help with pvp axe w/n

loc87

Ascalonian Squire

Join Date: Jul 2005

hey, i was thinking about making a w/n that uses an icy axe and spinal shivers to do some mad interrupting, with gladiator's armor and a focus item to bring energy up to ~40 ... but I wasn't sure what skills I needed ... obviously there's spinal shivers, but what else would fit in the build? Is it plausible to make a damage dealing interrupter, or would some other type of warrior work better, ie VIctory is MIne condition dealer/interrupter?

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

Not really, since you'd have 4 interrupts and then be at 0 energy. If you really want the constant interrupts, go for hammers and get dwarven battle stance, which, in my opinion, is a horrible elite.

Photeus

Academy Page

Join Date: Jun 2005

The Akkadians (AkX)

E/Me

Or just stay with axes, boost your adrenaline gain sky high, then just spam disrupting chop + distracting blow. You won't do much damage, but you'll pretty much ream someone's ability to cast very often.

(Adren is to use disrupting chop over and over...with Battle Rage and Victory is mine you use a total of 10 energy for a bunch of free interrupts, and 5 energy every time you swing distracting blow.)

Jake

Academy Page

Join Date: Jul 2005

W/

If you want to use spinal shivers for yourself then you have to make your elite warrior's endurance, with high enough curses you only lose 3 energy per hit, too bad you can't use the zealous mod though since you're stuck with icy. I've used this before it's pretty fun, your energy is good because when they aren't casting a spell you are building your energy back up. Only problem is since you have to raise curses and strength really high, you won't beable to put much points ( i.e. over 12) into your weapon mastery so your damage will be a little lacking.

loc87

Ascalonian Squire

Join Date: Jul 2005

Quote:
Originally Posted by Jake
If you want to use spinal shivers for yourself then you have to make your elite warrior's endurance, with high enough curses you only lose 3 energy per hit, too bad you can't use the zealous mod though since you're stuck with icy. I've used this before it's pretty fun, your energy is good because when they aren't casting a spell you are building your energy back up. Only problem is since you have to raise curses and strength really high, you won't beable to put much points ( i.e. over 12) into your weapon mastery so your damage will be a little lacking. hmm ... what skills other than spinal shivers and warrior's endurance do you use? is there any point to skills like bonetti's defense, wary stance, or warrior's cunning?

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Warriors will never have the energy to keep it up, I don't care what elite you bring...
In PvP, a warrior IS a damage output offensive tank. Bring skills that rip single targets into pieces and increase the damage you deal..

Battle Rage {E}, Penetrating Blow, Executioner's Strike for the win.

If you STILL insist on interruption, then you really only need 3 skills.

For Great Justice! Battle Rage {E}, Disrupting Chop.

You'll be executing a Disrupting Chop every OTHER swing for about 15s. and you'll be doing it every 3 swings after FGJ wears off.

It's not doing damage but it is disabling someone quite efficiently.

ElderAtronach

ElderAtronach

Wilds Pathfinder

Join Date: Jun 2005

Mo/Me

I agree with Yukito, and he knows his stuff about W/Ns. If you want pure disruption, go R/W with Savage Slash and Distracting Blow with Serpent's Quickness. Interruption every 2 of 3 attacks for 27+ seconds.

wonderworm

Ascalonian Squire

Join Date: May 2005

My current setup for my 8vs8 W/N :
Axe 12+4
Strength 12+1

1. Penetrating Blow
2. Eviscerate
3. Executioner's Strike
4. Berserker Stance
5. Sprint / Bull's Strike
6. Warriors Cunning
7. Plague Touch
8. Resurrection Signet

Build up adrenaline with berserker stance then use Executioners Strike, Eviscerate, Penetrating Blow. Use Sprint/Bull's Strike if they try to run away (many will try when they get hit by a 100+ blow) and Warriors Cunning if they try some blocking/evading skill, plague touch if they use blind or other annoying conditions on you (pretty funny when facing those ranger teams).

I don't bother using any enchants or hexes with warriors anymore, Natures Renewal screws them all over.

My worst nightmares :
-Pacifism
-Mesmer adrenaline denial
-enchantment stacked monks and no one with Rend Enchantments/Nature's Renewal (i don't carry Rend myself since it takes too long to cast)

The Red Knight

Krytan Explorer

Join Date: Apr 2005

Zero Files Remaining [LaG]

R/Mo

my 8v8 gvg tomb build
8 curses
10+1 str
12+4 axe
penetrating blow
eviscerate
disrupting chop
axe rake
sprint
Frenzy
rigormortis
res sig/rend/defile flesh etc

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

That build really has nothing to do with disruption.

loc87

Ascalonian Squire

Join Date: Jul 2005

hmmm ... what profession would a spinal shivers necro build work better with? n/w? n/r or r/n?

The Red Knight

Krytan Explorer

Join Date: Apr 2005

Zero Files Remaining [LaG]

R/Mo

disrupting chop with frenzy is all you really need =/