Attributes: (cost) '+' indicates Rune attributes
Soul Reaping: 10+1 (61)
Blood Magic: 8+2 (37)
Curses: 2+1 (3)
Protection Prayers: 12 (97)
Total attribute points used: 198/200
Skills: [Attribute] (Energy, Cast Time, Recharge TIme)
1) Blood is Power [Blood Magic] (5,0,0) Enchantment: Sacrifice 33% max health. For 10 seconds, target other ally gains +5 energy regeneration. This is an elite skill.
2) Rend Enchantments [Curses] (10,3,30) Spell: Target foe loses 4 enchantments. For each Monk enchantment removed, you take 40 damage.
3) Reversal of Fortune [Protection Prayers] (5,0,2) Enchantment: The next time target ally would take damage, that ally gains that amount of health instead, maximum 67.
4) Convert Hexes [Protection Prayers] (15,2,20) Spell: Remove all hexes from target other ally. For 18 seconds, that ally gains +10 armor for each Necromancer hex that was removed.
5) Mend Condition [Protection Prayers] (5,1,2) Spell: Remove one condition from target other ally. That ally is healed for 57 health.
6) Guardian [Protection Prayers] (5,1,2) Enchantment: For 5 seconds, target ally has a 44% chance to block attacks and magical projectiles.
7) Shielding Hands [Protection Prayers] (5,1,25) Enchantment: For 10 seconds, damage received by target ally is reduced by 15.
8) Life Bond [Protection Prayers] (10,2,0) Enchantment: While you maintain this enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 25 points.
The idea is to buff healer monks with BiP and allies under attack with protection spells. Condition/hex/enchantment removal to be used where necessary. Primary Nec for the runes/headgear, Soul Reaping (I figure it will be *slightly* more useful in these circumstances than Divine Favour) and shiny armour
