How many crapskills can you come up with?

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P
Paine
Krytan Explorer
#1
Hi!

I've played this game since the first betas and I'd like to mention some crapskills.

Elementalist
Flare
Mind Burn
Stone Daggers
Ward against Foes
Water Trident

Ranger
Most pet skills

Warrior
Eviscerate
Cleave
Defy Pain
Hundred Blades
Riposte
Flurry

Necromancer
Dark Bond
Spinal Shivers

Don't have time to write more. I'll be back in some hours.
T
Theus
Jungle Guide
#2
Quote:
Originally Posted by Paine
Hi!

I've played this game since the first betas and I'd like to mention some crapskills.

Elementalist
Flare
Mind Burn
Stone Daggers
Ward against Foes
Water Trident

Ranger
Most pet skills

Warrior
Eviscerate
Cleave
Defy Pain
Hundred Blades
Riposte
Flurry

Necromancer
Dark Bond
Spinal Shivers

Don't have time to write more. I'll be back in some hours.
No skills "suck" You simply have to find a way to apply them.

But I suppose thats too much for your feeble mind.
Sanity
Sanity
Ascalonian Squire
#3
Some of these skills are actually usefull in good builds.
H
Holy Arch
Lion's Arch Merchant
#4
i like defy pain but i agree that ranger pet skills arent that interesting
H
Hentai
Pre-Searing Cadet
#5
Theus, most of you ppl from the "western" part of this planet can only see the bad and negative about ppl. You are simply too afraid to give a nice comment since you know you will be flamed and finnished from this community. Your attitute is not welcome here.
teny10
teny10
Frost Gate Guardian
#6
Quote:
Originally Posted by Paine
Hi!

I've played this game since the first betas and I'd like to mention some crapskills.

Elementalist
Flare
Mind Burn
Stone Daggers
Ward against Foes
Water Trident

Ranger
Most pet skills

Warrior
Eviscerate
Cleave
Defy Pain
Hundred Blades
Riposte
Flurry

Necromancer
Dark Bond
Spinal Shivers

Don't have time to write more. I'll be back in some hours.
Are you crazy? Some, if not all, of the skills here are VERY VERY useful.
Carinae
Carinae
Forge Runner
#7
I'm a N/E but most of the necro spells aren't good untill you get them really high level.

Flare was my primary breadwinner spell most of the way through PvE. It brought home the bacon. Don't knock Flare. It serves a usefull purpose.
Ole Man Bourbon
Ole Man Bourbon
Jungle Guide
#8
Quote:
Originally Posted by Hentai
Theus, most of you ppl from the "western" part of this planet can only see the bad and negative about ppl. You are simply too afraid to give a nice comment since you know you will be flamed and finnished from this community. Your attitute is not welcome here.
Heh, maybe making negative stereotypical comments about the "western" people isn't welcome behavior, in and of itself.

Anyway, there are sucky skills because there are about a zillion of them. On the other hand, I like cleave and eviscerate.

Haven't gotten to all the others.
Sarus
Sarus
Ministry of Technology
#9
I think you need to specify whether or not you're talking about PvP or PvE as it will make all the difference in the world.
Mr. Matt
Mr. Matt
Krytan Explorer
#10
Quote:
Originally Posted by Paine
Hi!

I've played this game since the first betas and I'd like to mention some crapskills.

Elementalist
Flare
Mind Burn
Stone Daggers
Ward against Foes
Water Trident

Ranger
Most pet skills

Warrior
Eviscerate
Cleave
Defy Pain
Hundred Blades
Riposte
Flurry

Necromancer
Dark Bond
Spinal Shivers

Don't have time to write more. I'll be back in some hours.
There aren't any 'crap' skills. There are one or two redundant skills, but they all have a purpose if you can figure out what it is and when to use it. It depends on your playing style. I know of two Rangers who successfully use their pets in PvP battles, for instance.
R
RMThompson
Frost Gate Guardian
#11
Quote:
Originally Posted by Paine
Hi!

I've played this game since the first betas and I'd like to mention some crapskills.

Elementalist
Flare
Mind Burn
Stone Daggers
Ward against Foes
Water Trident

Ranger
Most pet skills

Warrior
Eviscerate
Cleave
Defy Pain
Hundred Blades
Riposte
Flurry

Necromancer
Dark Bond
Spinal Shivers

Don't have time to write more. I'll be back in some hours.
While I'll admit water skills are hard to place, FLARE is AWESOME with 16 in fire, it does over 40/50 damage and recharges INSTANTLY for only 5 energy. Compare that to 105 damage and 10/15 evergy with huge recharge times on some of the top spells...
B
BunnyMaster
Frost Gate Guardian
#12
Flare a crap skill?

Flare + 12 (or more fire) = low energy attack with immediate recharge that still does serious damage. Compare it to something like Fireball: in the casting time of fireball, you could've casted THREE Flares. Fireball 105 and 3x Flare 120+.
Flare + Aura of Restoration = one of the major selfhealing combo's that's fast and cheap. When you got lot's of points in Energy Storage (attribute to which AoR belongs) you get healed for 300% or more of the energy that the spell costs. So for example 3x flare = 3 seconds casting time for 45 health AND you also do some damage.

By the way, I'm very interested why you are calling these skills 'crap'. Would be nice to see some arguments.....
K
Kishin
Krytan Explorer
#13
Unfortunately, Paine's right. Some skills are just plain terrible. Rodgort's Invocation (5 seconds? You may as well go order a pizza while you cast this spell. At least Meteor does something useful in PvE to justify that wait), Searing Heat (Its like Fire Storm, but with exhaustion!), Mind Wrack, Wastrel's Worry...

And Flare spam is a pretty efficient way to burn through your energy for an inefficient way of doing damage. Not to mention its complete uselessness in PvP.

Unfortunately, some of Paine's choices are just wrong. Eviscerate is a savagely good as far as weapon elites, Ward Against Foes is an uncounterable snare that can dominate a relic run, pet skills aren't so much uselesss as requring tons of Beast Mastery, and Spinal Shivers is an extremely potent interrupt if used right, unfortunately, the fact that it's a hex means it may as well not exist given the prevalence of Nature's Renewal.
Fenix Swiftblade
Fenix Swiftblade
Lion's Arch Merchant
#14
Quote:
Originally Posted by RMThompson
While I'll admit water skills are hard to place, FLARE is AWESOME with 16 in fire, it does over 40/50 damage and recharges INSTANTLY for only 5 energy. Compare that to 105 damage and 10/15 evergy with huge recharge times on some of the top spells...
Not saying it's not good, but flare (and to a lesser extent Stone Daggers) still has a one-second casting time and the standard aftercast, so you'll only really be able to get one off every 2 seconds. (I'm adding some time here for player reaction time; if all you're doing is sitting there waiting for flare to be ready to cast again then the whole thing is moot and you need to reevaluate your strategy anyway)

What it's good for is getting in some cheap, quick, damage in between all of the high level pyromancer skills that cost an arm and a leg and take 30 seconds to cast. (Yes, I'm exaggerating here for effect; I don't need anyone telling me that no skill actually takes 30 seconds to cast...)

Flurry is one of the most important skills to an Illusionary Weaponry build, as it gives them all of the positive effects with none of the negatives.

Hundred Blades is great in PvE, not so hot anywhere else. It will get your adrenaline up faster, but the elite slot isn't worth it.

Mind Burn will do a lot of damage if you have more energy, being set on fire for 6 seconds is nothing to laugh at after you just took ~100 damage. And if you have a good Mesmer on your team working with you your target will most likely have less energy than you will. Is it worth the elite? Depends, fire has a bad selection of elite skills, so unless you're taking Glyph of Energy or one of the other elementally-independent elites or something from your secondary it's probably a good choice.

As for those others, I haven't used them even in PvE, so I'll refrain from comment there.
Ancalagon06
Ancalagon06
Frost Gate Guardian
#15
you actually put both Cleave, Defy Pain, and Eviscerate on this list?

1) Eviscerate costs less adrenalin and does just as much damage as executioner's strike, plus a deep wound.

2) Cleave is even cheaper, and just has hard hitting!

3) Defy Pain is a good alternative to Endure Pain and Demonic Flesh.

And spinal shivers is great if there's a ranger who's using winter!

I think that you're just being a wheeeee bit bitchy, my friend.
HydroX
HydroX
Frost Gate Guardian
#16
Holy Wrath seems useless to me.
Silmor
Silmor
Wilds Pathfinder
#17
He's right for a couple of cases, which means for someone stating to have been playing since beta he achieves a pretty rotten score on picking bad skills. Seeing Cleave and Eviscerate there gave me a good laugh, then I recalled Paine's track record on this forum and realized he's probably actually serious about this list.

Eagerly awaiting the 'update' to this list for added hilarity; even though there is an existing topic about this, I'm sure someone with that much playing experience deserves a thread all to himself.

Quote:
Originally Posted by Hentai
Theus, most of you ppl from the "western" part of this planet can only see the bad and negative about ppl. You are simply too afraid to give a nice comment since you know you will be flamed and finnished from this community. Your attitute is not welcome here.
Six posts and counting, and you're determining who is and who isn't welcome here? Nice.
Shandoo Bilari
Shandoo Bilari
Academy Page
#18
Quote:
Originally Posted by HydroX
Holy Wrath seems useless to me.
Try Holy Wrath + Retribution silly (can you say 100% damage return).

While the game was designed so that no 'single' spell on its own would be overpowered, it WAS designed so that combos would be QUITE powerful.

Me thinks the OP needs to experiment a little longer before jumping the gun. I have combo'd with nearly all the above spells and found great use from all of them.

So many combos whats a boy to do!
Lynnrose
Lynnrose
Jungle Guide
#19
Quote:
Originally Posted by HydroX
Holy Wrath seems useless to me.
Quoted for truth. What a horrible skill! The max damage avoidance/damage dealt is seventeen at a cost of ten energy (per hit). Even if you double the effect by considering the avoidance and dealt damage together, you're looking at thirty-four maximum for ten energy. That's 3.4 per energy point used, not even considering the initial cost of casting the spell, which is simply terrible. A monk casting this on someone who is going to be hit a lot is going to find himself energy drained very quickly. A monk casting this on someone who isn't going to be hit a lot is wasting casting time, energy, and a skill slot.
Dazzler
Dazzler
Krytan Explorer
#20
Quote:
Originally Posted by Fenix
Not saying it's not good, but flare (and to a lesser extent Stone Daggers) still has a one-second casting time and the standard aftercast, so you'll only really be able to get one off every 2 seconds. (I'm adding some time here for player reaction time; if all you're doing is sitting there waiting for flare to be ready to cast again then the whole thing is moot and you need to reevaluate your strategy anyway)
Are you sure about that? When I just keep hitting the 1 key, I am able to get my flares off 1 per second with no aftercast delay. It seems to short-cut the animation and after the first cast, my ele just stands in a crouch and launches them without going into the standard jump into the air animation.

Flare is also awesome in combination with Ether Renewal elite as you can get off 10 casts while Renewal is up and completely recharge your E and HP.

And Water Trident is awesome. It is very useful in PVP to knock down those pesky warriors that are constantly chasing you or your allies. You can keep run indefinately from a warrior even if they have sprint if you stop every now and then and bean them with trident.