OK, I see more often than not people recommending Tiger's Fury for the increased attack speed.
Why?
For Tiger's, non-attack skills disabled for 5 secs, for 5-10 secs attack speed increased by 33%. OK, adequate... but why not use Lightning Reflexes instead?
LR - 5-10 secs, 75% to dodge or evade attackes, attack speed increased 33%.
Thoughts?
For those that know Rangers only...
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Originally Posted by MSecorsky
Ah ha... now that makes sense.
However, I tend to always carry SQ and QZ with me... I don't have points thrown into Beast, looking for the benefits without having to do so. |
If you do more complicated math, it's plain obvious Tigers Fury is better, but don't take my word for it, go to other forums, because something as simple as TF vs LR is beneath Gurus sadly. I don't think the majority of players here can argue that effectively even though alot argue really silly things.
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Originally Posted by MSecorsky
OK, I see more often than not people recommending Tiger's Fury for the increased attack speed.
Why? For Tiger's, non-attack skills disabled for 5 secs, for 5-10 secs attack speed increased by 33%. OK, adequate... but why not use Lightning Reflexes instead? LR - 5-10 secs, 75% to dodge or evade attackes, attack speed increased 33%. Thoughts? |
A ranger who uses tigers fury is a dps ranger so most of thier skills will be attack skills or at least one they can spam while QZ is up making TF only a 5 second recharge.
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Originally Posted by MSecorsky
Ah ha... now that makes sense.
However, I tend to always carry SQ and QZ with me... I don't have points thrown into Beast, looking for the benefits without having to do so. |
Having 33% attack speed for 7 of every 10 seconds is a lot better than 10 of every 20-30 (And that's with recharge buffs).
Serpent's will act on Lightning if you kick it up while LR is in recharge, I believe. I should test that, though.
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Originally Posted by Diomedes
Correct me if I'm wrong, but as Serpents and Lightning are both stances, one cannot effect the other, correct? Or does Serpents act on lightning right before ending?
-Diomedes |
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Originally Posted by Xellos
So you use SQ just to use LR? What a waste. Second, You put up QZ, which then requires you to waste 5 seconds and be somewhat immobile in the field of battle. And even then, your LR costs more because of it.
If you do more complicated math, it's plain obvious Tigers Fury is better, but don't take my word for it, go to other forums, because something as simple as TF vs LR is beneath Gurus sadly. I don't think the majority of players here can argue that effectively even though alot argue really silly things. |
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Originally Posted by MSecorsky
No, no... I got used to carrying it (the SQ) in trapper mode (comes in real handy there) and found that it can be quite useful with some of the bow skills that are a tad slow to rewind. I just never really considered TF because ... well, I never really considered it. Might be reconsidering, but won't admit that here. Actually, in trapper mode, LR serves me well for there are few times I really need it in a trapper group. Well, a good trapper group.
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Originally Posted by Xellos
Trappers don't use TF, because they trap. Hybrid Jack of All Trade Rangers use TF because it gives a bigger damage boost then any other single skill. As a trapper in PVE and sometimes PVP, you will never take TF. The best move is not LR, rather Whirling Defense, for at 14 exp, you get the whopping 19 seconds of 75% block. That is more then enough to secure you most of the traps you lay down in the face of a monster. LR serves no real purpose because your not going to attack when your trapping. A trapper relies on traps to kill, not their bow.
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Use SQ first, activate TF. It'll take away SQ, but it'll recharge the TF 33% faster in theory. Stack that with QZ, thats 66% faster. Sadly that's still 20.4 seconds, which is 10.4 seconds more then Tigers Fury. A lvl 14 exp LR is only 11 seconds, so that's 9.4 seconds where you aren't hitting faster. The simple math not including the DPS math just plain goes against LR. |
Perhaps I should sit down with a stopwatch today and make sure that I'm clear on things. Someone else suggested that SQ works and skills that are currently recharging. I'd like to try and test that one too.
-Diomedes
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Originally Posted by Diomedes
Gotcha, I wasn't 100% sure on the mechanics of that one as the text is not perfectly clear.
Perhaps I should sit down with a stopwatch today and make sure that I'm clear on things. Someone else suggested that SQ works and skills that are currently recharging. I'd like to try and test that one too. -Diomedes |
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Originally Posted by MSecorsky
Well, perhaps I'm not doing it right then, but I like to keep Pin Down in the skill bar in case the aataxes break through the trap line just to keep 'em slowed down so others can lay the traps (as do I...) as you said. I suppose with this specific concept in mind, LR works OK, but I can definitely agree on the whirling idea as well.
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Originally Posted by Xellos
If the Aataxes break away from Spike trap and Barbed Trap, your team is doing something wrong in the first place.
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Then there was the one guy using pin down while the other guy was pulling... that spread them out nicely...
It happens all to often, but I tend to do mainly PUGs.
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Originally Posted by MSecorsky
Invariably, somehow the pull gets hosed and an aatax or two lags behind and shows up after most of the traps are popped.
Then there was the one guy using pin down while the other guy was pulling... that spread them out nicely... It happens all to often, but I tend to do mainly PUGs. |
If people are bringing pin down to a UW trapper party they are doing things wrong. Barbed trap has a much longer cripple time than pin down anyways. Bring something actually useful vs aatxes, like throw dirt and whirling.
And I completely agree with wards. They will save your ass when you have them up, especially the uber ward vs harm against those annoying terrorweb dryders.
And I completely agree with wards. They will save your ass when you have them up, especially the uber ward vs harm against those annoying terrorweb dryders.
