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Originally Posted by RMThompson
While I'll admit water skills are hard to place, FLARE is AWESOME with 16 in fire, it does over 40/50 damage and recharges INSTANTLY for only 5 energy. Compare that to 105 damage and 10/15 evergy with huge recharge times on some of the top spells...
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Not saying it's not good, but flare (and to a lesser extent Stone Daggers) still has a one-second casting time and the standard aftercast, so you'll only really be able to get one off every 2 seconds. (I'm adding some time here for player reaction time; if all you're doing is sitting there waiting for flare to be ready to cast again then the whole thing is moot and you need to reevaluate your strategy anyway)
What it's good for is getting in some cheap, quick, damage in between all of the high level pyromancer skills that cost an arm and a leg and take 30 seconds to cast. (Yes, I'm exaggerating here for effect; I don't need anyone telling me that no skill actually takes 30 seconds to cast...)
Flurry is one of the most important skills to an Illusionary Weaponry build, as it gives them all of the positive effects with none of the negatives.
Hundred Blades is great in PvE, not so hot anywhere else. It will get your adrenaline up faster, but the elite slot isn't worth it.
Mind Burn will do a lot of damage if you have more energy, being set on fire for 6 seconds is nothing to laugh at after you just took ~100 damage. And if you have a good Mesmer on your team working with you your target will most likely have less energy than you will. Is it worth the elite? Depends, fire has a bad selection of elite skills, so unless you're taking Glyph of Energy or one of the other elementally-independent elites or something from your secondary it's probably a good choice.
As for those others, I haven't used them even in PvE, so I'll refrain from comment there.