Spiker builds

MadOnion

MadOnion

Lion's Arch Merchant

Join Date: May 2005

I'm looking to build a spiker, but I'm not sure what to use in terms of skills. Is there anything I should know about being a spiker besides having TS? Thanks

Z-Shinrei

Frost Gate Guardian

Join Date: May 2005

USA

E/

Ele/(w/e doesn't really matter)

Lightning Surge
Lightning Orb
Lightning Strike
Air Attunement

These are your 4 crucial spells Lightning Surge + orb is for your spike. The rest you can do whatever suits your style.

Excer

Frost Gate Guardian

Join Date: Jul 2005

W/Me

...

staples are Lightning Orb, Chain Lightning, air attunement. definately helps if you have elemental attunement and aura of restoration, and of course other lightning spells like enervating charge

Marcusbluefire

Marcusbluefire

Pre-Searing Cadet

Join Date: Jul 2005

You dont want to know

Superior Heroes

E/Me

I always carry lightning orb, chain lightning air attunement, lightning strike (quick and cheap) as an elite spell glyph of energy is really good since it cancels out the exaustion caused by a number of lightning spells, ex chain lightning, gale

Kishin

Krytan Explorer

Join Date: May 2005

The Twilight Vanguard [TTV]

R/

I'd run Strike/Orb/Chain Lightning, and I'd take Elemental Attunement over Surge any day. You'll be maintaining energy far better that way. Really, I'd only have one Ele out of a group of spikers with Surge, the one who starts it all off.

sgtclarity

sgtclarity

Lion's Arch Merchant

Join Date: Jul 2005

I Can Break These C[uffs]

W/

Quote:
Originally Posted by Z-Shinrei
Ele/(w/e doesn't really matter)

Lightning Surge
Lightning Orb
Lightning Strike
Air Attunement

These are your 4 crucial spells Lightning Surge + orb is for your spike. The rest you can do whatever suits your style. you're kidding right?
you managed to leave out the MOST important spiker skill,
Chain Lightning
There's no way you're a spiker without it

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

Quote:
Originally Posted by Marcusbluefire
I always carry lightning orb, chain lightning air attunement, lightning strike (quick and cheap) as an elite spell glyph of energy is really good since it cancels out the exaustion caused by a number of lightning spells, ex chain lightning, gale Actually, glyphs of energy cancel out the energy spent; exhaustion still takes effect. A more suitable elite would be either Lightning Surge (to stack with Chain Lightning), or Elemental Attunement, which is much more energy friendly than Glyph of Energy.

EF2NYD

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by Enigmatics
Actually, glyphs of energy cancel out the energy spent; exhaustion still takes effect. A more suitable elite would be either Lightning Surge (to stack with Chain Lightning), or Elemental Attunement, which is much more energy friendly than Glyph of Energy. Glyph of Energy {Elite} - Glyph
Your next spell costs 20 less Energy to cast and does not cause exhaustion.

Haven't played ele long enough so I'm not sure if you still get exhaustion or not.

Dzan

Wilds Pathfinder

Join Date: May 2005

The Black Dye Cartel

You have to bring Surge, period. The delayed damage plus chain lightning IS the combo, its what makes the build playable at all; thats what spiking is.

If you consider spiking to be casting lightning orb followed by any other spell, you aren't doing it right: a monk will see the orb hit someone and cast Protective spirit or reversal of fortune and then you are nullified. You have to cast Surge followed by Chain lightning so that 306 damage hits the target simultaneously with no chance for the monk to heal the person.

People who advocate Glyph of Energy or Attunement over Surge are sorrily mistaken.

rii

Desert Nomad

Join Date: Mar 2005

UK

No, 5 people casting chain dont need surge. There is no 'must have' in this, take 8 air skills that do damage and cast em all at the same time.

In_Flames

Ascalonian Squire

Join Date: Aug 2005

W/

With all the spirit teams around right now you might have to run Surge. I have been playing in Spiker groups for a long time now and Spirit builds basicaly shut use down. I myself have never tried surge but I am now thinking it might start being a must have.

Vindexus

Vindexus

Wilds Pathfinder

Join Date: Mar 2005

www.talkingtonoobs.com

Final Dynasty

Surge is just a way of saying "hey, prot spirit this guy." And they will.

I like Air Attunement, Elemental Attunement, and Arcane Echo Lightning Orb.

Of course chain is a must.

stuffe

Academy Page

Join Date: May 2005

on thing to notice is that lightning surge is a HEX wich means that if multible ppl use it at once they remove eachother before they deal damage so if alot of ppl in the party are air eles then all should not use it but if ur 1-2 air eles then thats not a problem and in that case lightning surge is the best for pure damage spikes. it all really depends on the rest of the team u cant make a perfect build, not even a spiker build all depends, but you can make a perfect build for your team.

ElderAtronach

ElderAtronach

Wilds Pathfinder

Join Date: Jun 2005

Mo/Me

Teams that have only 1 guy bring surge won't do well against a team that know how to call hexes along with a competant monk who brought prot spirit. Lay down 3-4 surges, each on different targets, then focus chain lightning followed by whatever else on the main target. If you see a prot spirit icon go up over the main target, switch targets.

Hopefully the multiple surges will cause enough confusion for you to take down the primary in a few seconds. I'd recommend someone on the team bring frozen soil too