Form of purchasing: If interested in any of the weapons you can PST Notorious Anthem on guildwars or you can offer me a price in the forum on that weapon and leave your IGN and ill pm you w/e ur on. (but also be sure to check this forum frequently.)
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[All Bids start at 1k]
Weapons of choice:
Hammers:
1.
Gold: Sundering war hammer of Shelter
Dmg: 17-33 (req. 11 hammer Mastery)
Dmg +12% (while in stance)
Armor penetration +10% (chance: 7%)
Armor +4 (vs. Physical attacks)
Two handed
2.
Purp: Giant slayers hammer of enchanting
Dmg: Max Dmg (req. 13 hammer Mastery)
Dmg +12% (while health is above 50%)
Enchantments last 13% longer
Two handed
3.
Gold: Giant slayers hammer of enchanting
Dmg: Max Dmg (req. 9 hammer mastery)
Dmg +14% (while in stance)
Enchantments last 16% longer
Two handed
4.
Blue: Furious summit hammer of shelter
Dmg: 18-34 (req. 11 hammer mastery)
Double Adrenaline on hit (Chance: 2%)
Armor +4 (vs physical dmg)
Two handed
5.***SOLD***
Gold: Zealous giant slayers hammer of enchanting
Dmg: 15-26 (Req. 5 Hammer Mastery)
Dmg +13% (while enchanted)
Energy gain on hit: +1
Energy regeneration -1
Enchantments last 20% longer
Two handed
6.
Purp: Furious giant slayers hammer of fortitude
Dmg: Max Dmg (req. 11 hammer mastery)
Dmg +14% (while health is below 50%)
Double adrenaline on hit (chance: 4%)
Health +22
Two handed
Axes:
7.
Gold: Barbed double-axe blade of shelter
Dmg: Max Dmg (req. 13 Axe mastery)
Dmg +14% (against hexed foes)
Lengthens bleeding duration on foe
Armor +6 (vs. physical attack)
One handed
8.
Purp: Crippling hand axe of pruning
Dmg: Max Dmg (req. 11 Axe mastery)
Lengthens cripple duration on foe
Dmg +12% (vs plants)
One handed
9.
Purp: Spiked Axe
Dmg: Max Dmg (req. 9 Axe mastery)
Dmg +12% (against hex foe)
one handed
Staffs and Wands:
10.
Gold: Inscribed Staff of Divine Favor
Energy +8
Chaos Dmg: 8-13 (req. 6 Domination Magic)
Quick recovery from deep wound
Diven Favor +1 (16% chance when using this skill)
Two-Handed
11.
Purp: Accursed staff of enchanting
Energy +10
Dark Dmg: Max dmg (req. 12 curses)
Enchantments last 13% longer
Two-handed
12.
Purp: Air wand
Lightning Dmg: Max Dmg (req. 13 air magic)
Energy+3 (while health is below 50%)
One-handed
13.
Purp: Earth staff of enchanting
Energy +10
Earth Dmg: Max dmg (req. 13 earth magic)
Improve skill recharge (chance: 6%)
Enchantments last 11% longer
Two-handed
Bows:
14.
Blue: Prisoner's longbow of warding
Piercing Dmg: 13-25 (req. 8 Marksmenship)
Lengthens Poison duration on foe
Quick recover from poison
Armor +4 (vs elemental attacks)
Two-handed
15.
Purp: Vampiric short bow of shelter
Piercing Dmg: 12-22 (req. 10 Marksmenship)
Life stealing: 2
Health regeneration -1
Armor +5 (vs physical attacks)
Two-handed
16.
Purp: Longbow of Enchanting
Piercing Dmg: Max Dmg (req. 8 Marksmenship)
Enchantments last 10% longer
Two-handed
Shield:
17.
Gold: Crude shield
Armor: 14 (req. 10 Tactics)
Recieved Dmg -2 (while hexed)
Misc:
Charity showcase:
Donate to the "ANTHEM NEEDS GOLD REALLY BAD" foundation
Benefits: not only anthem, but many others who...um...eh..(well that's not really important for the time being)
Donations can go from 100g to let say 500k (the more the merrier)
SELLING weapons of mass DESTRUCTION!
Anthem26