New Class Idea-Psychic
Argon The Seeker
Well I have an Idea for a new class. This is my first Game content suggestion so here goes!
Attributes:
Primary: Psyonic Power storage: This attribute helps with many different Psychic Spells increasing the power of attacks and incresing the defensive abilitys
Mind Control: This attribute helps with skills that will conrol enemys for short amounts of time. Either makeing them run away attack their allys or become confused
Defencive Abilitys: This attribute Helps with The Psychics sheild spells like energy sheilds and other defencive spells
Power Abilitys: This attribute Helps with The Psychics Attacking spells that do damage or Move enemys.
Some skills Ive thought of:
Change of tides: An AOE spell that causes all enemys in a certain area to start fighting eachother for a set amount of seconds depending on your Mind control attribute Cost: 10 energy
Explodeing sheild: For ten seconds a sheild will go around you reduceing damage you take by 30% after the 10 seconds is up the sheild will explode causeing all enemys to take damage depending on your defencive abilitys attribute Cost: 15 energy
Energy sheild: (enchantment) You gain a sheild around you or an ally that lowers all damage you take by 15% Cost: 15 energy
Psychic Blast: Target enemy takes a set amount of damage depending on your power abilitys attribute all enemys near the target enemy also take 15 damage Cost: 8 energy
Power Colide: Target enemy colides into the nearest enemy damageing them both depending on your power abilitys attribute. Cost: 12 energy
Attributes:
Primary: Psyonic Power storage: This attribute helps with many different Psychic Spells increasing the power of attacks and incresing the defensive abilitys
Mind Control: This attribute helps with skills that will conrol enemys for short amounts of time. Either makeing them run away attack their allys or become confused
Defencive Abilitys: This attribute Helps with The Psychics sheild spells like energy sheilds and other defencive spells
Power Abilitys: This attribute Helps with The Psychics Attacking spells that do damage or Move enemys.
Some skills Ive thought of:
Change of tides: An AOE spell that causes all enemys in a certain area to start fighting eachother for a set amount of seconds depending on your Mind control attribute Cost: 10 energy
Explodeing sheild: For ten seconds a sheild will go around you reduceing damage you take by 30% after the 10 seconds is up the sheild will explode causeing all enemys to take damage depending on your defencive abilitys attribute Cost: 15 energy
Energy sheild: (enchantment) You gain a sheild around you or an ally that lowers all damage you take by 15% Cost: 15 energy
Psychic Blast: Target enemy takes a set amount of damage depending on your power abilitys attribute all enemys near the target enemy also take 15 damage Cost: 8 energy
Power Colide: Target enemy colides into the nearest enemy damageing them both depending on your power abilitys attribute. Cost: 12 energy
Red Sonya
No!
MSecorsky
If they were really psychic, they'd see the battle coming and stay home
Swarnt Brightstar
Quote:
Originally Posted by Argon The Seeker
Well I have an Idea for a new class. This is my first Game content suggestion so here goes!
Attributes: Primary: Psyonic Power storage: This attribute helps with many different Psychic Spells increasing the power of attacks and incresing the defensive abilitys Mind Control: This attribute helps with skills that will conrol enemys for short amounts of time. Either makeing them run away attack their allys or become confused Defencive Abilitys: This attribute Helps with The Psychics sheild spells like energy sheilds and other defencive spells Power Abilitys: This attribute Helps with The Psychics Attacking spells that do damage or Move enemys. Some skills Ive thought of: Change of tides: An AOE spell that causes all enemys in a certain area to start fighting eachother for a set amount of seconds depending on your Mind control attribute Cost: 10 energy Explodeing sheild: For ten seconds a sheild will go around you reduceing damage you take by 30% after the 10 seconds is up the sheild will explode causeing all enemys to take damage depending on your defencive abilitys attribute Cost: 15 energy Energy sheild: (enchantment) You gain a sheild around you or an ally that lowers all damage you take by 15% Cost: 15 energy Psychic Blast: Target enemy takes a set amount of damage depending on your power abilitys attribute all enemys near the target enemy also take 15 damage Cost: 8 energy Power Colide: Target enemy colides into the nearest enemy damageing them both depending on your power abilitys attribute. Cost: 12 energy |
Overpowered, shouldnt explode, or it should cost more energy and reduce less damage
If you attack an enemy the effect should end on that specific enemy, or the energy cost should be hihger
ShadowWrath
Some of those wouldnt work very well in PvP.
The Warbringer
If they were so psychic they would know that their skills were overpowered and would have a spell that adds defense against the nerf bat, and the skill would be called "T3H 00B3R 1337 S1GN3T OF 0MFG W3 PWNZ0RZ NO N3RF BAT"
MSecorsky
Quote:
"T3H 00B3R 1337 S1GN3T OF 0MFG W3 PWNZ0RZ NO N3RF BAT" |
Sigh...
Swarnt Brightstar
Quote:
Originally Posted by ShadowWrath
Some of those wouldnt work very well in PvP.
|
Quote:
T3H 00B3R 1337 S1GN3T OF 0MFG W3 PWNZ0RZ NO N3RF BAT |
MSecorsky
Even translated I can barely read it.
I miss English.
I miss English.
Swarnt Brightstar
LOL I can read mexican better than that XD
Ultimate_Gaara
Well i dont know why everyone is so negitive to any idea aside from Rogue or Ninja.. both over suggested and not good ideas...
this idea may not work too well, but i want to thank you for not suggesting Rogue or Ninja... im sick of them
this idea may not work too well, but i want to thank you for not suggesting Rogue or Ninja... im sick of them
SlY_DeMoN
You punk ass kids. You already have a Psychic it's called A MESMER.
Ultimate_Gaara
heh, there is a slight diffrence between Illusionist and a Psychic... for example.. David Blane, Illusionist/fake... Miss Cleo, Psychic/hoax...
as you can see there is a slight diffrence.. but not much
as you can see there is a slight diffrence.. but not much
Swarnt Brightstar
Lol, yeah, and ultimate, is that a bears paw!?
Ultimate_Gaara
No its a dog (Pakkun)...
Im not sure about anyone else, but im just happy this is a relitivly "new" suggestion and a step in a new direction.. could this be the end to rogue and ninjas?
Im not sure about anyone else, but im just happy this is a relitivly "new" suggestion and a step in a new direction.. could this be the end to rogue and ninjas?
Swarnt Brightstar
I wish it could be... If you want ninjas go to samurai warriors want rogues play almost any RPG, demon stone for the PS2 for example
Hate
Sounds a lot like the mesmer, yup.
Swarnt Brightstar
Hm... Like the mesmer, and yet unlike it... Maybe the mesmer will have skills like this in the expansion or this will be a class....
Blow_Holez
I like the skills in the expansion idea...
Swarnt Brightstar
I have the best Ideas
emil knight
Quote:
Originally Posted by Ultimate_Gaara
Well i dont know why everyone is so negitive to any idea aside from Rogue or Ninja.. both over suggested and not good ideas...
this idea may not work too well, but i want to thank you for not suggesting Rogue or Ninja... im sick of them |