How many crapskills can you come up with?

Paine

Krytan Explorer

Join Date: May 2005

Clan Plus [Plus]

Hi!

I've played this game since the first betas and I'd like to mention some crapskills.

Elementalist
Flare
Mind Burn
Stone Daggers
Ward against Foes
Water Trident

Ranger
Most pet skills

Warrior
Eviscerate
Cleave
Defy Pain
Hundred Blades
Riposte
Flurry

Necromancer
Dark Bond
Spinal Shivers

Don't have time to write more. I'll be back in some hours.

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Quote:
Originally Posted by Paine
Hi!

I've played this game since the first betas and I'd like to mention some crapskills.

Elementalist
Flare
Mind Burn
Stone Daggers
Ward against Foes
Water Trident

Ranger
Most pet skills

Warrior
Eviscerate
Cleave
Defy Pain
Hundred Blades
Riposte
Flurry

Necromancer
Dark Bond
Spinal Shivers

Don't have time to write more. I'll be back in some hours.
No skills "suck" You simply have to find a way to apply them.

But I suppose thats too much for your feeble mind.

Sanity

Sanity

Ascalonian Squire

Join Date: Jul 2005

Honor An Respect

W/E

Some of these skills are actually usefull in good builds.

Holy Arch

Lion's Arch Merchant

Join Date: Jun 2005

[IV]

Mo/

i like defy pain but i agree that ranger pet skills arent that interesting

Hentai

Pre-Searing Cadet

Join Date: Jun 2005

Theus, most of you ppl from the "western" part of this planet can only see the bad and negative about ppl. You are simply too afraid to give a nice comment since you know you will be flamed and finnished from this community. Your attitute is not welcome here.

teny10

teny10

Frost Gate Guardian

Join Date: Jul 2005

Servants of Fortuna

W/Mo

Quote:
Originally Posted by Paine
Hi!

I've played this game since the first betas and I'd like to mention some crapskills.

Elementalist
Flare
Mind Burn
Stone Daggers
Ward against Foes
Water Trident

Ranger
Most pet skills

Warrior
Eviscerate
Cleave
Defy Pain
Hundred Blades
Riposte
Flurry

Necromancer
Dark Bond
Spinal Shivers

Don't have time to write more. I'll be back in some hours.
Are you crazy? Some, if not all, of the skills here are VERY VERY useful.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

I'm a N/E but most of the necro spells aren't good untill you get them really high level.

Flare was my primary breadwinner spell most of the way through PvE. It brought home the bacon. Don't knock Flare. It serves a usefull purpose.

Ole Man Bourbon

Ole Man Bourbon

Jungle Guide

Join Date: Jun 2005

Atlanta

GONG

W/E

Quote:
Originally Posted by Hentai
Theus, most of you ppl from the "western" part of this planet can only see the bad and negative about ppl. You are simply too afraid to give a nice comment since you know you will be flamed and finnished from this community. Your attitute is not welcome here.
Heh, maybe making negative stereotypical comments about the "western" people isn't welcome behavior, in and of itself.

Anyway, there are sucky skills because there are about a zillion of them. On the other hand, I like cleave and eviscerate.

Haven't gotten to all the others.

Sarus

Sarus

Ministry of Technology

Join Date: Feb 2005

Washington D.C.

Idiot Savants

Mo/

I think you need to specify whether or not you're talking about PvP or PvE as it will make all the difference in the world.

Mr. Matt

Mr. Matt

Krytan Explorer

Join Date: May 2005

R/Mo

Quote:
Originally Posted by Paine
Hi!

I've played this game since the first betas and I'd like to mention some crapskills.

Elementalist
Flare
Mind Burn
Stone Daggers
Ward against Foes
Water Trident

Ranger
Most pet skills

Warrior
Eviscerate
Cleave
Defy Pain
Hundred Blades
Riposte
Flurry

Necromancer
Dark Bond
Spinal Shivers

Don't have time to write more. I'll be back in some hours.
There aren't any 'crap' skills. There are one or two redundant skills, but they all have a purpose if you can figure out what it is and when to use it. It depends on your playing style. I know of two Rangers who successfully use their pets in PvP battles, for instance.

RMThompson

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Paine
Hi!

I've played this game since the first betas and I'd like to mention some crapskills.

Elementalist
Flare
Mind Burn
Stone Daggers
Ward against Foes
Water Trident

Ranger
Most pet skills

Warrior
Eviscerate
Cleave
Defy Pain
Hundred Blades
Riposte
Flurry

Necromancer
Dark Bond
Spinal Shivers

Don't have time to write more. I'll be back in some hours.
While I'll admit water skills are hard to place, FLARE is AWESOME with 16 in fire, it does over 40/50 damage and recharges INSTANTLY for only 5 energy. Compare that to 105 damage and 10/15 evergy with huge recharge times on some of the top spells...

BunnyMaster

Frost Gate Guardian

Join Date: Mar 2005

Holland

Army of Fairies

R/N

Flare a crap skill?

Flare + 12 (or more fire) = low energy attack with immediate recharge that still does serious damage. Compare it to something like Fireball: in the casting time of fireball, you could've casted THREE Flares. Fireball 105 and 3x Flare 120+.
Flare + Aura of Restoration = one of the major selfhealing combo's that's fast and cheap. When you got lot's of points in Energy Storage (attribute to which AoR belongs) you get healed for 300% or more of the energy that the spell costs. So for example 3x flare = 3 seconds casting time for 45 health AND you also do some damage.

By the way, I'm very interested why you are calling these skills 'crap'. Would be nice to see some arguments.....

Kishin

Krytan Explorer

Join Date: May 2005

The Twilight Vanguard [TTV]

R/

Unfortunately, Paine's right. Some skills are just plain terrible. Rodgort's Invocation (5 seconds? You may as well go order a pizza while you cast this spell. At least Meteor does something useful in PvE to justify that wait), Searing Heat (Its like Fire Storm, but with exhaustion!), Mind Wrack, Wastrel's Worry...

And Flare spam is a pretty efficient way to burn through your energy for an inefficient way of doing damage. Not to mention its complete uselessness in PvP.

Unfortunately, some of Paine's choices are just wrong. Eviscerate is a savagely good as far as weapon elites, Ward Against Foes is an uncounterable snare that can dominate a relic run, pet skills aren't so much uselesss as requring tons of Beast Mastery, and Spinal Shivers is an extremely potent interrupt if used right, unfortunately, the fact that it's a hex means it may as well not exist given the prevalence of Nature's Renewal.

Fenix Swiftblade

Fenix Swiftblade

Lion's Arch Merchant

Join Date: Mar 2005

Illusion of Competence

R/W

Quote:
Originally Posted by RMThompson
While I'll admit water skills are hard to place, FLARE is AWESOME with 16 in fire, it does over 40/50 damage and recharges INSTANTLY for only 5 energy. Compare that to 105 damage and 10/15 evergy with huge recharge times on some of the top spells...
Not saying it's not good, but flare (and to a lesser extent Stone Daggers) still has a one-second casting time and the standard aftercast, so you'll only really be able to get one off every 2 seconds. (I'm adding some time here for player reaction time; if all you're doing is sitting there waiting for flare to be ready to cast again then the whole thing is moot and you need to reevaluate your strategy anyway)

What it's good for is getting in some cheap, quick, damage in between all of the high level pyromancer skills that cost an arm and a leg and take 30 seconds to cast. (Yes, I'm exaggerating here for effect; I don't need anyone telling me that no skill actually takes 30 seconds to cast...)

Flurry is one of the most important skills to an Illusionary Weaponry build, as it gives them all of the positive effects with none of the negatives.

Hundred Blades is great in PvE, not so hot anywhere else. It will get your adrenaline up faster, but the elite slot isn't worth it.

Mind Burn will do a lot of damage if you have more energy, being set on fire for 6 seconds is nothing to laugh at after you just took ~100 damage. And if you have a good Mesmer on your team working with you your target will most likely have less energy than you will. Is it worth the elite? Depends, fire has a bad selection of elite skills, so unless you're taking Glyph of Energy or one of the other elementally-independent elites or something from your secondary it's probably a good choice.

As for those others, I haven't used them even in PvE, so I'll refrain from comment there.

Ancalagon06

Ancalagon06

Frost Gate Guardian

Join Date: May 2005

In my pants of "superior strength"

Royal Orrian Foreign Legion

W/N

you actually put both Cleave, Defy Pain, and Eviscerate on this list?

1) Eviscerate costs less adrenalin and does just as much damage as executioner's strike, plus a deep wound.

2) Cleave is even cheaper, and just has hard hitting!

3) Defy Pain is a good alternative to Endure Pain and Demonic Flesh.

And spinal shivers is great if there's a ranger who's using winter!

I think that you're just being a wheeeee bit bitchy, my friend.

HydroX

HydroX

Frost Gate Guardian

Join Date: Jul 2005

Central PA, USA

Axis of Valor [AXIS]

Holy Wrath seems useless to me.

Silmor

Silmor

Wilds Pathfinder

Join Date: Mar 2005

He's right for a couple of cases, which means for someone stating to have been playing since beta he achieves a pretty rotten score on picking bad skills. Seeing Cleave and Eviscerate there gave me a good laugh, then I recalled Paine's track record on this forum and realized he's probably actually serious about this list.

Eagerly awaiting the 'update' to this list for added hilarity; even though there is an existing topic about this, I'm sure someone with that much playing experience deserves a thread all to himself.

Quote:
Originally Posted by Hentai
Theus, most of you ppl from the "western" part of this planet can only see the bad and negative about ppl. You are simply too afraid to give a nice comment since you know you will be flamed and finnished from this community. Your attitute is not welcome here.
Six posts and counting, and you're determining who is and who isn't welcome here? Nice.

Shandoo Bilari

Shandoo Bilari

Academy Page

Join Date: May 2005

NoVa

Dark Brotherhood

Mo/

Quote:
Originally Posted by HydroX
Holy Wrath seems useless to me.
Try Holy Wrath + Retribution silly (can you say 100% damage return).

While the game was designed so that no 'single' spell on its own would be overpowered, it WAS designed so that combos would be QUITE powerful.

Me thinks the OP needs to experiment a little longer before jumping the gun. I have combo'd with nearly all the above spells and found great use from all of them.

So many combos whats a boy to do!

Lynnrose

Lynnrose

Jungle Guide

Join Date: May 2005

SoF Victrix [SoF]

Quote:
Originally Posted by HydroX
Holy Wrath seems useless to me.
Quoted for truth. What a horrible skill! The max damage avoidance/damage dealt is seventeen at a cost of ten energy (per hit). Even if you double the effect by considering the avoidance and dealt damage together, you're looking at thirty-four maximum for ten energy. That's 3.4 per energy point used, not even considering the initial cost of casting the spell, which is simply terrible. A monk casting this on someone who is going to be hit a lot is going to find himself energy drained very quickly. A monk casting this on someone who isn't going to be hit a lot is wasting casting time, energy, and a skill slot.

Dazzler

Dazzler

Krytan Explorer

Join Date: May 2005

E/Me

Quote:
Originally Posted by Fenix
Not saying it's not good, but flare (and to a lesser extent Stone Daggers) still has a one-second casting time and the standard aftercast, so you'll only really be able to get one off every 2 seconds. (I'm adding some time here for player reaction time; if all you're doing is sitting there waiting for flare to be ready to cast again then the whole thing is moot and you need to reevaluate your strategy anyway)
Are you sure about that? When I just keep hitting the 1 key, I am able to get my flares off 1 per second with no aftercast delay. It seems to short-cut the animation and after the first cast, my ele just stands in a crouch and launches them without going into the standard jump into the air animation.

Flare is also awesome in combination with Ether Renewal elite as you can get off 10 casts while Renewal is up and completely recharge your E and HP.

And Water Trident is awesome. It is very useful in PVP to knock down those pesky warriors that are constantly chasing you or your allies. You can keep run indefinately from a warrior even if they have sprint if you stop every now and then and bean them with trident.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

I am currently playing three characters, R/Mo Mo/Ele and Ne/Me, I have yet to come across a useless skill....

Squizzard45

Squizzard45

Academy Page

Join Date: Jul 2005

CA

[Cb]

Mo/R

Not that any skills should be considered "crap", but here's what I think are pretty useless skills for my monk:
Mending
Peace and Harmony (elite)
Succor
Holy Wrath -mostly because of the energy upkeep cost (lose 10 energy whenever dealing damage back) especially for a monk

(absent)

Ascalonian Squire

Join Date: Jul 2005

Quote:
Originally Posted by Carinae Dragonblood
I'm a N/E but most of the necro spells aren't good untill you get them really high level.

Flare was my primary breadwinner spell most of the way through PvE. It brought home the bacon. Don't knock Flare. It serves a usefull purpose.
That combined with mark of rodgart...
Makes me wanna burn something right now!
Also i'd just like to say that no skills are useless, they are all good combined with something...

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

mending gives +3(+4 maxed att???) HP Regen at the cost of -1 Energy Regen...how can yuo not see that as being effective?

Omega Complex

Omega Complex

Lion's Arch Merchant

Join Date: Jun 2005

Arlington, TX

Quote:
Originally Posted by Shandoo Bilari
Try Holy Wrath + Retribution silly (can you say 100% damage return).

While the game was designed so that no 'single' spell on its own would be overpowered, it WAS designed so that combos would be QUITE powerful.

Me thinks the OP needs to experiment a little longer before jumping the gun. I have combo'd with nearly all the above spells and found great use from all of them.

So many combos whats a boy to do!

Hmm, would this work in UW?!?!? 100% return on the 235 damage hits of the aatxes may make killing them off a bit easier

**Edited because I can't spell**

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by Omega Complex
Hmm, would this work in UW?!?!? 100% return on the 235 damage hits of the aatxes may make killing them off a bit easier

**Edited because I can't spell**

no...both of them max at 17 so the most you could do back would be 34 dmg.

Squizzard45

Squizzard45

Academy Page

Join Date: Jul 2005

CA

[Cb]

Mo/R

Quote:
Originally Posted by Algren Cole
mending gives +3(+4 maxed att???) HP Regen at the cost of -1 Energy Regen...how can yuo not see that as being effective?

Sorry...for my build I'm using DF and using some other maintained enchantments. I just don't find it useful since it brings my energy regen. down 1 when I need all the energy i can get

Claude Rains

Ascalonian Squire

Join Date: Aug 2005

I don't have any experience playing Mesmers - but I can't really see the utility of Signet of Midnight. I'm sure there's some really clever, sneaky way to use it but I haven't researched it. At a glance, though it seems pretty useless.

Dazzler

Dazzler

Krytan Explorer

Join Date: May 2005

E/Me

Quote:
Originally Posted by Claude Rains
I don't have any experience playing Mesmers - but I can't really see the utility of Signet of Midnight. I'm sure there's some really clever, sneaky way to use it but I haven't researched it. At a glance, though it seems pretty useless.
Er, the simplest case I can think of is when you are being pounded on by a Warrior. Hit them with this and they now are missing you 90% of the time, giving you time to take some more permanent action. Afterall, the blindness does not really bother you much as a spellcaster. <stuff about illusionary weaponry deleted since both are Elites and so won't work together>

thetrojansheep

thetrojansheep

Academy Page

Join Date: Jul 2005

Quote:
Originally Posted by Algren Cole
mending gives +3(+4 maxed att???) HP Regen at the cost of -1 Energy Regen...how can yuo not see that as being effective?
Hate to tell you this, but most warriors could care less about their energy regen, and furthermore, it limits the power taht poison, bleeding, and flaming will do to a target. Very good at pretty much neutralizing some status problems.

Fenix Swiftblade

Fenix Swiftblade

Lion's Arch Merchant

Join Date: Mar 2005

Illusion of Competence

R/W

Quote:
Originally Posted by Dazzler
Are you sure about that? When I just keep hitting the 1 key, I am able to get my flares off 1 per second with no aftercast delay. It seems to short-cut the animation and after the first cast, my ele just stands in a crouch and launches them without going into the standard jump into the air animation.

Flare is also awesome in combination with Ether Renewal elite as you can get off 10 casts while Renewal is up and completely recharge your E and HP.

And Water Trident is awesome. It is very useful in PVP to knock down those pesky warriors that are constantly chasing you or your allies. You can keep run indefinately from a warrior even if they have sprint if you stop every now and then and bean them with trident.

Maybe 2 seconds is an overestimate, but it shouldn't be just 1. Or maybe I'm just wrong and skills with no recharge time have no aftercast.

Either way, if you're playing in tombs or GvG health regen on yourself shouldn't be you're own concern, at least not to the point of chosing your elite to that effect. Energy regen on the other hand is something you do need to worry about, if your team doesn't have a necro running around throwing Blood is Power on everything. But here I would go with a different skill than Ether Renewal to accomplish this, there are usually too many better elite skill choices to pick.

Overall point though: Flare is not crap.



Succor has it's uses, like if you have two monks that are willing to uses a skill slot and pay 1 extra energy per spell for 1 pip of health regen. I put this in my Blessed Signet build (not good for tombs/gvg, great in arenas). Everyone has mending (+4), everyone else has Succor, I have Divine Boon. Thats +5 health and +1 energy regen on everyone but me, and I have +4 health regen and an extra 60ish points of healing whenever I heal something. If I had Peace and Harmony unlocked it'd be in here too. And then the necro comes along and casts rend enchantments on me, or the ranger comes and casts a Natures Renewal. Like I said, only in the arenas.

Peace and Harmony can be used really well, any non-smiting monk could use the extra energy regen. Either used to maintain an enchantment (I like Divine Boon for some power healing), or just to get energy back faster for all the healing spells they need to cast to keep you alive.

Takkun

Frost Gate Guardian

Join Date: May 2005

The only skill I see being the most useless is Otyugh's Cry..if thats even how you spell it. Even if you manage to get three of the lvl 5 warthogs in the Wilds of Bloodstone on one target, they arent able to take out more than 8% on any of the targets there before they are completely annihilated by that one single enemy....

Even though this skill should be tweaked in my opinion, I love putting those wild animals to some good use... so I still try using it in the desert area... not going too well.

Lord Malikai

Frost Gate Guardian

Join Date: May 2005

Colorado

Imperial Fist Guild Leader

W/E

Can't believe he has water trident on that list. Most useful spell when used right. It's the hydromancers equivalent to the pyromasters flare, except it has the added bonus of knocking down moving targets. What else could you ask for ?

Zeru

Wilds Pathfinder

Join Date: May 2005

ward v foes, trident, cleave, eviscerate?

heheheh...

Shifty Geezer

Frost Gate Guardian

Join Date: May 2005

The Luckless Marauders [OOPS]

E/Mo

Even at 1 flare every 2 seconds it's more damaging than any bow and fires as fast. I ave met a low of spells that seem pointless though, especially in PvE. The cost/result of these is vastly superceded by other spells. Dark Pact is one that confuses. Sacrifice up to 10% health for 10-40 shadow damage. You can do more damage at less cost, including vampiric attacks. So why use a spell that kills you?

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Shifty Geezer
Even at 1 flare every 2 seconds it's more damaging than any bow and fires as fast. I ave met a low of spells that seem pointless though, especially in PvE. The cost/result of these is vastly superceded by other spells. Dark Pact is one that confuses. Sacrifice up to 10% health for 10-40 shadow damage. You can do more damage at less cost, including vampiric attacks. So why use a spell that kills you?
Dark Pact has a few uses. The first being that it is a third (ranged) direct damage blood spell. What you do is use Dark Pact in the gap when Vampiric Gaze and Shadow Strike are recharging. The 10% sacrifice is fully healed the next time you use Vampiric Gaze. At 18 blood, these spells do some decent (sustainable) damage:

VG = 68 life steal
SS = 55 damage + 55 life steal
DP = 51 damage

You can ALWAYS be firing one of these spells due to the way they recharge. And if you're in a Well of Power or using Offering of Blood you can spam these three indefinately.

fleeb

fleeb

Ascalonian Squire

Join Date: May 2005

Maryland, United States

Carefree Drunks

Mo/E

Mending is not as useless as it appears.

Combined with one other enchantment that regenerate health, and an enchantment that regenerates energy, and your monk can use a pair of smiting area attacks to wade into dangerous combat situations to do area damage while regenerating energy with each non-effective hit against you.

I used to solo certain areas PvE using this technique, to great effect.

Doesn't work as effectively against things that kill your enchantments or do damage using spells, though.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

res signet seem useless cuz you can only res once than its gone

stumpy

stumpy

Jungle Guide

Join Date: Feb 2005

Canucklehead BC, Canada

Advanced Necro Undead Society

ressin someone with full health and full energy at a cast time of what 2? 3? ... and you get it back after killing a boss in pve ... useless I think not.

should be a staple.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by thetrojansheep
Hate to tell you this, but most warriors could care less about their energy regen, and furthermore, it limits the power taht poison, bleeding, and flaming will do to a target. Very good at pretty much neutralizing some status problems.

so that's a perfectly good reason to use mending...warriors(I would hope...though in my experience most people that play warriors are slightly retarded) care about their HP levels...so a +4 or +3 regen all the time would be benefitial to a character that doesn't care about energy anyway..