Best build for a healer Monk?

BaRaKa

Academy Page

Join Date: Jul 2005

Mo/Me

I currently made a new Monk and I chose Mesmer as secondary since I read it is the most useful because of some Elite Skills but most people said that you will mostly use your monk skills only. I was thinking of doing a healer monk build. Is it good to focus only on Healing Prayers and Divine Favor? Because I would really think it would be tough without any attacks especially when you go out alone with henchies. Maybe focus on healing and smiting, or divine favor and smiting?

Thanks for any suggestions.

zemelett

Frost Gate Guardian

Join Date: May 2005

The Dead-Lands

If you mostly stick with henchies then its not a bad idea to have a few points in smiting so that you can contribute to the dmg other wise some times the battles seem to take a long time.

However, when you party with other people they are most likely going to be looking for a healer with strong healing skills, therefore you really need to pump up healing prayers and divine favor so that you make the most out of every heal that you cast. I also like to put my remaining points into protection prayers but i usually only bring 1 or 2 protection spells (the ones that do condition removal becuase they have healing abilities as well). Also i went mo/me and for a while i kept trying to use some mesmer skills but i found that i just couldnt part with my healing skills, so i ended up just going pure monk.

rii

Desert Nomad

Join Date: Mar 2005

UK

Get divine favour, healing and inspiration. Then youll want stuff like inspired hex for energy boosts. No secondary can often lead to energy problems. A big thread to explain for ja:
http://www.guildwarsguru.com/forum/s...ad.php?t=34366
enjoy!

BaRaKa

Academy Page

Join Date: Jul 2005

Mo/Me

In fact I was thinking of going pure Monk so as to have some smiting abilities aswell. Altough there are some nice Mesmer elite skills which I think I will use later on if needed. I will have a look at that thread.

OneArmedScissor

OneArmedScissor

Lion's Arch Merchant

Join Date: Jun 2005

currently Texas =[

Court Of The Fallen [CotF]

The reason why people go for mesmer secondary is for energy tap.
Max Divine Favor
Max Healing
rest into Inspirational.

rii

Desert Nomad

Join Date: Mar 2005

UK

energy tap aint that hot, and max healing/df only gives 6 inspiration. your better off with 11/10/10 and runing to max. i suppose its preference though.

firstwave

Frost Gate Guardian

Join Date: Jun 2005

With henchies, a full monk build seemes to be the best. However, if you are planning on doing some pvp, Mo/Me with hex breaker, Illusion of Weakness and other inspiration spells are great.

JoDiamonds

JoDiamonds

Wilds Pathfinder

Join Date: Jun 2005

New England

There's three real areas to consider, especially given the original post.

PvE with other humans
PvE with only henchmen
PvP (which has subcategories, but that's for later)

With humans, you can safely expect to not do any damage. People will usually be more focused on their tasks, especially after the initial few missions. You are better at healing than anyone else, so they will expect you to do it. Others are better at damaging, or being damaged, so they will do those things.

With henchmen, it's a real liability to not be able to fight. Incredible, really. However, Mesmer doesn't help much in this regard. =) You'll definitely want to pump up some Smiting when doing that, and really be prepared to deal damage. This is really different from any other form.

PvP is wildly different. The major change is that you are the primary target. Secondly, enemies will focus all of the damage onto one member of your party. These two things are different enough from PvE to make it feel almost like a different game. Frankly, I'm neither fully competent to detail PvP, nor do I have the energy right now.


When in full healing mode, you'll always want very high Divine Favor. Strictly as a healer, Healing Prayers is excellent, but there's nothing wrong with being a Protection Monk using Divine Boon; this build can heal almost as well, and has the huge added bonus of preventing damage instead of just healing it after it happens. It's more efficient to prevent damage, generally, and easier in many cases, especially for Spike damage.

Inspiration is useful, but certainly not required. Also, decide if you want to use Divine Boon relatively early on, too. The builds with Divine Boon play out different than those without it.

Of course, if you are playing PvE, not all of these things will be available to you right away anyway. So you'll get to gradually introduce yourself. =)

BaRaKa

Academy Page

Join Date: Jul 2005

Mo/Me

Thanks for all the replies guys. Just one more thing cuz I forgot to mention. In any case what is better to equip? A good smiting rod or holy rod with a healing ankh, or else good staffs? Or it really doesn't make any difference.

cat1982

Ascalonian Squire

Join Date: Jul 2005

The Order of the Skull

whatever will give u the most energy, if ur a healer u dont need to worry about dealing damage, ur job is to heal/protect, so equip whatever will give u the most energy, stay at the back and do ur job well

funbun

Wilds Pathfinder

Join Date: Apr 2005

I forget. Really. I don't know.

Mo/

Make sure you get Mend Condition/Ailement and Remove or Smite Hex. You need 2 of these at all times. in the game buffs and coditions kills you faster than direct damage. Whenever you cast these spells Divine favor will heal them passivly.

JoDiamonds

JoDiamonds

Wilds Pathfinder

Join Date: Jun 2005

New England

Most energy is generally best. Many players carry multiple weapon sets, often with some +15 / -1 energy regeneration in one slot, so if you find you need "emergency" energy RIGHT NOW you can get it. You'll want to swap back to the better regeneration soon, which will leave you with negative energy for a little while, but often better than letting someone die.