Hey, I'm sure you guys get tired of reading all of these newb HELP ME posts but I'm since I've never played during one of the BWEs all of the numbers and skills I read on this site don't mean much to me.
What I know is this:
I want to be a Primary monk... monks need to specialize, and so I want to specialize in healing. I want to be the frantic guy running around keeping his large meat-head warrior friends alive... doing a lot of work but taking no credit. I know how the life of a healer is. Anyway, I'd like a secondary profession to back me up... from what I've read Healing monks use a lot of engergy... and mesmer can provide that. Mesmers also can disrupt people. So I guess what I want to be is a Healing Monk/ Energy stealing, Disrupting Mesmer.
Is this possible?
Also, does the Necromancer have any skills that disrupt or steal energy... because I think Necros are very cool, but I don't know how usefull being secondary as one would be.
Thanks for your help and sorry for being new,
Rotcod
New to all of this, Need help with Healing Monk/?
r0tc0d
fawgre
These are your secondary options--
Monk/Mesmer: Healing and keeping up the energy reserves. Don't go into interuption! Interuption requires that you camp out at a target, watch their every move, and learn the right time to strike--definately not a task for the primary healer. Your secondary should support your healing, not detract from it.
Monk/Ranger I never tried, but a party-mate said they stayed alive and could tank well. Plus pets, if you want them to tank for you or contribute to the damage output of the team without endangering yourself.
Monk/Elementalist: Protection, self-healing (Aura of Restoration), energy management (glyphs).
Monk/Necromancer: Steal health from your enemies to heal yourself. You can only really use the ranged spells for this, though, no "touch"-range spells. If you really want minions you can make them, but they are energy heavy. The only real thing you can get as a Monk/Necro by means of energy management (ignoring Soul Reaping because it sucks and it's for Necro primaries) is Blood is Power, but you're sacrificing your own health... not really a grand idea for the healer.
Monk/Warrior: Staying alive.
Monk/Mesmer: Healing and keeping up the energy reserves. Don't go into interuption! Interuption requires that you camp out at a target, watch their every move, and learn the right time to strike--definately not a task for the primary healer. Your secondary should support your healing, not detract from it.
Monk/Ranger I never tried, but a party-mate said they stayed alive and could tank well. Plus pets, if you want them to tank for you or contribute to the damage output of the team without endangering yourself.
Monk/Elementalist: Protection, self-healing (Aura of Restoration), energy management (glyphs).
Monk/Necromancer: Steal health from your enemies to heal yourself. You can only really use the ranged spells for this, though, no "touch"-range spells. If you really want minions you can make them, but they are energy heavy. The only real thing you can get as a Monk/Necro by means of energy management (ignoring Soul Reaping because it sucks and it's for Necro primaries) is Blood is Power, but you're sacrificing your own health... not really a grand idea for the healer.
Monk/Warrior: Staying alive.
Scaphism
Try checking out the sticky called "Monk Basics" in this forum, it has exactly what it says.
Monk Mesmers are a natural pair, but don't be afraid to try something else out.
We've been told we'll be able to change our secondary professions later on, and in my eyes this helps the monks more than anyone else, because Monks, more than any other profession, only want 1 maybe 2 useful skills from their secondary profession.
The mesmer line you'll want to look at closely is Inspiration, which focuses on interrupts and energy stealing spells, mainly.
The top 3 monk-friendly skills from Inspiration are, IMO:
-Channeling: if you're surrounded by attacking enemies this will keep your energy pool nicely supplied.
-Energy Drain {Elite}: A great offensive tool as well as energy replenisher. It is elite however, so you have to give up some powerful monk elites to use it.
-Power Drain: An interrupt, so it requires learning how to time it properly, but once you do(and it's not that hard really), it's a great way to get a quick boost to your energy pool.
Monk Mesmers are a natural pair, but don't be afraid to try something else out.
We've been told we'll be able to change our secondary professions later on, and in my eyes this helps the monks more than anyone else, because Monks, more than any other profession, only want 1 maybe 2 useful skills from their secondary profession.
The mesmer line you'll want to look at closely is Inspiration, which focuses on interrupts and energy stealing spells, mainly.
The top 3 monk-friendly skills from Inspiration are, IMO:
-Channeling: if you're surrounded by attacking enemies this will keep your energy pool nicely supplied.
-Energy Drain {Elite}: A great offensive tool as well as energy replenisher. It is elite however, so you have to give up some powerful monk elites to use it.
-Power Drain: An interrupt, so it requires learning how to time it properly, but once you do(and it's not that hard really), it's a great way to get a quick boost to your energy pool.
Empirism
I think mesmer would be cool in those missions for healer like i used to be too, but i dont believe it will be very reliable in pvp, i might be wrong as usual tho
i didnt noticed much energy loss for healing in good teams, but sometimes there are dudes that are impossible to keep alive xD
i didnt noticed much energy loss for healing in good teams, but sometimes there are dudes that are impossible to keep alive xD
Studio Ghibli
Make a Necro-Monk with points in Soul-Reaing if all you want to do is follow people and heal them.
r0tc0d
Thanks for all of the help guys, it makes things a lot easier to understand!
So I am pretty sure on Monk/Mesmer with energy stealing capabilities. Sounds cool to me!
So I am pretty sure on Monk/Mesmer with energy stealing capabilities. Sounds cool to me!
Jia Xu
if you take soul-reaping, you are assuming that your healing isnt going to be good enough to keep someone alive? i personally would take either /E or /Me every time for a healing monk, but for protection or farming there are more varied options.
Taking /E gives you access to the glyphs, essentially. Glyph of Lesser Energy is v. handy if you want to take a spell with 10 or 15 energy, such as healing breeze or healing seed. Glyph of Sacrifice is very useful if you need to ressurect someone quick.
Taking /Me gives you energy management. simple as. however, as a healing monk you dont want to have to look at the enemies as well as your own team, that's just dividing your attention, so i suggest maybe channeling if you are likely to get targeted (in PvP and GvG you will be).
Taking /E gives you access to the glyphs, essentially. Glyph of Lesser Energy is v. handy if you want to take a spell with 10 or 15 energy, such as healing breeze or healing seed. Glyph of Sacrifice is very useful if you need to ressurect someone quick.
Taking /Me gives you energy management. simple as. however, as a healing monk you dont want to have to look at the enemies as well as your own team, that's just dividing your attention, so i suggest maybe channeling if you are likely to get targeted (in PvP and GvG you will be).
FrogDevourer
Quote:
Originally Posted by Studio Ghibli
Make a Necro-Monk with points in Soul-Reaing if all you want to do is follow people and heal them.
Godly idea. Let you team mates die with a nova on them, exploit their corpse for minion and then resurrect them. They're going to love playing with 60%DP.
Ander Deathblade
heh heh.. no kidding. Once this necro cast Death nova on me when I was going into battle. Cleared the area, went to the necro and was like "what's your problem?" he's like "well, never hurts to take precautions" lol
tektonik
Quote:
Originally Posted by Scaphism
The mesmer line you'll want to look at closely is Inspiration, which focuses on interrupts and energy stealing spells, mainly.
The top 3 monk-friendly skills from Inspiration are, IMO:
...
-Power Drain: An interrupt, so it requires learning how to time it properly, but once you do(and it's not that hard really), it's a great way to get a quick boost to your energy pool. You are suggesting a monk, who will be focusing on healing his own teamates. To pick up a skill that needs precise timing and casted on an enemy?
lawlz
The top 3 monk-friendly skills from Inspiration are, IMO:
...
-Power Drain: An interrupt, so it requires learning how to time it properly, but once you do(and it's not that hard really), it's a great way to get a quick boost to your energy pool. You are suggesting a monk, who will be focusing on healing his own teamates. To pick up a skill that needs precise timing and casted on an enemy?
lawlz