Weak warrior?

Bragg Madaxe

Bragg Madaxe

Academy Page

Join Date: Jun 2005

lyzrdstomp.com

Lyzrd's Tale

Mo/N

I'm currently playing a level 9 warrior/monk. I've put most of my attribute points on strength, swordmanship, tactics and axe, with a few going to healing on the monk secondary.

I have a sword that does 9-11 points (haven't found anything better and just entered post-searing-hopefully I'll start finding better drops).

The problem? I was doing more damage with my monk primary than with this warrior primary. Devourers evade almost every single attack that I throw, unless I resort to my smiting secondary skills.

Other creatures, 4th or 5th level, take much longer to kill than when I went thru with my monk primary.

I'll admit-I've never played a warrior so I'm sure I'm doing something wrong, but I assumed a warrior would be a killing machine.

Any suggestions besides "go back to your monk" as one guy in game told me? Appreciate it!

Bragg

Ol Dirty Scott

Ascalonian Squire

Join Date: May 2005

Beantown

Infernal Overlords

E/R

get a better sword is all i can say i guess. devourers can be quite a bitch when they evade, and there is really nothing you can do about it. i have a nice sword i can sell to you with 12-18 damage and some good bonuses. dont ecpect to find many drops worth keeping early on.

IGN: M C Shake

berko

berko

Lion's Arch Merchant

Join Date: Jul 2005

Canada

N/Me

Warriors aren't meant to do dmg, they're meant to take the dmg.
Also either focus on Swordsmanship or Axe Mastery (whichever one you like better), splitting the points makes you less effective.

Ednemak

Academy Page

Join Date: Jul 2005

yes, warrior without any skills other then warrior skills is weak.

But, you just need a better sword and some

bah RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO it warriors are weak


unless your in pvp

Santanus_Perro

Frost Gate Guardian

Join Date: Jun 2005

Scott Township, PA

Iron Rangers

W/Mo

Santanus Perro here. I will give you a max damage sword. They are a dime a dozen. You can put your own upgrades on it.

As for the reason why you are not that effective as a warrior is because you are spreading yourself thin. Go axe, or go sword, not both. Go strength, with some tactics. And go with whatever monk secondary you want. Smite is an obvious choice if you are going for damage. But you will have problems with healing yourself. And there is a sword skill that cannot be blocked, and if evaded, they start to bleed. Bleed is good.

Shiboo

Pre-Searing Cadet

Join Date: Jun 2005

You can also knock them out of thier stances with a skill. Helps alot.

Bragg Madaxe

Bragg Madaxe

Academy Page

Join Date: Jun 2005

lyzrdstomp.com

Lyzrd's Tale

Mo/N

Thanks for the replies. I see that I am spreading myself too thin and need a new sword it seems.


Santanus-
Thanks for the offer. What do I need to do to get it, just agree to meet online at some point?

Appreciate the comments.
Bragg

BrokenSymmetry

Frost Gate Guardian

Join Date: May 2005

Devourers are ranger-type monsters, and they use ranger stances to evade attacks. As a warrior you can use the Wild Blow skill (which you can get quite early in the game), to end these stances.

aB-

aB-

Wilds Pathfinder

Join Date: Jun 2005

If you are going the sword route, (which I reccomend for early game playing) use sever artery, as much as you can. The bleeding it causes is invaluable.

Ole Man Bourbon

Ole Man Bourbon

Jungle Guide

Join Date: Jun 2005

Atlanta

GONG

W/E

I read somewhere that Strength basically sucks, and after totally dropping it for more tactics and healing, I have to agree. Haven't missed it.

I'm not an expert yet, but as far as farming, missions, and such go I'd say strength is a no-no.

Now in PvP it may be a different story.

A NERD1989

Krytan Explorer

Join Date: Aug 2005

Elite Black Ops

W/Mo

sword is better for creeping not pvp

Lord Malikai

Frost Gate Guardian

Join Date: May 2005

Colorado

Imperial Fist Guild Leader

W/E

Man you guys got warriors all wrong. They do deal damage, I dunno where you get this myth from. Strength is also a vital attribute to have. I won't start yet another fight over it again in this forum, do a search and figure it out for yourself. Warriors have every right to be feared.

Remember, this is a team game, not a solo game. Warriors do fine with backup and can be some of the most fearsome opponents you can run in to. They are so dangerous because everyone aims at the casters/healers first, leaving the warrior alone to do stupid unabated damage.

To OP. Don't listen to these guys, screw healing, go all damage. Leave the healing to the healers, they do it better. All you do by self healing is lose dps.

Helios

Helios

Lion's Arch Merchant

Join Date: May 2005

Quote:
Originally Posted by Ole Man Bourbon
...Strength basically sucks...
Armor penetration?
I suppose you can oversee this if you don't use any strength skills.
You can have weapon mastery, strenght, tactics and healing all at nice ranks. Anthing above rank 8 on healing is a waste of points on a warrior. I found that 12 mastery(10+2rune), 12 strength(10+1helm+1rune), 9 tactics(8+1rune) and 8 secondary attribute works very well whether I'm solo farming, doing missions, or pvp.

ratatass

ratatass

Lion's Arch Merchant

Join Date: Feb 2005

New Mexico

The Devourers outside Ascalon are unique in that perspective. So don't gauge yourself based on them.


Warriors has some of the highest SUSTAINED damage per second in the game. They are meant to be both tanks and damage dealers.


Your sword is reallly really sucky...he he. Some of the guys here offered you a good sword, take it.

Play around with your attributes. On low levels Shielding hands is ok, so just put a few points in protection and you are ready. In the Shiverpeaks up your smiting and bring symbol of wrath, and maybe remove hex, since the mages there throw Empathy on you ( every time you hit u take a lot of damage).

After you reach Beacons perch take some more holy damage, try strength of Honor and bring healing breeze because the undeads dont like holy damage...


Long story short, strength is ok at times, tactics is too, MAKE SURE you always use Watch Yourself in PVE, with 5 attribute in tactics (all you need)...since it gives YOUR whole team +20 armor....THEN you at least can say you are protecting the whole team...the range of watchyourself will carry all the way back to your monk in the back.

Get a decent sword though...buy a rune of minor absorption too...

Ratatass

Ole Man Bourbon

Ole Man Bourbon

Jungle Guide

Join Date: Jun 2005

Atlanta

GONG

W/E

Quote:
Originally Posted by Helios
Armor penetration?
I suppose you can oversee this if you don't use any strength skills.
You can have weapon mastery, strenght, tactics and healing all at nice ranks. Anthing above rank 8 on healing is a waste of points on a warrior. I found that 12 mastery(10+2rune), 12 strength(10+1helm+1rune), 9 tactics(8+1rune) and 8 secondary attribute works very well whether I'm solo farming, doing missions, or pvp.
Yeah maybe I jumped the gun on that whole strength thing. I guess it really depends on what you're doing exactly. When fighting a bunch of non-warrior types it may be best to have as much offense as possible through the extra ap.

I've been experimenting today with axe for soloing, and the best I've done has been with 12 axe, 12 healing (may lower healing 2 and raise axe 2), 3 smiting, and 4 strength, and this has been vs non-enchantment-breakers. Haven't used any superior runes yet, btw.

Just curious, why do you think anything over 8 in healing is wasteful for a warrior?

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

I won't post a skill build but it seems you need some way to setup your stats.

Here's a way to do it so that at least Restore Life is quite respectable and you're damage is high. [you can use self-heals, but only in pve would I even fathom doing that...]

10+2 Weapon Mastery
9+1 Strength
10 Smiting Prayers
7 Healing Prayers

With this setup, you have a LOT of options to work from, you won't lose any hp due to upper level runes, you'll achieve maximum stat efficiency as opposed to the 13+ stat people, and you'll have enough STRONGarm skills to do what you're role is to be done.

Ole Man Bourbon

Ole Man Bourbon

Jungle Guide

Join Date: Jun 2005

Atlanta

GONG

W/E

ty, I'll try that

sgtclarity

sgtclarity

Lion's Arch Merchant

Join Date: Jul 2005

I Can Break These C[uffs]

W/

IMO, a war with no strength and a lot of healing is a failure,
if you want healing go monk

Allatu

Ascalonian Squire

Join Date: Jun 2005

N/Mo

Wild Blow

Claymore

Claymore

Lion's Arch Merchant

Join Date: Apr 2005

Kingston, Ontario, Canada

A/W

There are good suggestions here, but what it comes down to is what you want you wa to do. You are a wa primary do not focous of mo so much, somebody said to leave the healing to a healer in your group, good advice. The point of a secondary profession is to offer your primary proffession an added depth of a couple skills that cooperate with your primary. You will not get enough attrib points to make your self a mo AND a wa. focous of 2 to 3 attributes for wa MAX, if you choose 3 primary attributes pick1 more secondary, if you go with only 2 primarys you could afford maybe 2 secondary but its up to you.
I run a wa/me, I have points in swordsmanship, strength and illusion for secondary and thats it. I don't used tactics because there are shields that rely of strength instead of tactics as a req for the equip.

Bottom line, play with you build, you have refund points for a reason use em!

MowaMoka

Pre-Searing Cadet

Join Date: Aug 2005

Unless u are using strength based skills this attribute is useless at higher lvls unless u are fighting other warriors since u get only 2% penetration per rank and this will get u about +1dmg per rank on casters or +2 on warriors. personaly i dont use any strength skills and have found a better counter warrior trick than strength for my warrior. I have kept this build for myself alone for about a month now but I finaly decided to make it public.

W/E (hammer+15% stance/stoneskin gloves/gladiator set)
16(12+3+1)tactic
9(8+1)hammer
10earth

RES SIG ! ! ! ! !
healing signet
aftershock
hammer bash
counter blow
desperation blow
balenced stance
gladiators defence(elite)

The strength prob when fighting warriors is fixed with gladiators defence since for 11 sec u have 75% chance to block ALL attacks and whenever u block a melee attack the attacker takes 37dmg(if they are using frenezy on u its funy since they are spamming 74dmgs on themselves).

the rest of the build is a kill it all system. use balenced stance and while u have this stance u spam desperation blow as much as can be (140dmg on casters 80dmg on warriors and it only a 7sec recharge) use the 2 knockdowns when apropriate(counter blow when foe is attacking or hammer bash to interupt a spell) as soon as target is on the ground chain aftershock. Use the healing signet for 159hp when needed(try to not use this when being spiked by air elem).

My char is a bit different since i cut down 2 off hammer mastery to add 1 on earth since i got a rare max dmg hammer with only 7 req.

With this char i can own any caster in 4seconds (warriors in about 10-20sec depending on the skill of the enemy and i have nothing to fear from warriors since they cant realy do any dmg to me). only problem is being spiked by many elementals at once but what other build can survive such a dmg without a support monk in back.

Deacon Brodie

Academy Page

Join Date: Jun 2005

KoA

Mo/E

Quote:
Originally Posted by Allatu
Wild Blow
Exactly. You need to adjust your spells if you know you'll be fighting devourers or other enemies that can "evade" or "block" etc. The Stone elementals can do the same thing with "ward against melee". I just make sure to equip something that can't be blocked or evaded and a secondary spell or two (my warrior character is a W/Mo so I use a smiting spell) and your good to go. I'm not saying this to counter what the others are saying (which are goods suggestions as well), you will definitely need to think about your build more as you progress but as far as getting around the devourers just learn to target the ones that don't "evade" and then get the one's that do after it runs out. Also, I have a decent sword I'd let you have as well (mid level not max) if you want it. Send me a whisper next time your on.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Bragg Madaxe
I'm currently playing a level 9 warrior/monk. I've put most of my attribute points on strength, swordmanship, tactics and axe, with a few going to healing on the monk secondary.

I'm unsure as to why you are a sword wielder, but have points in axe?

RemusShepherd

RemusShepherd

Ascalonian Squire

Join Date: Aug 2005

Quote:
Originally Posted by Bragg Madaxe
I have a sword that does 9-11 points (haven't found anything better and just entered post-searing-hopefully I'll start finding better drops).
My warrior/elementalist is level 9. He just made it to Piken's Square. There is a crafter there that will make you very good armor and a nice charr-slaying sword very cheaply. The only materials he needs are iron ingots, and you should have plenty of them by now.

Quote:
The problem? I was doing more damage with my monk primary than with this warrior primary. Devourers evade almost every single attack that I throw, unless I resort to my smiting secondary skills.
The Wild Blow skill breaks devourers out of their evasion stance, after which you can chew them up pretty quickly.

The thing about magic attacks I've noticed is that, as a warrior, you don't have the energy to keep throwing them for long. Starting a fight with a spell is often a good idea, whether an attack or defense spell. (My guy uses Earth Magic, and usually begins with an armor spell). After that, you're only going to have enough energy for your attack skills. But warriors can put out some great damage with their attacks, and can keep doing it for a long time, unlike some casters who tire out after throwing a few spells.

PST

Ascalonian Squire

Join Date: Aug 2005

Black Mesa Got U [cotr]

W/E

the reason u can't find a better sword,Bragg Madaxe, is that u need to get to post-searing. Ur waisting a lot of time in pre-searing where u can't do so much.

Bragg Madaxe

Bragg Madaxe

Academy Page

Join Date: Jun 2005

lyzrdstomp.com

Lyzrd's Tale

Mo/N

Quote:
Originally Posted by PST
the reason u can't find a better sword,Bragg Madaxe, is that u need to get to post-searing. Ur waisting a lot of time in pre-searing where u can't do so much.
Actually I said I WAS post-searing, but you're right-I probably should have left earlier...
Bragg