Quote:
Originally Posted by LeeSan
I have a lot of experience with bards being that I am a bard on FFXI (Level 75  ).
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I am also an expierienced FFXI Bard, and we already have a very similiar job class.
Necromancer.
Quote:
Originally Posted by LeeSan
Then split into three different song categories: Attack bonuses, defense bonuses, and debuff songs (of course have better names.)
Attack bonuses include accuracy up, haste, attack up, attributes up, etc. Of course you'd have to limit the amount of songs one person can have. Maybe make it 2, just like FFXI?
Defense bonuses would include health regeneration, mana regeneration, defense up, etc.
And finally debuff songs would include health degeneration, mana degeneration, defense down, accuracy down, etc.
And then another support class would be added, this game needs more than just monk 
If this was added as a new class, I would so better enjoy this game.
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Their support comes in both Buffs and Debuffs
Attack Bonus -
BUFFS; Order of Pain, Order of the Vampire, Dark Fury
DEBUFFS Barbs, Weaken Armor, Rigor Mortis, Mark of Pain
There is no need for accuracy bonus because everyone has 100% accuracy. That is, unless you consider the stances and spells that give them a chance to block/evade, in which case Rigor Mortis is an Accuracy up bonus for your teamates, but is a debuff. I think adding a "haste" type spell to Necroes would be good, but not really required since Rangers and Warriors already have decent skills to increase their attack rate. No need for attribute ups because we don't go by the standard stat system (STR, INT, MND, LCK, DEX, etc, etc).
Defence Bonus -
BUFFS Well of Power (Energy and Health), Well of Blood (Health), Blood is Power (Energy), Blood Ritual (Energy), Order of the Vampire (Health), Tainted Flesh.
DEBUFFS Faintheartedness, Enfeeble, Enfeebling Blood, Shadow of Fear, Price of Failure
The only thing that is missing here is an Armor Up buff, but I guess you can't have everything?
Debuffs -
...
Holy crap, there are too many. No way I'm listing all of them.
Anyways, my point is that Necromancer makes one hell of a support class if you use it right. Ashame they get so underated.
I like the Necromancer's Debuff system better than the FFXI Bard's. Sure, a lot of the spells are situational, requiring either a corpse or a health sacrifice, but that's what makes it so fun. The Bards in FFXI were Overpowered and BORING! I say that A.Net just adds a few more buff spells to Necromancer instead of creating another profession that will only take the Necromancer's place.