goal: pvp blend of conditions and dmg
stats: 10+2 axe, 7+1 str, 9+1 tactics, 10 curses
penetrating blow
Dismember
Axe Rake
Executioner's Strike
Victory is Mine! {E}
Rush
Plague Touch
Rend Enchantments
Mes/Neco
goal: pvp blend of energy draining, shutdown, anti-non caster
stats: 10+2 inspiration, 9+1 fast casting, 7+1 domination, 10 curses
Energy Tap
Energy Drain {E}
Ether Feast
Diversion
Plague Touch
Faintheartedness
Enfeeble
Rend Enchantments
Both are geared toward 4v4 since in that size of a match/event, things are usually a little easier to manage. I was told that res sig is teh 'default' skill for anyone regardless of class in ANY pvp setting. What I don't get is, if res sig is so good, why can't anyone kill anybody? Especially since that res sig is going to cost you a tiny bit of extra dmg which could be used to kill them.
I for one don't believe too highly in teh ressurection signet. Can anyone convince me what skill to chuck in either build to bring it? I've talked to lots of people and discussed builds for a while but I've never been told of a flaw being no Res Sig in pvp.
So what's with these whiners saying noobs don't bring res sig? Last I checked, noobs usually died first... Or bring mending... Or have no battle system... whichever occurs...
