A few suggestions to improve the game.
Add a global day and night cycle.
- with environment effects/penalties
Add semi-random weather effects to zones.
- with environment effects/penalties
A global day and night cycle would help to create a better sense of adventure.
People would hang around town trying to get a party together. chatting until morning. (or some would just log off, and wait for morning to come around again, which would help ease server loads)
They want to try to head out by 7:30 am gametime because they don't want to get stuck out there at night in the middle of their quest.
BECAUSE....... its hard to see, and there are things that go *bump* in the night.
For those quests that do go into the night, better settle down, and prepare to fend off anything that does come *bumping*
Maybe even give a skill to make a campfire that last's until morning, and fends off the things that lurk just beyond the shadows.
Anyone know a good campfire horror story?
If your traversing in a dungeon(xpansion hopefully)
They're usually pitch black.
Make some skills that allow your party to offset certain extraordinary environmental conditons.
I'll stop here, and let the community continue on what could come of this.
P.S. if it is possible,
I'd like to see what people think the realtime:gametime ratio should be.
D

