necros...) before they add more classes. Even before they add more skill lines, I think adding more skills in general would be better...

BeowulfKamdas

BeowulfKamdas

Lion's Arch Merchant

Join Date: Jun 2005

none atm

W/E

haha the bonus attribute i was thinking for necros was something like transformation. a lot like capturing pets, u gotta capture souls that u can transform into.

After you capture the soul, the same skill you used to capture is the skill you used to transform into the beast. Not sure how the dynamics of the character will be. Then the transformation skill turns into a skill that is unique to each monster. To transform back, you would have to double click a small icon above ur mana back (like dispelling strength of honor or mending)

Masque

Masque

Pre-Searing Cadet

Join Date: Jul 2005

Team Ã…sgard

R/E

New armor, new weapons would be nice. New dye colors would also be cool. Not THAT many; I like mixing. But a few more. Rangers should be able to run in PvE at least. If it is their profession, they should be able to do it. X-play mentioned this when they reviewed GW and I though it was a good idea. More Guild Hall maps. Out of all of those I only really like one of them. Perhaps more high level areas for us to farm, and then of course for ANet to nerf.

But for the main question, I would rather see some new classes simply because I am getting bored and have already experienced all the current ones. New classes would bring a lot of things I'm looking for, like new armor, weapons, and attributes for us to toy with.

BeowulfKamdas

BeowulfKamdas

Lion's Arch Merchant

Join Date: Jun 2005

none atm

W/E

new armor - so far we have a wide range of armor with different attributes to specialize for different builds. Anything new either would be used to balance out the new attributes or be used only for looks. Don't get me wrong, I would love to see a new design for the warrior helms that boost a weapon mastery

new weapons - even w/o the new class, new attributes could lead to new weapons like spears for warriors and knives for rangers

Also for your off topic stuff, maybe you should check out dye mixing.

Snuk the Great

Academy Page

Join Date: Jul 2005

Glow in the Dark

R/Me

Think new classes, and maybe the 'hobby class' I read. But it would need some work, becasue this is verry basic :P.

BeowulfKamdas

BeowulfKamdas

Lion's Arch Merchant

Join Date: Jun 2005

none atm

W/E

Well just came over a few ideas

Monks - Martial arts would let them use weapons like staffs (like fighting ones not throw tiny energy ball ones) or tonfars

Necros - scyth mastery since lots of necros seem to like going melee midas well give em a weapon Perhaps make it as good as a warrior weapon but make the weapon have an innate -1 to energy regen.

Chenkito

Chenkito

Ascalonian Squire

Join Date: Aug 2005

Roanoke, VA, USA

E/Mo

If you guys really think about it, there is really more that 6 class. Think about it.

On your Elementalist side you can be one of these four things: Pryo, Hydro, Aero, and Geo.

Warrior: Swordsman, Axeman, and Hammerman

Ranger: Archer or a Traner

necromancer: Bloodmage, Death bringer, and Curser.

etc......

You know what I mean?

but if we have a completely different class then it would be nice.

Isis Snowflame

Ascalonian Squire

Join Date: Jul 2005

Abysmal Hounds [HELL]

E/Mo

I would really like to see new races like dwarves and new classes like a rogue type character with the dual wield ability.

Mr. Matt

Mr. Matt

Krytan Explorer

Join Date: May 2005

R/Mo

I'd like to be able to customise armour a little more. I mean, at the moment you go to a crafter and he will give you a list of the armour he makes, and that's all you can get. Perhaps allowing you to choose from a variety of designs and then you pay for the STATISTICS would be a good idea? It wouldn't really affect gameplay, but it would be a nice touch.

As for new races, that wouldn't work without either reworking the existing backstory or perhaps unlocking a whole new area, outside of Tyria. Maybe an expansion could add the ability to take a ferry somewhere?

Sofia Sofia Sofia

Sofia Sofia Sofia

Frost Gate Guardian

Join Date: Jul 2005

I still don't understand what the problems with mounts would be...

No mounts? Well I think that the folks over at NC Soft needs to follow in the Blizzard tradition (since they already have some of the best people FROM Blizzard working for them) and REALLY deliver on the expansion.

New races is an absolute MUST! Of course, you can't have too many of the traditional fantasy races. There are no Elves (too bad really, I love elves!).

Dwarf is an obvious one that comes to mind. Then there would have to be Char, Undead, Tengu (a stretch I guess) and maybe even Forgotten.

Though being a sap for cute and pretty things (I was very disappointed by this games distinct lack of cute and pretty things LOL), I would like a race that's "finer" than humans.

So basically you would start a new character and choose Race, Sex, Primary Profession, Secondary Profession. The race would affect armor choice, basic attributes (speed, power, max energy and health).

Zell Murasame

Academy Page

Join Date: Aug 2005

Devotees of Shadow

E/Me

If they added new attributes, in my opinion, they'd need to add more attribute points, and therefore raise the maximum level. DO THAT PLEASE! I'm tired of getting through about half of the game and being max level and people whining about not doing the bonuses for missions because "XP doesn't matter anymore"...

A new profession would be nice, and it definitely would need to be a melee character. 3 Casters, why only 1 Tank? Perhaps some sort of melee damage-dealer, like an Assassin or Rogue.

Adding a "hobby" would take this really close to WoW... Let's try and be original here people.

BeowulfKamdas

BeowulfKamdas

Lion's Arch Merchant

Join Date: Jun 2005

none atm

W/E

i don't really agree w/ the increased level. The new attributes aren't supposed be added on but add another element to the game by letting you customize existing characters in different ways.

Also New character models would be nice maybe ones that looked like elves and dwarves (just make ur male war as short as u can

Snuk the Great

Academy Page

Join Date: Jul 2005

Glow in the Dark

R/Me

Realy, a hobby was not invented by WoW. And why throw away good ideas which are invented by others. Instead of throwing it away, pick them up and bring it to a new lvl. Adding to that I would love to see more 'non-combat' stuff, because it will make the world feel more of a world and the replay value will go up.

Nazutul

Nazutul

Academy Page

Join Date: Jun 2005

Texas

Or Die Trying

Mo/W

Sorry to bust your respective bubbles, but ANet specifically stated in a pre-release update that non-combat, a.k.a hobby, skills would not be implemented into GW.

Sorry there homies. =-/

Mr. Matt

Mr. Matt

Krytan Explorer

Join Date: May 2005

R/Mo

Quote:
Originally Posted by Sofia Sofia Sofia
Dwarf is an obvious one that comes to mind. Then there would have to be Char, Undead, Tengu (a stretch I guess) and maybe even Forgotten.
None of those would 'work'. Two of them especially. How the hell would a Charr interact with humans? Or would they be 'banned' from entering certain cities? Aside from the fact that their intelligence (and basic morality) is still open to debate, they're mortal enemies. You couldn't just stick Charr into the game as a playable race without making some drastic changes to either the game mechanics or the storyline.

As for the undead, I don't recall ever hearing that suggestion, and for good reason.

Diarrhea

Diarrhea

Banned

Join Date: Jul 2005

Wisconsin-Good'ol hick state :D lol

Spirit of Corstar

W/Mo

Ninja!!!!!

Roupe

Roupe

Krytan Explorer

Join Date: Jul 2005

Quote:
Originally Posted by Diarrhea
Ninja!!!!!
Pirate!!!!!

pyth0n

pyth0n

Ascalonian Squire

Join Date: Apr 2005

Mo/

i want an assasin with Stealth as primary atribute, and Short Blade Mastery to use daggers, throwing knifes etc.

Snuk the Great

Academy Page

Join Date: Jul 2005

Glow in the Dark

R/Me

I would love to see a conjurer which can sommon creatures. Not an overpowering class but one to fear indirectly .

KelvinC

Frost Gate Guardian

Join Date: Jul 2005

ANZ

This is a hard question to answer. This have pros and cons.

More class will improves the longaivity of the game and it will mostly benefit the PvE people.

More attributes within existing class will benefit PvPers because they can have more freedom and build options without needing to run though the PvE again.

GranDeWun

GranDeWun

Wilds Pathfinder

Join Date: May 2005

I'll be very interested to see how classes are added w/o upsetting the existing balance. A difficult problem, especially since there is both the PvE and PvP aspect.

If races are added, I assume they will only be decorative, like the fancy armors...