unkillable W/Mo :\

gosunahc

gosunahc

Academy Page

Join Date: Mar 2005

hey, i was wondering how "loco nico" got his build.
i was just playing PvP with a pickup team all 2 Warr/Mo 1 Warr/Nec and 1 Monk/War

we waited for them to cross the bridge and when we met up in a battle we took out their necro first as they had 1 necro and 3 warrior/monks. we took out his necro quick and fast but then ganged up on this Warrior/Mo with fissure armor named "loco nico" and started spamming all our axe/sword skills on him. No matter what... we just did barely any damage to him and his health never dropped below 80% health. He just kept on fighting and damaging us until his team came and helped... i noticed after 30 seconds of concentrating fire 4 on 1 we still couldnt win... so i turned around and started attacking his teammate which i took out easily. in a few secs loco nicco started attacking me after i killed his teammate~ i noticed all that time 3 of my teammates concentrating dmg on him did not kill him. we all started attacking him whilst his teammaets attacked us from behind. we still could not kill him no matter what...

i would really want to know what skills he was using~
i know that he had Shield of Judgement on him as he hit us with it. he also had dismember and cyclone axe. I duno what kept him alive so long... after 4 ppl concentrating fire on him~ i think he had judge's insight and prob mending or healing breeze :\ he was just UNKILLABLE. I duno where he got all his energy from as he was using an axe and a shield. was he using shielding hands? :\ he was just unbeatable!

so heres what hes got on :
-Cyclone axe
-Shield of Judgement
-Dismember
- ?
- ?
- ?
- ?
- ?

any1 know?

ZD_kusanagi

ZD_kusanagi

Frost Gate Guardian

Join Date: Jul 2005

SLC

The Naked Dragon

Mo/Me

fissure armor? he's probably wearing platemail... so thats extra resistance to warriors. he might be running a sup absorbtion... that helps.. and might be running -3 damage from a shield... that helps.. and he might be running 45 hp on shield, 40 hp on vigor rune, and 30 hp from axe... that helps....and since he's running shield of judgement, yo won't be doing any damage at all when it's on.. that helps... then he might be running mending plus balth spirit.... there are millions of possibilites man.

Rajamic

Wilds Pathfinder

Join Date: May 2005

IA

Chronicles of Heroes [CoH]

R/Me

Might have been doing a Wa/Mo variant of the 105 monk build. Superior runes out the butt to get 105 health, then Protective Sprit and Mending running constantly. Protective would max the damage any hit can deal to him at 10-11, and Mending could've been healing.... I think at +4 which is 8HP/Second.

ZD_kusanagi

ZD_kusanagi

Frost Gate Guardian

Join Date: Jul 2005

SLC

The Naked Dragon

Mo/Me

correction.. its protective BOND, not spirit... 5% damage not 10%.

gosunahc

gosunahc

Academy Page

Join Date: Mar 2005

Quote:
Originally Posted by ZD_kusanagi
fissure armor? he's probably wearing platemail... so thats extra resistance to warriors. he might be running a sup absorbtion... that helps.. and might be running -3 damage from a shield... that helps.. and he might be running 45 hp on shield, 40 hp on vigor rune, and 30 hp from axe... that helps....and since he's running shield of judgement, yo won't be doing any damage at all when it's on.. that helps... then he might be running mending plus balth spirit.... there are millions of possibilites man. Yes... i can tell warrior armor since im a warrior myself and hes got the funky suit of fissure armor witht he ninja helmet. i know that before he had shield of judgement running he was unkillable and i still dont get how mending can save him :| prob healing breeze? and how much energy do u get from balthazars spirit anyways and how much adrenaline. i duno he might have bonetti's defense? although i noticed i dont think he had blocked any of my attacks... he just ignored them and it did nothing

oh yeh, can u have 3 enchantments on at the saem time?

protective bond, mending AND balthz spirit? would u get a neg regen then?

ZD_kusanagi

ZD_kusanagi

Frost Gate Guardian

Join Date: Jul 2005

SLC

The Naked Dragon

Mo/Me

what i meant by saying platemail, is that you cant tell because it is fissure armor. but most people run that armor anyway...thats all. i wasnt insulting your intelligence. he would just probably want to get the extra damage reduction from platemail.

ZD_kusanagi

ZD_kusanagi

Frost Gate Guardian

Join Date: Jul 2005

SLC

The Naked Dragon

Mo/Me

you WOULD get one energy degen, but thats made up with balths i think... quite effectively since 3 warriors were on him at once..

gosunahc

gosunahc

Academy Page

Join Date: Mar 2005

Quote:
Originally Posted by ZD_kusanagi
you WOULD get one energy degen, but thats made up with balths i think... quite effectively since 3 warriors were on him at once..
http://photobucket.com/albums/a217/S...rent=gw104.jpg - thats the armor he was wearing cept blue.

hmm i duno i think he ran healing breeze aswell but yeh with the 3 degen how could he of done it or did he get zelous + cyclone axe?

ZD_kusanagi

ZD_kusanagi

Frost Gate Guardian

Join Date: Jul 2005

SLC

The Naked Dragon

Mo/Me

yes.. that's the fissure armor. the problem is, all the fissure armor looks the same. so you dont know what bonuses he is using. he could have platemail fissure, or gladiators fissure. you know what im saying?

gosunahc

gosunahc

Academy Page

Join Date: Mar 2005

Quote:
Originally Posted by ZD_kusanagi
yes.. that's the fissure armor. the problem is, all the fissure armor looks the same. so you dont know what bonuses he is using. he could have platemail fissure, or gladiators fissure. you know what im saying?
ah k sorry thought u meant the normal ones im not at that lvl yet

Queto

Queto

Lion's Arch Merchant

Join Date: Jun 2005

Belgium

Dynasty Warriors [DW]

A/W

The W/N in your party probably uses Blood Magic. If he did that, he should have brought Strip Enchantment. He will be dead before you can say 'enchantment removal'

Feli

Frost Gate Guardian

Join Date: May 2005

Vigorous Spirit, Live Vicariously and Balthazars Spirit makes for powerful healing combined with cyclone axe. There goes your unstoppable Wa/Mo against People who left their enchantment removal at home.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Quote:
Originally Posted by Queto
The W/N in your party probably uses Blood Magic. If he did that, he should have brought Strip Enchantment. He will be dead before you can say 'enchantment removal' Sorry, Strip enchantment ain't crap because if he was running 3+ enchants... There's no way it would have done any good.

One Rend Enchantments should easily render him dead... That's what happens to warriors who thinks Rend is only for casters...

Silly noobs.

Humey

Ascalonian Squire

Join Date: Jul 2005

Organized Grind

W/Mo

Bonetti's Defense would help him not take damage and gain energy to constantly use cyclone axe. It would give him 75% chance to block, and for every attack thats blocked he gets 5 energy. That could be one thing that I can't believe someone didn't think of before me.

Divinus

Divinus

Academy Page

Join Date: May 2005

Mississippi

Feli and Humey are both right. I use the exact same build for soloing griffins and minotaurs in PvE. Bonettis would more than make up for any energy loss he might have, and live vicariously + vigorous spirit means (depending on his healing prayers) he would probably healing himself for +20 or so everytime he hit a target.

I use these skills and can take on as many griffins/minotaurs that can surround me and never die.

Humey

Ascalonian Squire

Join Date: Jul 2005

Organized Grind

W/Mo

That's what I do too. Well not the griffons cause I'm not there yet. But I can sure take on the minotaurs.

TheGreatBoo

TheGreatBoo

Krytan Explorer

Join Date: Feb 2005

PA

Once again I'm a free agent. Quality guilds ahoy?

Where did you say this was? If it was a random arena, its near to impossible to stop one. No one seems to want to bring enchantment removals.

rii

Desert Nomad

Join Date: Mar 2005

UK

I bring em.... but i wants rend dammit, then id move back to me/n.

so, from what has been said here, prot bond, 105 health, mending, live vicariously, vig spirit, cyclone axe, dismember, shield of judgement, bonettis
Thats axe, smiting, prot, tactics, healing :S. Mending level 8, prot 12 at least (but hes wa.mo...) arg gtg. hut anyways, some streamlining?

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

I'm assuming axes get the +7 vs. physical pommels to that would help as well. Afterall, +7 vs. physical is much better than +30 health.

Was he using Watch Yourself? What about Defy Pain for +20 AL? Shielding Hands (I think that's the one) for even more damage reduction. Dolyak Signet... it is very easy for a w/mo to become a god in melee.

Riceboi

Riceboi

Wilds Pathfinder

Join Date: May 2005

You can still take damage when Shield of Judgement is on you, it's jus tthe attacker also takes damage and is knocked down.

The W/N on your team just had to get the elite spell called Lingering Curse, and that w/mo would of probably died.

Lingering Curse {Elite} - Hex Spell
Sacrifice 10% max Health. Target foe loses all "Enchantments". For 8-18 seconds, target foe gains only half health from healing spells.

gosunahc

gosunahc

Academy Page

Join Date: Mar 2005

Quote:
Originally Posted by rii
I bring em.... but i wants rend dammit, then id move back to me/n.

so, from what has been said here, prot bond, 105 health, mending, live vicariously, vig spirit, cyclone axe, dismember, shield of judgement, bonettis
Thats axe, smiting, prot, tactics, healing :S. Mending level 8, prot 12 at least (but hes wa.mo...) arg gtg. hut anyways, some streamlining?
hmm ok so ill put down details

- 105 health from runes , axe, shield.

__________________________________________________ ______________
- protective bond - While you maintain this enchantment, target ally cannot take more than 5% dmg at one time. when protective bond PREVENTS dmg, you LOSE 2-6 enery or the spell ends. ~ 2 energy each time he gets attacked.... damn thats alot for a warrior inc. 4ppl spamming at him

- Live vicariously - While you maintain this enchantment, whenever target ally hits a foe, you gain 1-14 health

- Mending - While you maintain this enchantment, target ally gains health regen of 1-4

- vigourous spirit - For 30 seconds, each time target ally attacks or casts a spell, that ally is healed for 1-14 points.

- Shield of Judgement - For 8-20 seconds, any1 striking target ally with an attack is knocked down and suffers 5-50 dmg.

- Cyclone Axe - Perform a spinning axe attack striking for 4-12 dmg to all adjacent foes.

- dismember - Inflict deep wound on opponent, lowering their hp by 20% for 5-20 seconds.

- Ressurect? RebirtH? or mend condition which is a MUST
__________________________________________________ _____________

Also i was wondering... why do all the pros that i've seen (ones with Fissure Armor etc) .. Use an AXE and not a SWORD? and also the majority of the ppl i see on PvP use Hammer... not much of sword or axe for PvP but like i said the high lvls use Axes on PVE

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by gosunahc
Also i was wondering... why do all the pros that i've seen (ones with Fissure Armor etc) .. Use an AXE and not a SWORD? and also the majority of the ppl i see on PvP use Hammer... not much of sword or axe for PvP but like i said the high lvls use Axes on PVE Prehaps you've just never seen a good sword warrior. PvP for hammer is obvious enough because of all that knockdown when combined with secondary ele.

sgtclarity

sgtclarity

Lion's Arch Merchant

Join Date: Jul 2005

I Can Break These C[uffs]

W/

Quote:
Originally Posted by Yukito Kunisaki
Sorry, Strip enchantment ain't crap because if he was running 3+ enchants... There's no way it would have done any good.

One Rend Enchantments should easily render him dead... That's what happens to warriors who thinks Rend is only for casters...

Silly noobs. i beg to differ, 3 points in curses on a War/N
makes for a wonderful War/mo killer

ratatass

ratatass

Lion's Arch Merchant

Join Date: Feb 2005

New Mexico

Quote:
Originally Posted by Feli
Vigorous Spirit, Live Vicariously and Balthazars Spirit makes for powerful healing combined with cyclone axe. There goes your unstoppable Wa/Mo against People who left their enchantment removal at home. I think Feli got it... I have used similar combos in PVE with great success. The more people attacking you, the better. Vigorous spirit with Cyclone attack is 30 + heal.

Live Vic also helps with Balthazars...I bet he had mending on as well. since you saw only 3 or 4 skills used.

So,

1. Mending
2. Balth
3. Live Vic
4. Vig spirit
5. Cyclone
6. Bonneti
7. Attack
8. Restore Life

Judas Paladin

Krytan Explorer

Join Date: Jun 2005

San Diego, CA

LARGE BUSTS OF WONDERLAND [BOOB]

W/Mo

i bet he had 3/1 vampiric not zealous

Bast

Bast

Lion's Arch Merchant

Join Date: Apr 2005

Yeah, great. A 105 life warrior. Stack a bunch of DOTs on him and run away. Watch him die in like 6 seconds. GG.

rii

Desert Nomad

Join Date: Mar 2005

UK

Its 4v4, random. how many people bring dots? about 10% max.

Mr Jazzy

Mr Jazzy

Krytan Explorer

Join Date: May 2005

Cali

Mending For The [win]

W/A

i see necros all the time in competition and mesmers too.

rii

Desert Nomad

Join Date: Mar 2005

UK

Yeah, i play me/n, and i dont ever bring degen. as do a lot of the ones i meet.

FrogDevourer

FrogDevourer

on a GW break until C4

Join Date: Feb 2005

In your shadow

Servants of Fortuna

Sigh...

Disable warriors with snares or curses (Nature's Renewal is hardly used in random arena)
Kill the monk, kill the other spellcasters, then kill the W/Mo last.
Interrupt all resurrection attempts.
Strip his enchantments.
Interrupt/energy drain/block his healing skills.
Don't let him run away.
Kill him.

Monty Python

Ascalonian Squire

Join Date: Jun 2005

The Flying Circus

- protective bond - While you maintain this enchantment, target ally cannot take more than 5% dmg at one time. when protective bond PREVENTS dmg, you LOSE 2-6 enery or the spell ends. ~ 2 energy each time he gets attacked.... damn thats alot for a warrior inc. 4ppl spamming at him

I haven't used this skill much but if its like Life Bond it only works on other players since it transfers 50% of the damage to the one that cast it with a reduction in damage. So unless one of the other W/Mo's cast it on him he wasn't using that skill.

gosunahc

gosunahc

Academy Page

Join Date: Mar 2005

Quote:
Originally Posted by FrogDevourer
Sigh...

Disable warriors with snares or curses (Nature's Renewal is hardly used in random arena)
Kill the monk, kill the other spellcasters, then kill the W/Mo last.
Interrupt all resurrection attempts.
Strip his enchantments.
Interrupt/energy drain/block his healing skills.
Don't let him run away.
Kill him. lol i said... they had 3 W/M and 1 N/W
we killed the nec in 2 seconds followed up by the other 2 W/M...
this was one of those arenas where u get ressurected like 1 min after u die automatically.
2- W/Mo dont strip enchantments... they cast them on themselves...
3- i duno what our team was doing but all i was doing was PURE STRIKE, SEEKING BLADE, WARRIORS ENDURANCE, GALRATH, FINAL THRUST etc etc i doubt anyone striped enchantments..
4- he did not run... he took us all 4 on at the same time.
5- cant kill him... his health never dropped below 80% with 4 ppl spamming at him.

:\ we couldve won if some1 brought strip enchantments, rend enchantments or something... but again this was a random PvP. i am still wondering how the heck he coudlve gotten enuff energy to cast so much spells... with mending, protective bond, balthazars on.. thats -3 energy degen so a he would have a constant -1 degen... but im GUESSING balthazars was giving him enuff energy? with cyclone axe + zealuos? no idea... i know that he barely used dismember though

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

Quote:
Originally Posted by Monty Python
- protective bond - While you maintain this enchantment, target ally cannot take more than 5% dmg at one time. when protective bond PREVENTS dmg, you LOSE 2-6 enery or the spell ends. ~ 2 energy each time he gets attacked.... damn thats alot for a warrior inc. 4ppl spamming at him

I haven't used this skill much but if its like Life Bond it only works on other players since it transfers 50% of the damage to the one that cast it with a reduction in damage. So unless one of the other W/Mo's cast it on him he wasn't using that skill. It works on "target ally", including yourself. If it didn't, there wouldn't be many monks soloing the Underworld.

As for degen, that's why Mo/W variations using Protective Bond have it easier; Healing Breeze. 10 Health per second nullifies the 5 damage hits you'll be recieving.

FrogDevourer

FrogDevourer

on a GW break until C4

Join Date: Feb 2005

In your shadow

Servants of Fortuna

Quote:
Originally Posted by gosunahc
this was one of those arenas where u get ressurected like 1 min after u die automatically.
You rushed and killed their priest,right? 4v1 and you couldn't kill the guy? No offense but your team sucked. You didn't have the skills needed to win. May be your team mates were dealing ridiculous damage.

Quote: Originally Posted by gosunahc 2- W/Mo dont strip enchantments... they cast them on themselves...
3- i duno what our team was doing but all i was doing was PURE STRIKE, SEEKING BLADE, WARRIORS ENDURANCE, GALRATH, FINAL THRUST etc etc i doubt anyone striped enchantments.. That's why warrior monks are considered to be the newbie builds. If you are unable to strip the enchantments out of a good monk or w/mo, how do you expect to kill him? Simply put, raw damage isn't enough. Stop making characters with outstanding damage on paper and 0 damage when they meet decent players.

Quote:
Originally Posted by gosunahc
:\ we couldve won if some1 brought strip enchantments, rend enchantments or something... but again this was a random PvP. i am still wondering how the heck he coudlve gotten enuff energy to cast so much spells... with mending, protective bond, balthazars on.. thats -3 energy degen so a he would have a constant -1 degen... but im GUESSING balthazars was giving him enuff energy? with cyclone axe + zealuos? no idea... i know that he barely used dismember though Axe users are relying on adrenaline for most of their skills. If you correctly swap in/out a zealous weapon, you gain much more energy than you'll lose with the energy drain, and you get a warrior with 1/1.5 more energy pip. If he was using B.Spirit and Essence Bond, he could gain 2 energy with each hit. If 4 opponents were attacking him, that's 3+ energy gained per second (9 energy pips). More than enough to outheal your damage. If he was healing/smitting specced and if he used shield of judgement to k/d your team every couple of seconds, it's not surprising he seemed invulnerable.

Without more information it's to tell what he was using, but the typical bane to this kind of turtle build is to interrupt or to strip enchantments. If nobody in your random team could do that, and if your team mates weren't able to deal an insane amount of damage (16 weapon/strength with efficient skills) to make up for the lack of finesse, you couldn't win. Your opponent's build wasn't better, he was just prepared to play 4v1 against basic damage dealers.

rii

Desert Nomad

Join Date: Mar 2005

UK

1) it was random arena. there, if you play wa/mo, the odds of meeting anyone competent enough to even start to block your attacks is small. They cant choose who they are teamed with, it could have been 3 me/n enchant stripper extremes for all he knew.


2) prot bond with 105 max health and 8hp/s. There, its not damage you need, but quantity of attacks per second. any single damage you can do it easily stopped by 8hps due to 5% max, so you need lots and lots of single attacks to stack past prot bond/mending. So, no, they didnt need damage, they needed about 8 people. which they didnt have

but the sounds of things, this guy was running 4+ enchants, and relying on his zealous and bath spirit. If this was the case, the best way to beat him would be to stop attacking and get out of range. This means eventually, his enchants would have died since he doesnt have enough pips to maintain. THen, wipe the floor with him. That however, is why mo/me 105's NEED enchantment removal. they have the pips.

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

Just rend him.... and win.

rii

Desert Nomad

Join Date: Mar 2005

UK

They didnt have rend, were not talking about how to beat him, were talking about what he was doing.

and i dont think a wa/mo can take rend, thought youd know that

stumpy

stumpy

Jungle Guide

Join Date: Feb 2005

Canucklehead BC, Canada

Advanced Necro Undead Society

he likely wasnt running protective bond ... although sounds like he is ... at 12 protection ... he will be losing what 3 energy per hit. Balthazaars Spirit cannot compensate for that ... Bonettis can barely keep that ... but it is far too unstable of a build to chance.

It is more likely the Live Vic, Mending build stated on the first page. Reason being ... (I am assuming anyone here who is actually posting has both a Mo/W and W/Mo ... if not then you may not have any real knowledge of the builds) ... to me it sounds more like they were all trying to hit him and were doing a bit of damage, but he was just using a 3/1 vamp hilt spamming cyclone with whatever other blocking skills with the enchantments. Whenever he got near 90-85% ... through on your stance ... he never had to run anywhere ... then when he wanted the ever so costly Sheild Of Judgement threw up Bonettis and when he hit 20 spent 15 ... ... gotta think that it is alot of upkeep on enchants when you spend 15 of your 20 ... then get hit by 4 guys losing 12 energy? ... say by to your enchants ... thats why I say Protective Bond was not on ... at least when he hit 5 energy he could regen it slowly with BS ..

I cant say exactly what he had on his build but I would figure it more to be a platemail absorption with a few damage reduction enchants ... but I cant see Pro Bond fitiing in. All of us with Mo/W know that you need 17 Pro ... to actualy make the build feasible. 16 is possible ... but sketchy

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

Quote:
Originally Posted by rii
They didnt have rend, were not talking about how to beat him, were talking about what he was doing.

and i dont think a wa/mo can take rend, thought youd know that I just posted an easy way to counter any build like that, enchantment removal. I could care less about what he was doing, since it's obvious. But thank you for clarifying the fact that a Warrior/Monk can't take Necromancer skills.

Knight of Eternal Darknes

Knight of Eternal Darknes

Banned

Join Date: Jul 2005

Cali

Cerebral Assassins[Assn]

W/E

yeah that build sucks if you have a ranger present with nature's renewel it'll take all those enchaments and he has 105 life with 1 chain lightning you'll smoke him or use something to strip enchaments and that build is pretty much useless