Spiker builds
MadOnion
I'm looking to build a spiker, but I'm not sure what to use in terms of skills. Is there anything I should know about being a spiker besides having TS? Thanks
Z-Shinrei
Ele/(w/e doesn't really matter)
Lightning Surge
Lightning Orb
Lightning Strike
Air Attunement
These are your 4 crucial spells Lightning Surge + orb is for your spike. The rest you can do whatever suits your style.
Lightning Surge
Lightning Orb
Lightning Strike
Air Attunement
These are your 4 crucial spells Lightning Surge + orb is for your spike. The rest you can do whatever suits your style.
Excer
...
staples are Lightning Orb, Chain Lightning, air attunement. definately helps if you have elemental attunement and aura of restoration, and of course other lightning spells like enervating charge
staples are Lightning Orb, Chain Lightning, air attunement. definately helps if you have elemental attunement and aura of restoration, and of course other lightning spells like enervating charge
Marcusbluefire
I always carry lightning orb, chain lightning air attunement, lightning strike (quick and cheap) as an elite spell glyph of energy is really good since it cancels out the exaustion caused by a number of lightning spells, ex chain lightning, gale
Kishin
I'd run Strike/Orb/Chain Lightning, and I'd take Elemental Attunement over Surge any day. You'll be maintaining energy far better that way. Really, I'd only have one Ele out of a group of spikers with Surge, the one who starts it all off.
sgtclarity
Quote:
Originally Posted by Z-Shinrei
Ele/(w/e doesn't really matter)
Lightning Surge
Lightning Orb
Lightning Strike
Air Attunement
These are your 4 crucial spells Lightning Surge + orb is for your spike. The rest you can do whatever suits your style. you're kidding right?
you managed to leave out the MOST important spiker skill,
Chain Lightning
There's no way you're a spiker without it
Lightning Surge
Lightning Orb
Lightning Strike
Air Attunement
These are your 4 crucial spells Lightning Surge + orb is for your spike. The rest you can do whatever suits your style. you're kidding right?
you managed to leave out the MOST important spiker skill,
Chain Lightning
There's no way you're a spiker without it
Enigmatics
Quote:
Originally Posted by Marcusbluefire
I always carry lightning orb, chain lightning air attunement, lightning strike (quick and cheap) as an elite spell glyph of energy is really good since it cancels out the exaustion caused by a number of lightning spells, ex chain lightning, gale
Actually, glyphs of energy cancel out the energy spent; exhaustion still takes effect. A more suitable elite would be either Lightning Surge (to stack with Chain Lightning), or Elemental Attunement, which is much more energy friendly than Glyph of Energy.
EF2NYD
Quote:
Originally Posted by Enigmatics
Actually, glyphs of energy cancel out the energy spent; exhaustion still takes effect. A more suitable elite would be either Lightning Surge (to stack with Chain Lightning), or Elemental Attunement, which is much more energy friendly than Glyph of Energy.
Glyph of Energy {Elite} - Glyph
Your next spell costs 20 less Energy to cast and does not cause exhaustion.
Haven't played ele long enough so I'm not sure if you still get exhaustion or not.
Your next spell costs 20 less Energy to cast and does not cause exhaustion.
Haven't played ele long enough so I'm not sure if you still get exhaustion or not.
Dzan
You have to bring Surge, period. The delayed damage plus chain lightning IS the combo, its what makes the build playable at all; thats what spiking is.
If you consider spiking to be casting lightning orb followed by any other spell, you aren't doing it right: a monk will see the orb hit someone and cast Protective spirit or reversal of fortune and then you are nullified. You have to cast Surge followed by Chain lightning so that 306 damage hits the target simultaneously with no chance for the monk to heal the person.
People who advocate Glyph of Energy or Attunement over Surge are sorrily mistaken.
If you consider spiking to be casting lightning orb followed by any other spell, you aren't doing it right: a monk will see the orb hit someone and cast Protective spirit or reversal of fortune and then you are nullified. You have to cast Surge followed by Chain lightning so that 306 damage hits the target simultaneously with no chance for the monk to heal the person.
People who advocate Glyph of Energy or Attunement over Surge are sorrily mistaken.
rii
No, 5 people casting chain dont need surge. There is no 'must have' in this, take 8 air skills that do damage and cast em all at the same time.
In_Flames
With all the spirit teams around right now you might have to run Surge. I have been playing in Spiker groups for a long time now and Spirit builds basicaly shut use down. I myself have never tried surge but I am now thinking it might start being a must have.
Vindexus
Surge is just a way of saying "hey, prot spirit this guy." And they will.
I like Air Attunement, Elemental Attunement, and Arcane Echo Lightning Orb.
Of course chain is a must.
I like Air Attunement, Elemental Attunement, and Arcane Echo Lightning Orb.
Of course chain is a must.
stuffe
on thing to notice is that lightning surge is a HEX wich means that if multible ppl use it at once they remove eachother before they deal damage so if alot of ppl in the party are air eles then all should not use it but if ur 1-2 air eles then thats not a problem and in that case lightning surge is the best for pure damage spikes. it all really depends on the rest of the team u cant make a perfect build, not even a spiker build all depends, but you can make a perfect build for your team.
ElderAtronach
Teams that have only 1 guy bring surge won't do well against a team that know how to call hexes along with a competant monk who brought prot spirit. Lay down 3-4 surges, each on different targets, then focus chain lightning followed by whatever else on the main target. If you see a prot spirit icon go up over the main target, switch targets.
Hopefully the multiple surges will cause enough confusion for you to take down the primary in a few seconds. I'd recommend someone on the team bring frozen soil too
Hopefully the multiple surges will cause enough confusion for you to take down the primary in a few seconds. I'd recommend someone on the team bring frozen soil too