How many crapskills can you come up with?
Paine
Hi!
I've played this game since the first betas and I'd like to mention some crapskills.
Elementalist
Flare
Mind Burn
Stone Daggers
Ward against Foes
Water Trident
Ranger
Most pet skills
Warrior
Eviscerate
Cleave
Defy Pain
Hundred Blades
Riposte
Flurry
Necromancer
Dark Bond
Spinal Shivers
Don't have time to write more. I'll be back in some hours.
I've played this game since the first betas and I'd like to mention some crapskills.
Elementalist
Flare
Mind Burn
Stone Daggers
Ward against Foes
Water Trident
Ranger
Most pet skills
Warrior
Eviscerate
Cleave
Defy Pain
Hundred Blades
Riposte
Flurry
Necromancer
Dark Bond
Spinal Shivers
Don't have time to write more. I'll be back in some hours.
Theus
Quote:
Originally Posted by Paine
Hi!
I've played this game since the first betas and I'd like to mention some crapskills. Elementalist Flare Mind Burn Stone Daggers Ward against Foes Water Trident Ranger Most pet skills Warrior Eviscerate Cleave Defy Pain Hundred Blades Riposte Flurry Necromancer Dark Bond Spinal Shivers Don't have time to write more. I'll be back in some hours. |
But I suppose thats too much for your feeble mind.
Sanity
Some of these skills are actually usefull in good builds.
Holy Arch
i like defy pain but i agree that ranger pet skills arent that interesting
Hentai
Theus, most of you ppl from the "western" part of this planet can only see the bad and negative about ppl. You are simply too afraid to give a nice comment since you know you will be flamed and finnished from this community. Your attitute is not welcome here.
teny10
Quote:
Originally Posted by Paine
Hi!
I've played this game since the first betas and I'd like to mention some crapskills. Elementalist Flare Mind Burn Stone Daggers Ward against Foes Water Trident Ranger Most pet skills Warrior Eviscerate Cleave Defy Pain Hundred Blades Riposte Flurry Necromancer Dark Bond Spinal Shivers Don't have time to write more. I'll be back in some hours. |
Carinae
I'm a N/E but most of the necro spells aren't good untill you get them really high level.
Flare was my primary breadwinner spell most of the way through PvE. It brought home the bacon. Don't knock Flare. It serves a usefull purpose.
Flare was my primary breadwinner spell most of the way through PvE. It brought home the bacon. Don't knock Flare. It serves a usefull purpose.
Ole Man Bourbon
Quote:
Originally Posted by Hentai
Theus, most of you ppl from the "western" part of this planet can only see the bad and negative about ppl. You are simply too afraid to give a nice comment since you know you will be flamed and finnished from this community. Your attitute is not welcome here.
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Anyway, there are sucky skills because there are about a zillion of them. On the other hand, I like cleave and eviscerate.
Haven't gotten to all the others.
Sarus
I think you need to specify whether or not you're talking about PvP or PvE as it will make all the difference in the world.
Mr. Matt
Quote:
Originally Posted by Paine
Hi!
I've played this game since the first betas and I'd like to mention some crapskills. Elementalist Flare Mind Burn Stone Daggers Ward against Foes Water Trident Ranger Most pet skills Warrior Eviscerate Cleave Defy Pain Hundred Blades Riposte Flurry Necromancer Dark Bond Spinal Shivers Don't have time to write more. I'll be back in some hours. |
RMThompson
Quote:
Originally Posted by Paine
Hi!
I've played this game since the first betas and I'd like to mention some crapskills. Elementalist Flare Mind Burn Stone Daggers Ward against Foes Water Trident Ranger Most pet skills Warrior Eviscerate Cleave Defy Pain Hundred Blades Riposte Flurry Necromancer Dark Bond Spinal Shivers Don't have time to write more. I'll be back in some hours. |
BunnyMaster
Flare a crap skill?
Flare + 12 (or more fire) = low energy attack with immediate recharge that still does serious damage. Compare it to something like Fireball: in the casting time of fireball, you could've casted THREE Flares. Fireball 105 and 3x Flare 120+.
Flare + Aura of Restoration = one of the major selfhealing combo's that's fast and cheap. When you got lot's of points in Energy Storage (attribute to which AoR belongs) you get healed for 300% or more of the energy that the spell costs. So for example 3x flare = 3 seconds casting time for 45 health AND you also do some damage.
By the way, I'm very interested why you are calling these skills 'crap'. Would be nice to see some arguments.....
Flare + 12 (or more fire) = low energy attack with immediate recharge that still does serious damage. Compare it to something like Fireball: in the casting time of fireball, you could've casted THREE Flares. Fireball 105 and 3x Flare 120+.
Flare + Aura of Restoration = one of the major selfhealing combo's that's fast and cheap. When you got lot's of points in Energy Storage (attribute to which AoR belongs) you get healed for 300% or more of the energy that the spell costs. So for example 3x flare = 3 seconds casting time for 45 health AND you also do some damage.
By the way, I'm very interested why you are calling these skills 'crap'. Would be nice to see some arguments.....
Kishin
Unfortunately, Paine's right. Some skills are just plain terrible. Rodgort's Invocation (5 seconds? You may as well go order a pizza while you cast this spell. At least Meteor does something useful in PvE to justify that wait), Searing Heat (Its like Fire Storm, but with exhaustion!), Mind Wrack, Wastrel's Worry...
And Flare spam is a pretty efficient way to burn through your energy for an inefficient way of doing damage. Not to mention its complete uselessness in PvP.
Unfortunately, some of Paine's choices are just wrong. Eviscerate is a savagely good as far as weapon elites, Ward Against Foes is an uncounterable snare that can dominate a relic run, pet skills aren't so much uselesss as requring tons of Beast Mastery, and Spinal Shivers is an extremely potent interrupt if used right, unfortunately, the fact that it's a hex means it may as well not exist given the prevalence of Nature's Renewal.
And Flare spam is a pretty efficient way to burn through your energy for an inefficient way of doing damage. Not to mention its complete uselessness in PvP.
Unfortunately, some of Paine's choices are just wrong. Eviscerate is a savagely good as far as weapon elites, Ward Against Foes is an uncounterable snare that can dominate a relic run, pet skills aren't so much uselesss as requring tons of Beast Mastery, and Spinal Shivers is an extremely potent interrupt if used right, unfortunately, the fact that it's a hex means it may as well not exist given the prevalence of Nature's Renewal.
Fenix Swiftblade
Quote:
Originally Posted by RMThompson
While I'll admit water skills are hard to place, FLARE is AWESOME with 16 in fire, it does over 40/50 damage and recharges INSTANTLY for only 5 energy. Compare that to 105 damage and 10/15 evergy with huge recharge times on some of the top spells...
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What it's good for is getting in some cheap, quick, damage in between all of the high level pyromancer skills that cost an arm and a leg and take 30 seconds to cast. (Yes, I'm exaggerating here for effect; I don't need anyone telling me that no skill actually takes 30 seconds to cast...)
Flurry is one of the most important skills to an Illusionary Weaponry build, as it gives them all of the positive effects with none of the negatives.
Hundred Blades is great in PvE, not so hot anywhere else. It will get your adrenaline up faster, but the elite slot isn't worth it.
Mind Burn will do a lot of damage if you have more energy, being set on fire for 6 seconds is nothing to laugh at after you just took ~100 damage. And if you have a good Mesmer on your team working with you your target will most likely have less energy than you will. Is it worth the elite? Depends, fire has a bad selection of elite skills, so unless you're taking Glyph of Energy or one of the other elementally-independent elites or something from your secondary it's probably a good choice.
As for those others, I haven't used them even in PvE, so I'll refrain from comment there.
Ancalagon06
you actually put both Cleave, Defy Pain, and Eviscerate on this list?
1) Eviscerate costs less adrenalin and does just as much damage as executioner's strike, plus a deep wound.
2) Cleave is even cheaper, and just has hard hitting!
3) Defy Pain is a good alternative to Endure Pain and Demonic Flesh.
And spinal shivers is great if there's a ranger who's using winter!
I think that you're just being a wheeeee bit bitchy, my friend.
1) Eviscerate costs less adrenalin and does just as much damage as executioner's strike, plus a deep wound.
2) Cleave is even cheaper, and just has hard hitting!
3) Defy Pain is a good alternative to Endure Pain and Demonic Flesh.
And spinal shivers is great if there's a ranger who's using winter!
I think that you're just being a wheeeee bit bitchy, my friend.
HydroX
Holy Wrath seems useless to me.
Silmor
He's right for a couple of cases, which means for someone stating to have been playing since beta he achieves a pretty rotten score on picking bad skills. Seeing Cleave and Eviscerate there gave me a good laugh, then I recalled Paine's track record on this forum and realized he's probably actually serious about this list.
Eagerly awaiting the 'update' to this list for added hilarity; even though there is an existing topic about this, I'm sure someone with that much playing experience deserves a thread all to himself.
Six posts and counting, and you're determining who is and who isn't welcome here? Nice.
Eagerly awaiting the 'update' to this list for added hilarity; even though there is an existing topic about this, I'm sure someone with that much playing experience deserves a thread all to himself.
Quote:
Originally Posted by Hentai
Theus, most of you ppl from the "western" part of this planet can only see the bad and negative about ppl. You are simply too afraid to give a nice comment since you know you will be flamed and finnished from this community. Your attitute is not welcome here.
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Shandoo Bilari
Quote:
Originally Posted by HydroX
Holy Wrath seems useless to me.
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While the game was designed so that no 'single' spell on its own would be overpowered, it WAS designed so that combos would be QUITE powerful.
Me thinks the OP needs to experiment a little longer before jumping the gun. I have combo'd with nearly all the above spells and found great use from all of them.
So many combos whats a boy to do!
Lynnrose
Quote:
Originally Posted by HydroX
Holy Wrath seems useless to me.
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Dazzler
Quote:
Originally Posted by Fenix
Not saying it's not good, but flare (and to a lesser extent Stone Daggers) still has a one-second casting time and the standard aftercast, so you'll only really be able to get one off every 2 seconds. (I'm adding some time here for player reaction time; if all you're doing is sitting there waiting for flare to be ready to cast again then the whole thing is moot and you need to reevaluate your strategy anyway)
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Flare is also awesome in combination with Ether Renewal elite as you can get off 10 casts while Renewal is up and completely recharge your E and HP.
And Water Trident is awesome. It is very useful in PVP to knock down those pesky warriors that are constantly chasing you or your allies. You can keep run indefinately from a warrior even if they have sprint if you stop every now and then and bean them with trident.
Algren Cole
I am currently playing three characters, R/Mo Mo/Ele and Ne/Me, I have yet to come across a useless skill....
Squizzard45
Not that any skills should be considered "crap", but here's what I think are pretty useless skills for my monk:
Mending
Peace and Harmony (elite)
Succor
Holy Wrath -mostly because of the energy upkeep cost (lose 10 energy whenever dealing damage back) especially for a monk
Mending
Peace and Harmony (elite)
Succor
Holy Wrath -mostly because of the energy upkeep cost (lose 10 energy whenever dealing damage back) especially for a monk
(absent)
Quote:
Originally Posted by Carinae Dragonblood
I'm a N/E but most of the necro spells aren't good untill you get them really high level.
Flare was my primary breadwinner spell most of the way through PvE. It brought home the bacon. Don't knock Flare. It serves a usefull purpose. |
Makes me wanna burn something right now!
Also i'd just like to say that no skills are useless, they are all good combined with something...
Algren Cole
mending gives +3(+4 maxed att???) HP Regen at the cost of -1 Energy Regen...how can yuo not see that as being effective?
Omega Complex
Quote:
Originally Posted by Shandoo Bilari
Try Holy Wrath + Retribution silly (can you say 100% damage return).
While the game was designed so that no 'single' spell on its own would be overpowered, it WAS designed so that combos would be QUITE powerful. Me thinks the OP needs to experiment a little longer before jumping the gun. I have combo'd with nearly all the above spells and found great use from all of them. So many combos whats a boy to do! |
Hmm, would this work in UW?!?!? 100% return on the 235 damage hits of the aatxes may make killing them off a bit easier
**Edited because I can't spell**
Algren Cole
Quote:
Originally Posted by Omega Complex
Hmm, would this work in UW?!?!? 100% return on the 235 damage hits of the aatxes may make killing them off a bit easier
**Edited because I can't spell** |
no...both of them max at 17 so the most you could do back would be 34 dmg.
Squizzard45
Quote:
Originally Posted by Algren Cole
mending gives +3(+4 maxed att???) HP Regen at the cost of -1 Energy Regen...how can yuo not see that as being effective?
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Sorry...for my build I'm using DF and using some other maintained enchantments. I just don't find it useful since it brings my energy regen. down 1 when I need all the energy i can get
Claude Rains
I don't have any experience playing Mesmers - but I can't really see the utility of Signet of Midnight. I'm sure there's some really clever, sneaky way to use it but I haven't researched it. At a glance, though it seems pretty useless.
Dazzler
Quote:
Originally Posted by Claude Rains
I don't have any experience playing Mesmers - but I can't really see the utility of Signet of Midnight. I'm sure there's some really clever, sneaky way to use it but I haven't researched it. At a glance, though it seems pretty useless.
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thetrojansheep
Quote:
Originally Posted by Algren Cole
mending gives +3(+4 maxed att???) HP Regen at the cost of -1 Energy Regen...how can yuo not see that as being effective?
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Fenix Swiftblade
Quote:
Originally Posted by Dazzler
Are you sure about that? When I just keep hitting the 1 key, I am able to get my flares off 1 per second with no aftercast delay. It seems to short-cut the animation and after the first cast, my ele just stands in a crouch and launches them without going into the standard jump into the air animation.
Flare is also awesome in combination with Ether Renewal elite as you can get off 10 casts while Renewal is up and completely recharge your E and HP. And Water Trident is awesome. It is very useful in PVP to knock down those pesky warriors that are constantly chasing you or your allies. You can keep run indefinately from a warrior even if they have sprint if you stop every now and then and bean them with trident. |
Maybe 2 seconds is an overestimate, but it shouldn't be just 1. Or maybe I'm just wrong and skills with no recharge time have no aftercast.
Either way, if you're playing in tombs or GvG health regen on yourself shouldn't be you're own concern, at least not to the point of chosing your elite to that effect. Energy regen on the other hand is something you do need to worry about, if your team doesn't have a necro running around throwing Blood is Power on everything. But here I would go with a different skill than Ether Renewal to accomplish this, there are usually too many better elite skill choices to pick.
Overall point though: Flare is not crap.
Succor has it's uses, like if you have two monks that are willing to uses a skill slot and pay 1 extra energy per spell for 1 pip of health regen. I put this in my Blessed Signet build (not good for tombs/gvg, great in arenas). Everyone has mending (+4), everyone else has Succor, I have Divine Boon. Thats +5 health and +1 energy regen on everyone but me, and I have +4 health regen and an extra 60ish points of healing whenever I heal something. If I had Peace and Harmony unlocked it'd be in here too. And then the necro comes along and casts rend enchantments on me, or the ranger comes and casts a Natures Renewal. Like I said, only in the arenas.
Peace and Harmony can be used really well, any non-smiting monk could use the extra energy regen. Either used to maintain an enchantment (I like Divine Boon for some power healing), or just to get energy back faster for all the healing spells they need to cast to keep you alive.
Takkun
The only skill I see being the most useless is Otyugh's Cry..if thats even how you spell it. Even if you manage to get three of the lvl 5 warthogs in the Wilds of Bloodstone on one target, they arent able to take out more than 8% on any of the targets there before they are completely annihilated by that one single enemy....
Even though this skill should be tweaked in my opinion, I love putting those wild animals to some good use... so I still try using it in the desert area... not going too well.
Even though this skill should be tweaked in my opinion, I love putting those wild animals to some good use... so I still try using it in the desert area... not going too well.
Lord Malikai
Can't believe he has water trident on that list. Most useful spell when used right. It's the hydromancers equivalent to the pyromasters flare, except it has the added bonus of knocking down moving targets. What else could you ask for ?
Zeru
ward v foes, trident, cleave, eviscerate?
heheheh...
heheheh...
Shifty Geezer
Even at 1 flare every 2 seconds it's more damaging than any bow and fires as fast. I ave met a low of spells that seem pointless though, especially in PvE. The cost/result of these is vastly superceded by other spells. Dark Pact is one that confuses. Sacrifice up to 10% health for 10-40 shadow damage. You can do more damage at less cost, including vampiric attacks. So why use a spell that kills you?
Carinae
Quote:
Originally Posted by Shifty Geezer
Even at 1 flare every 2 seconds it's more damaging than any bow and fires as fast. I ave met a low of spells that seem pointless though, especially in PvE. The cost/result of these is vastly superceded by other spells. Dark Pact is one that confuses. Sacrifice up to 10% health for 10-40 shadow damage. You can do more damage at less cost, including vampiric attacks. So why use a spell that kills you?
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VG = 68 life steal
SS = 55 damage + 55 life steal
DP = 51 damage
You can ALWAYS be firing one of these spells due to the way they recharge. And if you're in a Well of Power or using Offering of Blood you can spam these three indefinately.
fleeb
Mending is not as useless as it appears.
Combined with one other enchantment that regenerate health, and an enchantment that regenerates energy, and your monk can use a pair of smiting area attacks to wade into dangerous combat situations to do area damage while regenerating energy with each non-effective hit against you.
I used to solo certain areas PvE using this technique, to great effect.
Doesn't work as effectively against things that kill your enchantments or do damage using spells, though.
Combined with one other enchantment that regenerate health, and an enchantment that regenerates energy, and your monk can use a pair of smiting area attacks to wade into dangerous combat situations to do area damage while regenerating energy with each non-effective hit against you.
I used to solo certain areas PvE using this technique, to great effect.
Doesn't work as effectively against things that kill your enchantments or do damage using spells, though.
Sir Skullcrasher
res signet seem useless cuz you can only res once than its gone
stumpy
ressin someone with full health and full energy at a cast time of what 2? 3? ... and you get it back after killing a boss in pve ... useless I think not.
should be a staple.
should be a staple.
Algren Cole
Quote:
Originally Posted by thetrojansheep
Hate to tell you this, but most warriors could care less about their energy regen, and furthermore, it limits the power taht poison, bleeding, and flaming will do to a target. Very good at pretty much neutralizing some status problems.
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so that's a perfectly good reason to use mending...warriors(I would hope...though in my experience most people that play warriors are slightly retarded) care about their HP levels...so a +4 or +3 regen all the time would be benefitial to a character that doesn't care about energy anyway..