New Class Idea-Psychic

Argon The Seeker

Ascalonian Squire

Join Date: Jul 2005

R/Mo

Well I have an Idea for a new class. This is my first Game content suggestion so here goes!

Attributes:

Primary: Psyonic Power storage: This attribute helps with many different Psychic Spells increasing the power of attacks and incresing the defensive abilitys

Mind Control: This attribute helps with skills that will conrol enemys for short amounts of time. Either makeing them run away attack their allys or become confused

Defencive Abilitys: This attribute Helps with The Psychics sheild spells like energy sheilds and other defencive spells

Power Abilitys: This attribute Helps with The Psychics Attacking spells that do damage or Move enemys.


Some skills Ive thought of:

Change of tides: An AOE spell that causes all enemys in a certain area to start fighting eachother for a set amount of seconds depending on your Mind control attribute Cost: 10 energy

Explodeing sheild: For ten seconds a sheild will go around you reduceing damage you take by 30% after the 10 seconds is up the sheild will explode causeing all enemys to take damage depending on your defencive abilitys attribute Cost: 15 energy

Energy sheild: (enchantment) You gain a sheild around you or an ally that lowers all damage you take by 15% Cost: 15 energy

Psychic Blast: Target enemy takes a set amount of damage depending on your power abilitys attribute all enemys near the target enemy also take 15 damage Cost: 8 energy

Power Colide: Target enemy colides into the nearest enemy damageing them both depending on your power abilitys attribute. Cost: 12 energy

Red Sonya

Desert Nomad

Join Date: Jul 2005

No!

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

If they were really psychic, they'd see the battle coming and stay home

Swarnt Brightstar

Swarnt Brightstar

Krytan Explorer

Join Date: May 2005

Mongolia!... But sadly Florida

Rulers of Mythology <ROM>

R/Mo

Quote:
Originally Posted by Argon The Seeker
Well I have an Idea for a new class. This is my first Game content suggestion so here goes!

Attributes:

Primary: Psyonic Power storage: This attribute helps with many different Psychic Spells increasing the power of attacks and incresing the defensive abilitys

Mind Control: This attribute helps with skills that will conrol enemys for short amounts of time. Either makeing them run away attack their allys or become confused

Defencive Abilitys: This attribute Helps with The Psychics sheild spells like energy sheilds and other defencive spells

Power Abilitys: This attribute Helps with The Psychics Attacking spells that do damage or Move enemys.


Some skills Ive thought of:

Change of tides: An AOE spell that causes all enemys in a certain area to start fighting eachother for a set amount of seconds depending on your Mind control attribute Cost: 10 energy


Explodeing sheild: For ten seconds a sheild will go around you reduceing damage you take by 30% after the 10 seconds is up the sheild will explode causeing all enemys to take damage depending on your defencive abilitys attribute Cost: 15 energy

Energy sheild: (enchantment) You gain a sheild around you or an ally that lowers all damage you take by 15% Cost: 15 energy

Psychic Blast: Target enemy takes a set amount of damage depending on your power abilitys attribute all enemys near the target enemy also take 15 damage Cost: 8 energy

Power Colide: Target enemy colides into the nearest enemy damageing them both depending on your power abilitys attribute. Cost: 12 energy

Overpowered, shouldnt explode, or it should cost more energy and reduce less damage

If you attack an enemy the effect should end on that specific enemy, or the energy cost should be hihger

ShadowWrath

Academy Page

Join Date: May 2005

Xion Nights [XN]

Some of those wouldnt work very well in PvP.

The Warbringer

Ascalonian Squire

Join Date: May 2005

If they were so psychic they would know that their skills were overpowered and would have a spell that adds defense against the nerf bat, and the skill would be called "T3H 00B3R 1337 S1GN3T OF 0MFG W3 PWNZ0RZ NO N3RF BAT"

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
"T3H 00B3R 1337 S1GN3T OF 0MFG W3 PWNZ0RZ NO N3RF BAT"
I can't even freakin read that.

Sigh...

Swarnt Brightstar

Swarnt Brightstar

Krytan Explorer

Join Date: May 2005

Mongolia!... But sadly Florida

Rulers of Mythology <ROM>

R/Mo

Quote:
Originally Posted by ShadowWrath
Some of those wouldnt work very well in PvP.
True, that's probably why they didnt have it....

Quote:
T3H 00B3R 1337 S1GN3T OF 0MFG W3 PWNZ0RZ NO N3RF BAT
That reads "The uber leet signet of omfg we owns no nerf bat" Right?

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Even translated I can barely read it.

I miss English.

Swarnt Brightstar

Swarnt Brightstar

Krytan Explorer

Join Date: May 2005

Mongolia!... But sadly Florida

Rulers of Mythology <ROM>

R/Mo

LOL I can read mexican better than that XD

Ultimate_Gaara

Ultimate_Gaara

Desert Nomad

Join Date: Jun 2005

BC, Canada.. how aboot that eh?

Well i dont know why everyone is so negitive to any idea aside from Rogue or Ninja.. both over suggested and not good ideas...

this idea may not work too well, but i want to thank you for not suggesting Rogue or Ninja... im sick of them

SlY_DeMoN

Academy Page

Join Date: Jul 2005

You punk ass kids. You already have a Psychic it's called A MESMER.

Ultimate_Gaara

Ultimate_Gaara

Desert Nomad

Join Date: Jun 2005

BC, Canada.. how aboot that eh?

heh, there is a slight diffrence between Illusionist and a Psychic... for example.. David Blane, Illusionist/fake... Miss Cleo, Psychic/hoax...

as you can see there is a slight diffrence.. but not much

Swarnt Brightstar

Swarnt Brightstar

Krytan Explorer

Join Date: May 2005

Mongolia!... But sadly Florida

Rulers of Mythology <ROM>

R/Mo

Lol, yeah, and ultimate, is that a bears paw!?

Ultimate_Gaara

Ultimate_Gaara

Desert Nomad

Join Date: Jun 2005

BC, Canada.. how aboot that eh?

No its a dog (Pakkun)...

Im not sure about anyone else, but im just happy this is a relitivly "new" suggestion and a step in a new direction.. could this be the end to rogue and ninjas?

Swarnt Brightstar

Swarnt Brightstar

Krytan Explorer

Join Date: May 2005

Mongolia!... But sadly Florida

Rulers of Mythology <ROM>

R/Mo

I wish it could be... If you want ninjas go to samurai warriors want rogues play almost any RPG, demon stone for the PS2 for example

Hate

Hate

Academy Page

Join Date: Aug 2005

Lions Arch

Sounds a lot like the mesmer, yup.

Swarnt Brightstar

Swarnt Brightstar

Krytan Explorer

Join Date: May 2005

Mongolia!... But sadly Florida

Rulers of Mythology <ROM>

R/Mo

Hm... Like the mesmer, and yet unlike it... Maybe the mesmer will have skills like this in the expansion or this will be a class....

Blow_Holez

Blow_Holez

Frost Gate Guardian

Join Date: May 2005

Mascoutah, Illinois

Dragon Busters (DB)

R/Me

I like the skills in the expansion idea...

Swarnt Brightstar

Swarnt Brightstar

Krytan Explorer

Join Date: May 2005

Mongolia!... But sadly Florida

Rulers of Mythology <ROM>

R/Mo

I have the best Ideas

emil knight

Lion's Arch Merchant

Join Date: May 2005

Chicago,IL

The Knights Of Temerity

R/Mo

Quote:
Originally Posted by Ultimate_Gaara
Well i dont know why everyone is so negitive to any idea aside from Rogue or Ninja.. both over suggested and not good ideas...

this idea may not work too well, but i want to thank you for not suggesting Rogue or Ninja... im sick of them
I think the reason why is the fact that this game is already "magic heavy" and added yet another magic type class would just push it more in that direction. This game really could use more melee, and a Rogue/Ninja/Martial Artist/Bard/WhateverElseYouCanThinkOf would really do the game a service.