Quote:
Originally Posted by Como Fort
I don't think this should be made into an elite because it only affects certain groups, and even then only certain spells. Granted it affects the majority (Monks, Mesmers, Necromancers) but look at all the things the warriors have to deal with. Natures Renewal is simply a poweful spirit for an under powered proffession.
When you think about it, without spirits, Rangers lose near enough all of their power.
|
Certain groups? How about the whole map? You yourself mentioned half of the professions in Guild Wars. This is the single most powerful enchantment and hex remover in the whole game, including other elite skills. You are correct in stating that Nature's Renewal is powerful, in fact, that brings us back to my original post, it is powerful enough to be an elite. Rangers are not underpowered. If you continue to think that, then you are a pathetic ranger. No ranger should have to rely completely on one skill to be effective. No one of any class should.
Quote:
Originally Posted by Como Fort
Natures Renewal also seems to be the only effective counter towards Smiting Teams. Is it really fair that a E/Mo smiter can bring in Balthazaars Aura or what have you AND an elite, whereas a Ranger will only be able to bring Natures Renewal as its elite. I think that is really unfair.
|
It is NOT the only effective counter. Smiting teams are very easy to counter without NR. To take some of what you yourself said, why don't YOU find a counter instead of griping that NR is the only solution to this? I'll even give you a hint: read in the builds directory or strategy section of this forum, there's millions of counters there.
Are you now suggesting Balthazar's Aura is unfair? Let me refer you to when you said to use it on a warrior against spirits.
Quote:
Originally Posted by Como Fort
What people are missing here seems to be the fact that spirits are NOT invincible. Jesus get a Warrior with Balthazaars Aura to stand next to it and it will be dead in about 3 seconds.
|
First of all, not only is this idea highly unviable, given the fact that a warrior has low energy and should not be smiting at all, have you stopped to consider how much health a spirit has, if fertile season is implemented? Second of all, the trouble is not with the existance of the spirits, since NR does the most harm when it's cast. In addition, a spirit SPAM team would cast multiple NR's, the next which would remove your balthazars. I bet you use an elite skill when you smite with your warrior, I bet that's very unfair.
All of you negative posters saying how "nerfing" NR is a cheap way for us to bypass the fact that we cannot deal with SS spam teams. Since your narrow-mindedness has apparantely blinded you from the point I was originally getting at, let me clarify it for you. Turning NR into an elite skill will balance the game. Will it eliminate SS teams? No. Will it eliminate ranger teams? No. Will NR still be used? Yes. The most powerful effect still exists, it still removes all enchantments and hexes. In fact, I even suggested it be improved if it's to be made elite, by decreasing the cast time. The entire reasoning behind this is that NR IS powerful to be made an elite skill, so it should be.
The argument made against this is that NR can be countered, so it shouldn't be elite. So are you saying elites can't be countered? Let me break your precious bubble of insecurity: Other elites can be countered too.
Others here suggest that I am a ranger basher, as well as all the others that wish to balance the game. Here's news for you, in case you missed my post on the first page. I play a ranger too. In fact, it's my first character, and the character I have advanced in this game the most.
I don't want to bash anyone here, but if those said people could learn to read, maybe they'd find out that I, as well as others that have posted on this thread, have addressed what has been said. If they could open their eyes a little, they could also see that my suggestion does not invalidate SS teams, it balances them.