SELLING weapons of mass DESTRUCTION!

Anthem26

Ascalonian Squire

Join Date: Aug 2005

R/E

Form of purchasing: If interested in any of the weapons you can PST Notorious Anthem on guildwars or you can offer me a price in the forum on that weapon and leave your IGN and ill pm you w/e ur on. (but also be sure to check this forum frequently.)
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[All Bids start at 1k]
Weapons of choice:

Hammers:
1.
Gold: Sundering war hammer of Shelter
Dmg: 17-33 (req. 11 hammer Mastery)
Dmg +12% (while in stance)
Armor penetration +10% (chance: 7%)
Armor +4 (vs. Physical attacks)
Two handed
2.
Purp: Giant slayers hammer of enchanting
Dmg: Max Dmg (req. 13 hammer Mastery)
Dmg +12% (while health is above 50%)
Enchantments last 13% longer
Two handed
3.
Gold: Giant slayers hammer of enchanting
Dmg: Max Dmg (req. 9 hammer mastery)
Dmg +14% (while in stance)
Enchantments last 16% longer
Two handed
4.
Blue: Furious summit hammer of shelter
Dmg: 18-34 (req. 11 hammer mastery)
Double Adrenaline on hit (Chance: 2%)
Armor +4 (vs physical dmg)
Two handed
5.***SOLD***
Gold: Zealous giant slayers hammer of enchanting
Dmg: 15-26 (Req. 5 Hammer Mastery)
Dmg +13% (while enchanted)
Energy gain on hit: +1
Energy regeneration -1
Enchantments last 20% longer
Two handed
6.
Purp: Furious giant slayers hammer of fortitude
Dmg: Max Dmg (req. 11 hammer mastery)
Dmg +14% (while health is below 50%)
Double adrenaline on hit (chance: 4%)
Health +22
Two handed

Axes:
7.
Gold: Barbed double-axe blade of shelter
Dmg: Max Dmg (req. 13 Axe mastery)
Dmg +14% (against hexed foes)
Lengthens bleeding duration on foe
Armor +6 (vs. physical attack)
One handed
8.
Purp: Crippling hand axe of pruning
Dmg: Max Dmg (req. 11 Axe mastery)
Lengthens cripple duration on foe
Dmg +12% (vs plants)
One handed
9.
Purp: Spiked Axe
Dmg: Max Dmg (req. 9 Axe mastery)
Dmg +12% (against hex foe)
one handed

Staffs and Wands:
10.
Gold: Inscribed Staff of Divine Favor
Energy +8
Chaos Dmg: 8-13 (req. 6 Domination Magic)
Quick recovery from deep wound
Diven Favor +1 (16% chance when using this skill)
Two-Handed
11.
Purp: Accursed staff of enchanting
Energy +10
Dark Dmg: Max dmg (req. 12 curses)
Enchantments last 13% longer
Two-handed
12.
Purp: Air wand
Lightning Dmg: Max Dmg (req. 13 air magic)
Energy+3 (while health is below 50%)
One-handed
13.
Purp: Earth staff of enchanting
Energy +10
Earth Dmg: Max dmg (req. 13 earth magic)
Improve skill recharge (chance: 6%)
Enchantments last 11% longer
Two-handed

Bows:
14.
Blue: Prisoner's longbow of warding
Piercing Dmg: 13-25 (req. 8 Marksmenship)
Lengthens Poison duration on foe
Quick recover from poison
Armor +4 (vs elemental attacks)
Two-handed
15.
Purp: Vampiric short bow of shelter
Piercing Dmg: 12-22 (req. 10 Marksmenship)
Life stealing: 2
Health regeneration -1
Armor +5 (vs physical attacks)
Two-handed
16.
Purp: Longbow of Enchanting
Piercing Dmg: Max Dmg (req. 8 Marksmenship)
Enchantments last 10% longer
Two-handed

Shield:
17.
Gold: Crude shield
Armor: 14 (req. 10 Tactics)
Recieved Dmg -2 (while hexed)

Misc:

Charity showcase:
Donate to the "ANTHEM NEEDS GOLD REALLY BAD" foundation
Benefits: not only anthem, but many others who...um...eh..(well that's not really important for the time being)
Donations can go from 100g to let say 500k (the more the merrier)