Weak warrior?

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Bragg Madaxe
Bragg Madaxe
Academy Page
#1
I'm currently playing a level 9 warrior/monk. I've put most of my attribute points on strength, swordmanship, tactics and axe, with a few going to healing on the monk secondary.

I have a sword that does 9-11 points (haven't found anything better and just entered post-searing-hopefully I'll start finding better drops).

The problem? I was doing more damage with my monk primary than with this warrior primary. Devourers evade almost every single attack that I throw, unless I resort to my smiting secondary skills.

Other creatures, 4th or 5th level, take much longer to kill than when I went thru with my monk primary.

I'll admit-I've never played a warrior so I'm sure I'm doing something wrong, but I assumed a warrior would be a killing machine.

Any suggestions besides "go back to your monk" as one guy in game told me? Appreciate it!

Bragg
O
Ol Dirty Scott
Ascalonian Squire
#2
get a better sword is all i can say i guess. devourers can be quite a bitch when they evade, and there is really nothing you can do about it. i have a nice sword i can sell to you with 12-18 damage and some good bonuses. dont ecpect to find many drops worth keeping early on.

IGN: M C Shake
berko
berko
Lion's Arch Merchant
#3
Warriors aren't meant to do dmg, they're meant to take the dmg.
Also either focus on Swordsmanship or Axe Mastery (whichever one you like better), splitting the points makes you less effective.
E
Ednemak
Academy Page
#4
yes, warrior without any skills other then warrior skills is weak.

But, you just need a better sword and some

bah RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO it warriors are weak


unless your in pvp
S
Santanus_Perro
Frost Gate Guardian
#5
Santanus Perro here. I will give you a max damage sword. They are a dime a dozen. You can put your own upgrades on it.

As for the reason why you are not that effective as a warrior is because you are spreading yourself thin. Go axe, or go sword, not both. Go strength, with some tactics. And go with whatever monk secondary you want. Smite is an obvious choice if you are going for damage. But you will have problems with healing yourself. And there is a sword skill that cannot be blocked, and if evaded, they start to bleed. Bleed is good.
S
Shiboo
Pre-Searing Cadet
#6
You can also knock them out of thier stances with a skill. Helps alot.
Bragg Madaxe
Bragg Madaxe
Academy Page
#7
Thanks for the replies. I see that I am spreading myself too thin and need a new sword it seems.


Santanus-
Thanks for the offer. What do I need to do to get it, just agree to meet online at some point?

Appreciate the comments.
Bragg
B
BrokenSymmetry
Frost Gate Guardian
#8
Devourers are ranger-type monsters, and they use ranger stances to evade attacks. As a warrior you can use the Wild Blow skill (which you can get quite early in the game), to end these stances.
aB-
aB-
Wilds Pathfinder
#9
If you are going the sword route, (which I reccomend for early game playing) use sever artery, as much as you can. The bleeding it causes is invaluable.
Ole Man Bourbon
Ole Man Bourbon
Jungle Guide
#10
I read somewhere that Strength basically sucks, and after totally dropping it for more tactics and healing, I have to agree. Haven't missed it.

I'm not an expert yet, but as far as farming, missions, and such go I'd say strength is a no-no.

Now in PvP it may be a different story.
A
A NERD1989
Krytan Explorer
#11
sword is better for creeping not pvp
L
Lord Malikai
Frost Gate Guardian
#12
Man you guys got warriors all wrong. They do deal damage, I dunno where you get this myth from. Strength is also a vital attribute to have. I won't start yet another fight over it again in this forum, do a search and figure it out for yourself. Warriors have every right to be feared.

Remember, this is a team game, not a solo game. Warriors do fine with backup and can be some of the most fearsome opponents you can run in to. They are so dangerous because everyone aims at the casters/healers first, leaving the warrior alone to do stupid unabated damage.

To OP. Don't listen to these guys, screw healing, go all damage. Leave the healing to the healers, they do it better. All you do by self healing is lose dps.
Helios
Helios
Lion's Arch Merchant
#13
Quote:
Originally Posted by Ole Man Bourbon
...Strength basically sucks...
Armor penetration?
I suppose you can oversee this if you don't use any strength skills.
You can have weapon mastery, strenght, tactics and healing all at nice ranks. Anthing above rank 8 on healing is a waste of points on a warrior. I found that 12 mastery(10+2rune), 12 strength(10+1helm+1rune), 9 tactics(8+1rune) and 8 secondary attribute works very well whether I'm solo farming, doing missions, or pvp.
ratatass
ratatass
Lion's Arch Merchant
#14
The Devourers outside Ascalon are unique in that perspective. So don't gauge yourself based on them.


Warriors has some of the highest SUSTAINED damage per second in the game. They are meant to be both tanks and damage dealers.


Your sword is reallly really sucky...he he. Some of the guys here offered you a good sword, take it.

Play around with your attributes. On low levels Shielding hands is ok, so just put a few points in protection and you are ready. In the Shiverpeaks up your smiting and bring symbol of wrath, and maybe remove hex, since the mages there throw Empathy on you ( every time you hit u take a lot of damage).

After you reach Beacons perch take some more holy damage, try strength of Honor and bring healing breeze because the undeads dont like holy damage...


Long story short, strength is ok at times, tactics is too, MAKE SURE you always use Watch Yourself in PVE, with 5 attribute in tactics (all you need)...since it gives YOUR whole team +20 armor....THEN you at least can say you are protecting the whole team...the range of watchyourself will carry all the way back to your monk in the back.

Get a decent sword though...buy a rune of minor absorption too...

Ratatass
Ole Man Bourbon
Ole Man Bourbon
Jungle Guide
#15
Quote:
Originally Posted by Helios
Armor penetration?
I suppose you can oversee this if you don't use any strength skills.
You can have weapon mastery, strenght, tactics and healing all at nice ranks. Anthing above rank 8 on healing is a waste of points on a warrior. I found that 12 mastery(10+2rune), 12 strength(10+1helm+1rune), 9 tactics(8+1rune) and 8 secondary attribute works very well whether I'm solo farming, doing missions, or pvp.
Yeah maybe I jumped the gun on that whole strength thing. I guess it really depends on what you're doing exactly. When fighting a bunch of non-warrior types it may be best to have as much offense as possible through the extra ap.

I've been experimenting today with axe for soloing, and the best I've done has been with 12 axe, 12 healing (may lower healing 2 and raise axe 2), 3 smiting, and 4 strength, and this has been vs non-enchantment-breakers. Haven't used any superior runes yet, btw.

Just curious, why do you think anything over 8 in healing is wasteful for a warrior?
Yukito Kunisaki
Yukito Kunisaki
Forge Runner
#16
I won't post a skill build but it seems you need some way to setup your stats.

Here's a way to do it so that at least Restore Life is quite respectable and you're damage is high. [you can use self-heals, but only in pve would I even fathom doing that...]

10+2 Weapon Mastery
9+1 Strength
10 Smiting Prayers
7 Healing Prayers

With this setup, you have a LOT of options to work from, you won't lose any hp due to upper level runes, you'll achieve maximum stat efficiency as opposed to the 13+ stat people, and you'll have enough STRONGarm skills to do what you're role is to be done.
Ole Man Bourbon
Ole Man Bourbon
Jungle Guide
#17
ty, I'll try that
sgtclarity
sgtclarity
Lion's Arch Merchant
#18
IMO, a war with no strength and a lot of healing is a failure,
if you want healing go monk
A
Allatu
Ascalonian Squire
#19
Wild Blow
Claymore
Claymore
Lion's Arch Merchant
#20
There are good suggestions here, but what it comes down to is what you want you wa to do. You are a wa primary do not focous of mo so much, somebody said to leave the healing to a healer in your group, good advice. The point of a secondary profession is to offer your primary proffession an added depth of a couple skills that cooperate with your primary. You will not get enough attrib points to make your self a mo AND a wa. focous of 2 to 3 attributes for wa MAX, if you choose 3 primary attributes pick1 more secondary, if you go with only 2 primarys you could afford maybe 2 secondary but its up to you.
I run a wa/me, I have points in swordsmanship, strength and illusion for secondary and thats it. I don't used tactics because there are shields that rely of strength instead of tactics as a req for the equip.

Bottom line, play with you build, you have refund points for a reason use em!