Faction is very quick if you play a gvg style like pank did which is horrible for the conditon of the ladder. It's utterly slow otherwise unless you're on a good team who steamrolls over scrubs in a couple minutes, ignoring that it takes forever to find a match unless you use smurf guilds.
Faction being for the casual player is a complete joke. Casual teams need to earn faction just for entering the map, because 9 times out of 10 they're going to get rolled by anyone worth their beans without killing a single person. Unlocking is the reason why the ladder is so stagnant; many low tier groups cannot even run a single decent team build properly.
In my last serious tombs run a few weeks ago with a mix of players from decent, middle-tier guilds while running a solid build, we made 4 runs, ended up with 3 hoh wins and it took, including the arderous process of group formation, about 2-3 hours. I didn't even earn 1k faction from that. Unlike many people out there going into tombs we were running a solid build and had decent players. Now how is the casual player supposed to unlock things if he missed the pre-nerf farming spots and can't acquire any reasonable amount of faction outside of getting a lucky team in arena (well over an hour for 1k faction there even with an organized team).
Quote:
OK, so old folks won't come back.There's new folks out here that never played the game prior to release that like it and manage to have fun. Perhaps it's beneficial not knowing what was or wasn't in Beta, Alpha, etc.
Grab the newbies, start over, and go play!
|
Already did this, or tried to. With countless hours of effort over a month it failed miserably; out of 20some people we had 4 including myself that had the skills to play more than 1 class. Some people couldn't even play the single class that they had pved with effectively because they used their skill points on pve skills or just bad skills in general. It would take literally an hour to start our tombs runs because you'd have to keep switching people around or even abort the build you planned because I refused to settle for running bad stuff. We would win a few matches simply because we were organized, but the players in general were too bad that we could never make it past 4 maps without facing a decent team and losing. The amount of time/effort spent to organize these tombs runs was absurd due to bad unlocks; if people had been getting 5-10 more skills daily with just our hour or two runs we'd have lived, but as it stood it was simply too much work to get things running and then lose because of bad players.