Beastmastery "Sun Tamer" (R/E) build
stingite
yup, it's a beastmastery build for the random 4x4 PvP arenas:
Sun Tamer (R/E)
Charm Animal
Call of Protection
Symbiotic Bond
Fireball
Meteor Shower
Ferocious Strike (elite)
Troll's Uguent
Rez Signet
Beastmastery 15 (1 mask, 2 major rune)
Fire Magic 11
Wilderness Survival 8 or 7 (can't remember off the top of my head)
Expertise 1 (dump any extra into here)
Marksmanship 1
Max hitpoints staff with both 20% faster fire skills modifiers and +max energy from PvP staff.
What this build gives you is a max damage defensive pet that is also your energy battery for 2 fire-based elementalist skills, one of which (as you all know) causes intense knockdown to those who aren't paying attention or glue themselves to one position. This build also gives you self-regen and a rez for your teammates. In random battles, you can’t count on having a healer in your group.
While the timer to begin is ticking I fire off my pet buffs. Call of Protection and Symbiotic bond. Those two buffs are long lasting and are going to keep my pet alive the whole battle . . . in fact it will be practically unfarmable for faction. I med to full before the fight even begins. There’s no need for me to load comfort animal at all. Pets are usually ignored anyway, but if people begin attacking my pet, they’ll soon discover it will take a good while to hack at that brick wall . . . and will usually glue them in place for my ultimate attacks. It's good advice to kill the beastmaster before the beast in pvp for sure unless the pet is completely gimp.
While running this build, my initial attack usually was a meteor shower, which began aoe knockdown interrupts (3 of them in a row if they aren’t smart and move away after the initial blast) and drained a good portion of my ranger-y mana. Sometimes, however, I would wait to use the skill and drop it on the monk while they tried to rez. The next attack is Ferocious Strike. Ferocious strike gives me +10 mana and adds extra damage to the target . . . and is basically a skill to spam every 5 seconds. By the time Ferocious strike hits I have enough mana for my aoe fireball, which I launch immediately. keep troll's up the whole time if possible: self-regen from trolls begins immediately as I wait for fireball and meteor shower to recharge, which take a while to do . . . the staff I use helps a bit with that. Fluffy continues the slow, continuous hit point drain and hard to kill distraction. And, once again, I’m spamming Ferocious strike. I can usually get in 3 fireballs or so before meteor shower recharges.
And after that, it’s basically wash, rinse, repeat. Mix it up and have fun with it of course.
If my pet does somehow die, I always have a couple elementalist skills left on my bar to not make me completely useless. As a side benefit, in the “kill as many as you can within a certain time limit” battles, the pet is rez’d free of charge for you anyway and does not count against your team.
• Lack of expertise? Ferocious Strike is that good.
• What about exhaustion from Meteor Shower? Ferocious strike is my mana battery, so it is negatable to an extent.
• Healing? Troll’s isn’t that good for healing and mostly it negates poisoning, bleeding, etc. It does give you something at least for self healing.
So far for random 4x4, it’s a solid semi-self-sufficient build. For personal success I took the build to 14 wins with a great group, entering the team arenas, what I found there is that meteor shower and pet damage rocked for killing the enemy's priest. hehe. Although meteor shower is a "bad" pvp skill when considering it's avoidable for the cost, it does seem to cause a lot of panic and confusion and actually makes one spot of the map a good place to hide for a little while if necessary. You may or may not have much luck outside of the random 4x4 with this build
I also tried this build re-emphasizing water magic, earth magic, and air magic with skills of the same caliber and cost. I couldn't get the water magic or air magic builds to have much success, but the Earthquake+Aftershock of earth magic did relatively well . . . you did have to get up in the action and because of that had a good chance to be slaughtered while casting the combo. None of them seemed to work as nicely as the Fire magic build.
As an opponent, lower the effectiveness of this build by dotting the pet heavily to kill it or as stated earlier, kill the beastmaster first. If you're uncomfortable with not bringing the pet heal/rez, then swap out one of the defensive buffs. For me, when I didn't have both defensive spells on my pet, my pet would in fact die and I would have to rez and deal with an interrupted skill and skill bar refresh . . . only once or twice in my 2,000 faction gain (weeee for superior vigor!) was I left "petless" while running the defensive pet build.
Also to note, if there's just no hope, and you're going to die while your teamates fight on, find a spot either (a)near the action or (b)near enemy spirits (like frozen soil). Your pet will continue to fight people near your corpse and will also kill any nearby enemy spirits within their radius.
This build is also good for PvE farming solo without henchmen. I swap out Rez Signet for Otyugh's Cry and the brick wall is even more apparent. I've put my pet up against 5 level 22 grawl in Whitman's Folly and they can't dent my pet while I sit from a distance dropping meteor shower and fireball. Fortunately the caster grawl don't cast many poison dots. It does take a lot of creative kiting to get them to all stick on my pet.
Hopefully a few will try this build out and enjoy it or bring some new insight to how beastmastery could work well in PvP, PvE, and on.
Thanks for reading and I hope you get a chance to try it out or add new insights.
Sun Tamer (R/E)
Charm Animal
Call of Protection
Symbiotic Bond
Fireball
Meteor Shower
Ferocious Strike (elite)
Troll's Uguent
Rez Signet
Beastmastery 15 (1 mask, 2 major rune)
Fire Magic 11
Wilderness Survival 8 or 7 (can't remember off the top of my head)
Expertise 1 (dump any extra into here)
Marksmanship 1
Max hitpoints staff with both 20% faster fire skills modifiers and +max energy from PvP staff.
What this build gives you is a max damage defensive pet that is also your energy battery for 2 fire-based elementalist skills, one of which (as you all know) causes intense knockdown to those who aren't paying attention or glue themselves to one position. This build also gives you self-regen and a rez for your teammates. In random battles, you can’t count on having a healer in your group.
While the timer to begin is ticking I fire off my pet buffs. Call of Protection and Symbiotic bond. Those two buffs are long lasting and are going to keep my pet alive the whole battle . . . in fact it will be practically unfarmable for faction. I med to full before the fight even begins. There’s no need for me to load comfort animal at all. Pets are usually ignored anyway, but if people begin attacking my pet, they’ll soon discover it will take a good while to hack at that brick wall . . . and will usually glue them in place for my ultimate attacks. It's good advice to kill the beastmaster before the beast in pvp for sure unless the pet is completely gimp.
While running this build, my initial attack usually was a meteor shower, which began aoe knockdown interrupts (3 of them in a row if they aren’t smart and move away after the initial blast) and drained a good portion of my ranger-y mana. Sometimes, however, I would wait to use the skill and drop it on the monk while they tried to rez. The next attack is Ferocious Strike. Ferocious strike gives me +10 mana and adds extra damage to the target . . . and is basically a skill to spam every 5 seconds. By the time Ferocious strike hits I have enough mana for my aoe fireball, which I launch immediately. keep troll's up the whole time if possible: self-regen from trolls begins immediately as I wait for fireball and meteor shower to recharge, which take a while to do . . . the staff I use helps a bit with that. Fluffy continues the slow, continuous hit point drain and hard to kill distraction. And, once again, I’m spamming Ferocious strike. I can usually get in 3 fireballs or so before meteor shower recharges.
And after that, it’s basically wash, rinse, repeat. Mix it up and have fun with it of course.
If my pet does somehow die, I always have a couple elementalist skills left on my bar to not make me completely useless. As a side benefit, in the “kill as many as you can within a certain time limit” battles, the pet is rez’d free of charge for you anyway and does not count against your team.
• Lack of expertise? Ferocious Strike is that good.
• What about exhaustion from Meteor Shower? Ferocious strike is my mana battery, so it is negatable to an extent.
• Healing? Troll’s isn’t that good for healing and mostly it negates poisoning, bleeding, etc. It does give you something at least for self healing.
So far for random 4x4, it’s a solid semi-self-sufficient build. For personal success I took the build to 14 wins with a great group, entering the team arenas, what I found there is that meteor shower and pet damage rocked for killing the enemy's priest. hehe. Although meteor shower is a "bad" pvp skill when considering it's avoidable for the cost, it does seem to cause a lot of panic and confusion and actually makes one spot of the map a good place to hide for a little while if necessary. You may or may not have much luck outside of the random 4x4 with this build
I also tried this build re-emphasizing water magic, earth magic, and air magic with skills of the same caliber and cost. I couldn't get the water magic or air magic builds to have much success, but the Earthquake+Aftershock of earth magic did relatively well . . . you did have to get up in the action and because of that had a good chance to be slaughtered while casting the combo. None of them seemed to work as nicely as the Fire magic build.
As an opponent, lower the effectiveness of this build by dotting the pet heavily to kill it or as stated earlier, kill the beastmaster first. If you're uncomfortable with not bringing the pet heal/rez, then swap out one of the defensive buffs. For me, when I didn't have both defensive spells on my pet, my pet would in fact die and I would have to rez and deal with an interrupted skill and skill bar refresh . . . only once or twice in my 2,000 faction gain (weeee for superior vigor!) was I left "petless" while running the defensive pet build.
Also to note, if there's just no hope, and you're going to die while your teamates fight on, find a spot either (a)near the action or (b)near enemy spirits (like frozen soil). Your pet will continue to fight people near your corpse and will also kill any nearby enemy spirits within their radius.
This build is also good for PvE farming solo without henchmen. I swap out Rez Signet for Otyugh's Cry and the brick wall is even more apparent. I've put my pet up against 5 level 22 grawl in Whitman's Folly and they can't dent my pet while I sit from a distance dropping meteor shower and fireball. Fortunately the caster grawl don't cast many poison dots. It does take a lot of creative kiting to get them to all stick on my pet.
Hopefully a few will try this build out and enjoy it or bring some new insight to how beastmastery could work well in PvP, PvE, and on.
Thanks for reading and I hope you get a chance to try it out or add new insights.
Thanato
well, i gave your build a try out, and it works rather well, to a point. although in the beginning i brought along comfort animal (it seems he always died when i brought it along), but once i took it out, everyone ignored my pet .
i had tried a few variants of the build. I tried changing to eath magic and bringing along armor of earth and stone daggers, but the effects were less than stellar (but it was fun to take only 17 damage from an aftershock ).
next i tried fireball and meteor since i didnt have metoer shower unlocked yet. again i had some success with it, was slightly more spammable since the cool down was only 30 seconds so i'd be able to nab that monk running round as my pet tried to have him for lunch.
i took out symbiotic bond (since he was rarely targetted) and put in brutal strike, which seemed to work very well. at BM 14, you do an extra 38 damage in addition to your pets regular damage when the target is is at less than half health.
as for the weapon choice i started out with a +10 staff with 20/20. and switched to a wand/focus combo with 20% for faster recharge on wand and 15/30/-1 on focus when my energy was weening abit. you could easily use the wand/focus combo i mentioned the whole match since your pet will be netting you 10 energy from every ferocious strike ;D.
apart from what i mentioned above, your build works well enough, kudos for making a decently working Beast Master . and you are right, the energy gained from ferocious strike is quite good .
i had tried a few variants of the build. I tried changing to eath magic and bringing along armor of earth and stone daggers, but the effects were less than stellar (but it was fun to take only 17 damage from an aftershock ).
next i tried fireball and meteor since i didnt have metoer shower unlocked yet. again i had some success with it, was slightly more spammable since the cool down was only 30 seconds so i'd be able to nab that monk running round as my pet tried to have him for lunch.
i took out symbiotic bond (since he was rarely targetted) and put in brutal strike, which seemed to work very well. at BM 14, you do an extra 38 damage in addition to your pets regular damage when the target is is at less than half health.
as for the weapon choice i started out with a +10 staff with 20/20. and switched to a wand/focus combo with 20% for faster recharge on wand and 15/30/-1 on focus when my energy was weening abit. you could easily use the wand/focus combo i mentioned the whole match since your pet will be netting you 10 energy from every ferocious strike ;D.
apart from what i mentioned above, your build works well enough, kudos for making a decently working Beast Master . and you are right, the energy gained from ferocious strike is quite good .
stingite
Hey! Thanks for that. I appreciate the feedback and it sounds like you've had some luck experimenting with the build. Your suggestions are great! I'm developing ideas for working on a beastmastery build that works in a similar vein to this one only with a Mesmer secondary instead. I'll be sure to post what I come up with if it's worth it.
Thanato
if you're gonna be using mesmer as secondary, might i suggest hex breaker? and since energy isnt a problem, perhaps shatter enchantment, or possibly shatter hex instead? i remember taking down a warrior with that when my monk was being chased lol
although hex breaker is a stance, without using symbiotic bond, this shouldnt be a problem.
although hex breaker is a stance, without using symbiotic bond, this shouldnt be a problem.
Yukito Kunisaki
Nice battle system ya got there. Meteor Storm does seem quite good for this build though I imagine Druid's Armor helps alot in energy management.
Only real weakness I notice would be energy stealing skills and negating the pet through hexes.
If your pet really is that hard to kill, then yeah, disabling it would put you at a large disadvantage. I'm also guessing interruption via Savage Shot/Slash and Disrupting Chop would render you helpless.
Still, with what you've got here, you'd be a pain to counter and very powerful if ignored.
Well done, my salute...
/salute
Only real weakness I notice would be energy stealing skills and negating the pet through hexes.
If your pet really is that hard to kill, then yeah, disabling it would put you at a large disadvantage. I'm also guessing interruption via Savage Shot/Slash and Disrupting Chop would render you helpless.
Still, with what you've got here, you'd be a pain to counter and very powerful if ignored.
Well done, my salute...
/salute
Thanato
druids + a +10 energy staff, and a fire/wand combo with 15/30/-1 for when the energy gets thin, usually dont have much of a problem with energy.
well the thing is the pet is rarely ever noticed. The only times its died was due to PBAoE. apart from that he stayed alive all the way through.
well the energy gained from ferocious strike can be negated by a defensive stance and blindness; oddly enough i havent encountered that much if at all.
and what you say about being interrupted is quite true, but alas they havent even bothered me (and from the looks of it, not many warriors bring dis. chop along, at least in the random arenas, and the rangers dont bother me til my casters are down lol). i'm basically free to nuke whenever i can
well the thing is the pet is rarely ever noticed. The only times its died was due to PBAoE. apart from that he stayed alive all the way through.
well the energy gained from ferocious strike can be negated by a defensive stance and blindness; oddly enough i havent encountered that much if at all.
and what you say about being interrupted is quite true, but alas they havent even bothered me (and from the looks of it, not many warriors bring dis. chop along, at least in the random arenas, and the rangers dont bother me til my casters are down lol). i'm basically free to nuke whenever i can
Tuna
If you're fighting anyone worth thier stuff (team arenas), meteor storm isn't going to do you any good. Meteor, imo, would be better in that slot.
Morganas
After reading this I had to try it out, worked extremely well. Seemed to work slightly better with immolate instead of meteor, also replaced troll unguent with a second pet attack, scavenger strike, to take advantage of setting them on fire.
thanks for posting this!
thanks for posting this!
Yukito Kunisaki
Glad to see more beast master builds being refined.
Thanato
well i used meteor for its knockdowny goodness never hurts to stop a monk dead in their tracks as my team catches up and lets it rip. i se what you mean with immolate, although i think it would be better to replace fireball instead of meteor/meteor shower.
Bast
Yeah, let's take a Ranger and make a really bad Elementalist out of it!
If you want fire nukes and a pet, why not go E/R?
If you want fire nukes and a pet, why not go E/R?
Neo-LD
Cus eles cant get 15 beast mastery. And eles have sucky armor.
Anyways, I can see he build "working" in my mind. Im just a little skeptical that it can contribute as much as a standard ele or standard ranger could.
Anyways, I can see he build "working" in my mind. Im just a little skeptical that it can contribute as much as a standard ele or standard ranger could.
Enigmatics
Quote:
Originally Posted by Bast
Yeah, let's take a Ranger and make a really bad Elementalist out of it!
If you want fire nukes and a pet, why not go E/R? Elementalists don't have the mobility of Rangers; nor do they have Expertise to help lessen the burden of spamming pet attack skills. You seem to ridicule beast mastery builds in the first place, but know that Elementalist primaries are lousy with pets.
If you want fire nukes and a pet, why not go E/R? Elementalists don't have the mobility of Rangers; nor do they have Expertise to help lessen the burden of spamming pet attack skills. You seem to ridicule beast mastery builds in the first place, but know that Elementalist primaries are lousy with pets.
Thanato
Quote:
Originally Posted by Bast
Yeah, let's take a Ranger and make a really bad Elementalist out of it!
If you want fire nukes and a pet, why not go E/R? really bad elementalist? sure rangers may not have energy storage, and despite the lack of expertise in this build i'd take ranger over ele any day. the reason? 100 defense against ele damage, 70 against physical, not to mention the low priority on the "first guy to die" list in pvp. and if you say "bring armor of earth" to make up that difference, you'll be loosing one spot to where a nuke could of been.
Neo, this will never be compared to an air spiker. as for the "standard" ranger, what would that be? i dont believe there is only one type or ranger more common then the others. hell, in my team yesterday we had 3 rangers and a monk (one trapper, one sword melee ranger, and me) and we were able to go on a 13 win streak (not too bad with a "crappy" ele :P). [ego] i was single-handedly able to remove a necro from play by keeping him occupied so he wouldnt annoy my monk (dumped all his hexes on me, was reduced to 1 arrow of energy regen) and i was still able to nuke him efficiently [/ego]
also, the build does work quite well, i've been using it for the past few days now and can vouch for it. especially with a competent team, the build works very well.
If you want fire nukes and a pet, why not go E/R? really bad elementalist? sure rangers may not have energy storage, and despite the lack of expertise in this build i'd take ranger over ele any day. the reason? 100 defense against ele damage, 70 against physical, not to mention the low priority on the "first guy to die" list in pvp. and if you say "bring armor of earth" to make up that difference, you'll be loosing one spot to where a nuke could of been.
Neo, this will never be compared to an air spiker. as for the "standard" ranger, what would that be? i dont believe there is only one type or ranger more common then the others. hell, in my team yesterday we had 3 rangers and a monk (one trapper, one sword melee ranger, and me) and we were able to go on a 13 win streak (not too bad with a "crappy" ele :P). [ego] i was single-handedly able to remove a necro from play by keeping him occupied so he wouldnt annoy my monk (dumped all his hexes on me, was reduced to 1 arrow of energy regen) and i was still able to nuke him efficiently [/ego]
also, the build does work quite well, i've been using it for the past few days now and can vouch for it. especially with a competent team, the build works very well.
Neo-LD
By "standard" ranger, I meant a sniper. You know, penetrating shot, tigers fury, damage buffers, etc. All rangers start out as one, and there are twice as many of them than any other ranger.
Ferocious Strike has the ability to make up for the *only* 2 ele damage spells, so maybe its a bit better than I originally judged. Guess Ill just have to try it.
Will post back soon with results.
(btw, if the necro is casting all his crap on you and not the monk, its cus hes stupid, not cus the build is uber )
Ferocious Strike has the ability to make up for the *only* 2 ele damage spells, so maybe its a bit better than I originally judged. Guess Ill just have to try it.
Will post back soon with results.
(btw, if the necro is casting all his crap on you and not the monk, its cus hes stupid, not cus the build is uber )
Thanato
well stupid or not, he was too busy running away to be of any effect to the battle, and if the other team's monk hadnt run off and healed him, he'd of been dead. although with the monk healing him, the rest of the team dropped fast and we ganked the monk soon after :3
Thanato
just thought i'd post a variant of this build that 've been usign the past couple of days
i went Ranger/monk, swapped out meteor shower and fireball for bal's aura and symbol of wrath. works quite well on any class. since there really sint any real nuking, i consider this variant more suited to defend the monk/caster.
within 10 seconds a wamo can go down if he decides to stand there and wack the monk, while my pet and i attack and do ~44 damage perscond with both smiting skills i mentioned (plus regular attacks/pet skills). proved to be quite useful, especially against necros using that armor thats weak to holy :3
i had also tried swapping out troll unguent for bane signet, and symbol of wrath for holy strike, gave me quite a nice lil spike (bane sig = ~48 damage + 70 damage from holy strike) while bal's aura was going off. but the lack of any healing whatsoever made me rely on monks completely and if caught monkless in pvp. if i wasnt targetted first, then i can end up doing some nice damage, otherwise well i'll be taking a nap soon.
one other possibility i had is to use call of haste instead of call of protection, so if your target starts to run off while my wolf is smiting for me, he can keep right on him and make use of bal's aura. but the lack of defense made my pet go boom .
had the chance to play with a competent corpse bomber in pvp last night, with 2 warriors wailing on me, if my pet and smites didnt kill them, the death nova/putrid explosion would finish them off. easily 10 of our kills were that way (in the 5 matches we won)
i went Ranger/monk, swapped out meteor shower and fireball for bal's aura and symbol of wrath. works quite well on any class. since there really sint any real nuking, i consider this variant more suited to defend the monk/caster.
within 10 seconds a wamo can go down if he decides to stand there and wack the monk, while my pet and i attack and do ~44 damage perscond with both smiting skills i mentioned (plus regular attacks/pet skills). proved to be quite useful, especially against necros using that armor thats weak to holy :3
i had also tried swapping out troll unguent for bane signet, and symbol of wrath for holy strike, gave me quite a nice lil spike (bane sig = ~48 damage + 70 damage from holy strike) while bal's aura was going off. but the lack of any healing whatsoever made me rely on monks completely and if caught monkless in pvp. if i wasnt targetted first, then i can end up doing some nice damage, otherwise well i'll be taking a nap soon.
one other possibility i had is to use call of haste instead of call of protection, so if your target starts to run off while my wolf is smiting for me, he can keep right on him and make use of bal's aura. but the lack of defense made my pet go boom .
had the chance to play with a competent corpse bomber in pvp last night, with 2 warriors wailing on me, if my pet and smites didnt kill them, the death nova/putrid explosion would finish them off. easily 10 of our kills were that way (in the 5 matches we won)
stingite
Sorry I haven't kept up on this thread. I've been out a couple days having my appendix removed.
Love the ideas here. My ranger/mesmer beast build wasn't very effective . . . looked great on paper but lacked a lot on the battlefield. I may try again after unlocking more mesmer skills. BTW, Love the Ranger/Monk beast build. Good stuff.
Love the ideas here. My ranger/mesmer beast build wasn't very effective . . . looked great on paper but lacked a lot on the battlefield. I may try again after unlocking more mesmer skills. BTW, Love the Ranger/Monk beast build. Good stuff.
Thanato
yeh i tried a R/Me beast build as well, didnt work very well lol
although shatter hex did some nifty damage when there's hexers about :3
and i hope your apendix removal went well
although shatter hex did some nifty damage when there's hexers about :3
and i hope your apendix removal went well
Neo-LD
Tried it, I think it works better with earth. Obsidian Flame (discipline yourself to only hit it once every ~30 seconds.) Stoning, and Wards for your monk. I had my buddy hammer warrior inflict weakness and it was a really lol situation
squido
[QUOTE=stingite]yup, it's a beastmastery build for the random 4x4 PvP arenas:
Sun Tamer (R/E)
Charm Animal
Call of Protection
Symbiotic Bond
Fireball
Meteor Shower
Ferocious Strike (elite)
Troll's Uguent
Rez Signet
Beastmastery 15 (1 mask, 2 major rune)
Fire Magic 11
Wilderness Survival 8 or 7 (can't remember off the top of my head)
Expertise 1 (dump any extra into here)
Marksmanship 1/QUOTE]
was trying to build a beast mastery build when i stumbled upon this thread. yours certainly works damn well..but i thought it wld be a waste if i never tried beastmastery..
i was tinking of a pure ranger build..esp since your beastmastery is so damn high ought to use it.
charm animal
feral strike(cuz your bm's maxed out)
call of protection
symbiotic bond
rez/otyugh's cry
scavenger(taking advantage of your feral strike i.e bleeding 21secs)
last 2 skills no idea.. could be tiger's fury + markman's wager to charge up mana(??) or some other high dps combi of 2 skills
only got guild wars a coupla weeks ago but been playing lots of hours.. wun claim to be super pro..
got one prob tho, what abt ranger builds that dun have elite skills so mid game wld be easier...
Sun Tamer (R/E)
Charm Animal
Call of Protection
Symbiotic Bond
Fireball
Meteor Shower
Ferocious Strike (elite)
Troll's Uguent
Rez Signet
Beastmastery 15 (1 mask, 2 major rune)
Fire Magic 11
Wilderness Survival 8 or 7 (can't remember off the top of my head)
Expertise 1 (dump any extra into here)
Marksmanship 1/QUOTE]
was trying to build a beast mastery build when i stumbled upon this thread. yours certainly works damn well..but i thought it wld be a waste if i never tried beastmastery..
i was tinking of a pure ranger build..esp since your beastmastery is so damn high ought to use it.
charm animal
feral strike(cuz your bm's maxed out)
call of protection
symbiotic bond
rez/otyugh's cry
scavenger(taking advantage of your feral strike i.e bleeding 21secs)
last 2 skills no idea.. could be tiger's fury + markman's wager to charge up mana(??) or some other high dps combi of 2 skills
only got guild wars a coupla weeks ago but been playing lots of hours.. wun claim to be super pro..
got one prob tho, what abt ranger builds that dun have elite skills so mid game wld be easier...
stingite
I think what you're saying is that (for a pure ranger beastmastery build) you'd amp marksmanship and expertise, drop the beastmastery energy regen elite for the expertise energy regen elite and add a couple beastmastery DPS skills.
Hmmmm . . . could work. For me, well, some of those beastmastery DPS skills just don't have enough bang to them, but with amped marksmanship it may just make up the difference. Once I grab marksman's wager I may have to give it a shot to try it out.
As a fledgeling beastmaster I just did the best I could with what skills they gave me in PvE. And you know, it worked ok . . . I think my build was pure ranger for a long time. I'm not sure about PvP though. Maybe that's one of the "many" reasons why you don't see many beastmastery builds in the 4x4, eh? (Call of Haste is a decent dps boost to your pet and that skill is available earlier in the game.)
It'd be cool if Anet surprised us with a new nice beastmastery template for pvp'ers to play with.
Hmmmm . . . could work. For me, well, some of those beastmastery DPS skills just don't have enough bang to them, but with amped marksmanship it may just make up the difference. Once I grab marksman's wager I may have to give it a shot to try it out.
As a fledgeling beastmaster I just did the best I could with what skills they gave me in PvE. And you know, it worked ok . . . I think my build was pure ranger for a long time. I'm not sure about PvP though. Maybe that's one of the "many" reasons why you don't see many beastmastery builds in the 4x4, eh? (Call of Haste is a decent dps boost to your pet and that skill is available earlier in the game.)
It'd be cool if Anet surprised us with a new nice beastmastery template for pvp'ers to play with.
Thanato
squido you said you wanted to be a pure ranger/beastmaster. one of the problems i see is so far, all you have are pet skills. if by chance it dies, well....almost all of your bar is useless (same thing applies to the sun tamer and its variants, although to a lesser extent).
also you have no form of self healing and thanks to symbiotic bond you'll end up taking more damage then you'd want.
tiger's fury will disable all non-attack skills and pet skills, so it would be better not to use that (its odd i know).
marksman's wager is a bit of a gamble, hope you got a fast/low arc bow (recurve or shortbow) for that. i'd say try to bring at least one bow attack since you're pure, you cant rely completely on your pet to do all your damage, although he can hurt in the right situation.
only thing i could really say is give it a try, and try swapping out some skills for others after a bit and see if there's a change in performance.
also you have no form of self healing and thanks to symbiotic bond you'll end up taking more damage then you'd want.
tiger's fury will disable all non-attack skills and pet skills, so it would be better not to use that (its odd i know).
marksman's wager is a bit of a gamble, hope you got a fast/low arc bow (recurve or shortbow) for that. i'd say try to bring at least one bow attack since you're pure, you cant rely completely on your pet to do all your damage, although he can hurt in the right situation.
only thing i could really say is give it a try, and try swapping out some skills for others after a bit and see if there's a change in performance.
loc87
is there any cahnce this kind of build can be effective in gvg?
stingite
Quote:
Originally Posted by loc87
is there any cahnce this kind of build can be effective in gvg?
The poster "Thomasuwoo" has used all pet builds successfully in some tombs groups if I remember right. You might do a search on him and find the screenshots of his win records. They were quite impressive. I don't remember any direct links off the top of my head, or I'd repost them.
thekolman
I really don't see the build being very effective. Meteor would be much better but even then I just don't see you doing much damage with two fire spells at only 11 fire magic. What happens if the target has guardian/ward against melee on him? Your energy is screwed because Ferocious Strike is missing and exhaustion from meteor/meteor shower is adding up.
The armor tradeoff from going ranger instead of elementalist has a huge drawback: your damage output is much lower. You are also not taking advantage of expertise. I think this build could be more effective if you went E/R instead and switched your fire and beastmastery attributes around.
The armor tradeoff from going ranger instead of elementalist has a huge drawback: your damage output is much lower. You are also not taking advantage of expertise. I think this build could be more effective if you went E/R instead and switched your fire and beastmastery attributes around.
Thanato
perhaps you may not "see" the build as effective, but have you tried it?
i have, extensively and it works rather well (although i prefer to bring meteor instead of meteor shower as i had mentioned in one of my posts).
i never had a problem with exhaustion while using meteor, even when the taget is blocking/evading attacks. most in random arenas dont even bother to bring some kind of defensive stance, and the ones that do still end up dying.
you seem to forget that the fire spells are there to add on the damage done by your pet. and choosing R/E over E/R has another advantage; lower kill priority. I've had my pet wolf Mittens reap havoc in some instances where everyone ran right to the casters in my team, leaving me and him alone to do what we pleased.
also, if you were a E/R, you'd have to dump half of your attribute points to get to 12, just to do full damage with your pet. damage from spells comes from the linked atribute, so even at 11, the damage is still good, albeit it slightly lower.
being a ranger primary nets you the BM runes, easily saving points getting to 12 BM minimum (for full pet damage), saving you quite some points to divert into other attribute lines, and still having comparable damage output with spells.
i have, extensively and it works rather well (although i prefer to bring meteor instead of meteor shower as i had mentioned in one of my posts).
i never had a problem with exhaustion while using meteor, even when the taget is blocking/evading attacks. most in random arenas dont even bother to bring some kind of defensive stance, and the ones that do still end up dying.
you seem to forget that the fire spells are there to add on the damage done by your pet. and choosing R/E over E/R has another advantage; lower kill priority. I've had my pet wolf Mittens reap havoc in some instances where everyone ran right to the casters in my team, leaving me and him alone to do what we pleased.
also, if you were a E/R, you'd have to dump half of your attribute points to get to 12, just to do full damage with your pet. damage from spells comes from the linked atribute, so even at 11, the damage is still good, albeit it slightly lower.
being a ranger primary nets you the BM runes, easily saving points getting to 12 BM minimum (for full pet damage), saving you quite some points to divert into other attribute lines, and still having comparable damage output with spells.
II Haruki II
Quote:
just thought i'd post a variant of this build that 've been usign the past couple of daysi went Ranger/monk, swapped out meteor shower and fireball for bal's aura and symbol of wrath. works quite well on any class. since there really sint any real nuking, i consider this variant more suited to defend the monk/caster. If you decide to stay with R/Mo versus R/E you should consider using Zealot's Fire. Casting this on your pet while using Beast Mastery pet attack skills should trigger the effects of Zealot's Fire but, I'm not 100% positive this works. Anyway...even if this does not work I figured I should throw this out for some of you avid Beast Masters to test. = D
stingite
Quote:
Originally Posted by thekolman
Quote:
Originally Posted by thekolman
The armor tradeoff from going ranger instead of elementalist has a huge drawback: your damage output is much lower. You are also not taking advantage of expertise. I think this build could be more effective if you went E/R instead and switched your fire and beastmastery attributes around.
Besides the PvP game being about counters, it's about deception and strategy as well. A nuker in sheep's clothing can be effective with this build. Likewise, I would propose a healer in sheep's clothing could be effective with this build. /shrug. two cents and all that.
This build isn't perfect by any means and who knows . . . maybe E/R is the way to go, but it sure can be fun to play around with in the random 4 x 4. As a note, I haven't tried E/R; however, I think the switch would give you a deeper mana pool but also make a trade off in lower overall energy+ gains of ferocious strike and weaken the pet's hitpoint pool. /hug Thanato
a lil bump, mostly due to the fact that meteor and fireball we're boosted somewhat. meteor and fireball now cost less, and fireball's recharge time is lowerered. this should help spam a bit more with the variant of ele skills i posted in the beginning. wooo~
Morganas
This build rocked to begin with. If anet is under the mistaken impression that beast is underpowered and it gets a buff along with fire, this sort of thing might be go fovm.
Thanato
seems my brain missed out on part of the update, pets got an additional 20 AL, making their base AL a whoppin 80.
......thats pretty damn spiffy, not to mention they got a speed boost as well......holy o.o, now i'm conflicted as to bring CoP and get him to ~92 AL, or CoH and let him leave flaming paw marks in the ground. smiting by proxy should be even better now since pets can actually keep up with their targets now~ stingite
Quote:
Originally Posted by Thanato
a lil bump, mostly due to the fact that meteor and fireball we're boosted somewhat. meteor and fireball now cost less, and fireball's recharge time is lowerered. this should help spam a bit more with the variant of ele skills i posted in the beginning. wooo~
wow! Hey I've been out of the loop here since I started playing WoW a couple weeks ago. Meteor and Fireball cost less now and fireball has a lowered cool down time? 20 more armor? more speed? nice. I may log back in and try this again.
Thanato, my comrade in this thread (hehe), have you tried this out since the changes? Thanato
that i have, although i seem to have gone full on smite now.
although CoP would still be useful, i dont really see it as necessary as beforehand. you might even be able to switch in comfort animal (gasp) incase your pet gets into a few too many AoE's (which has happened to me). If i wouldnt of known better i'd say that your pet acts almost like a henchmen (minus the changing target when you do, still fun to be able to damage 2 targets constantly). i bring along banish, bane sig, smite, and bal's aura. these can keep me self sufficient in case Mittens does bite the dust. i took out brutal strike (although very useful) in place of another smiting skill (properly timed you can get a nice lil spike from using smite/banish while bal's is going off, with ferocious strike coming in soon). i might end up putting brutal back in place of smite, more bang for the buck i'd say. and yeh fireball is more spammable now, and a 5 energy meteor is never a bad thing, cant seem to go with the flow on that build, but i'll try again soon enough (enjoying my hammer ranger a bit too much as well lol) bleh
This build is still fun after all this time to mess around with in randoms arenas even after all thsi time.
I love Ferocious Strike |