Why is sundering so expensive?

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D
Deathlord
Krytan Explorer
#1
I still cannot figure out why the sundering mods are so popular (As in a perfect one can go for something like 70k). They offer a LOW chance to penetrate a small fraction of a persons armor which practically makes it a waste of a weapons slot. Math-Wise, even a max 10/10 Sundering mod will add 1% more damage to your weapon. IF there weren't any alternatives, then I could understand the purpose for this. Anybody else here think sundering is over-rated?
g
gosl
Lion's Arch Merchant
#2
Maybe because most kids can't do math well and many has lots of gold?
MCS
MCS
Banned
#3
We call this SNS Super Newb Syndrome. SNS victims also find themselves paying 150k for a 30 life fortitude pommel when a 500 gold 5 armor pommel owns it in every way.
twicky_kid
twicky_kid
Furnace Stoker
#4
just like when people use the 3:1 vapiric hilt on a sword. lets see i gain 3 hp per sec while attacking while i lose 2 hp per sec always......hhhhmmmm...ya that's really worth it


just like when people will buy a max def shield with +40 hp while w/e, when you can go to collector and get a max def sheild with +45 hp and -2 absorption.

since the collectors show what items they have i haven't bought a single sheild or weapon from a player. i get weapon from collector and buy upgrades to fit my needs.

here are the best upgrades:
+5 armor
20% dmg vs monster type
zealous (only for swords and axes)
elemental dmg (except earth) i've hit a ele with full pyro armor from drok with a fire hilted weapon and it did more than earth does with 0 resistance
+5 energy staff heads
20% enchantments (any class would be able to take advantage of this)
lengthen conditions is always helpfull especially cripple and deep wound

other than that i sell to dumb people
MCS
MCS
Banned
#5
Um actually people use vampiric for the extra damage....
The Amazing Krandor
The Amazing Krandor
Academy Page
#6
Out of curiosity, is there some sort of "price guide" that can tell you the current going rate for some of these mods? I have a bunch (including at least couple Zealous hilts) that I've been hanging on to for my own personal use. But if people are willing to pay big money for them, heck -- nothing's so "uber" that I can't live without it. Most of these mods make little difference anyway, so I have no problem parting a fool...er, happy customer...from his money.
E
Eonwe
Jungle Guide
#7
It's expensive because idiots think it's good and will pay for it.
Blue Steel
Blue Steel
Jungle Guide
#8
Its expensive because every single bonus is pretty useless in the end, and won't make much of a difference, so people go for the status symbol of a perfect upgrade, especially when gold is meaningless and there is nothing else to do with it once you have 1.4 million.

People who spend more than 1,000 gold on a 9/10 sundering hilt or a +29 sword pommel are idiots, unless they are just buying to turn around and sell to a bigger idiot. Its not perfect or effective, so there isn't much point.

I do think that the +30 fort versus +5 armor is debatable (and debated it at length with Ensign yesterday). I prefer fortitude for warriors who have lots of armor and get attacked by mesmers/necros/smiting monks/elementalists a lot and armor for my casters who have less armor to start and get attacked by warriors a lot, but if you are looking for the cost effective alternative, +5 armor is indisputably the way to go.

If you use enchantments, a pommel of enchanting is a good option, or if you conjure the right elemental upgrade is important, otherwise, none of it really matters.

Just get something cool that will impress all the people who see it . . .
M
Moltov joss
Lion's Arch Merchant
#9
Quote:
Originally Posted by MCS
We call this SNS Super Newb Syndrome. SNS victims also find themselves paying 150k for a 30 life fortitude pommel when a 500 gold 5 armor pommel owns it in every way.

500? I sold one of those last night for 7k lol.
Aaaaagh
Aaaaagh
Wilds Pathfinder
#10
Sundering mods are like The Buckle jeans. The Buckle is a retail store, its the only place my GF will shop. She pays 90ish bucks for a pair of jeans. She could go to Old Navy and get a pair of jeans for 20ish bucks. They would look as good, they would last, probably, nearly as long. But, she is a brat and *has* to have jeans from the Buckle.

They cost more, they MUST be better.

Same thing in real life with Old Navy and the Gap. They use the EXACT same textiles, but the Gap charges 2-3x more. Why? People (esp. Americans) are not rational when it comes to money.

Did I jump off topic? Hrm...

GO VIKINGS! Whooo hooo football season!
B
Blkout
Krytan Explorer
#11
Quote:
Originally Posted by Blue Steel
I do think that the +30 fort versus +5 armor is debatable (and debated it at length with Ensign yesterday). I prefer fortitude for warriors who have lots of armor and get attacked by mesmers/necros/smiting monks/elementalists a lot and armor for my casters who have less armor to start and get attacked by warriors a lot, but if you are looking for the cost effective alternative, +5 armor is indisputably the way to go.

I agree here completely, both have their purpose. One is not better than the other in every situation.
One and Two
One and Two
Jungle Guide
#12
why did mcs get banned?
Savio
Savio
Teenager with attitude
#13
One and Two, stay OT. MCS is banned because he's to 1337 for these boards, yet somehow he gets back anyway.

Krandor, LeviGarrett's baseline mod price guide is good, but a little outdated I think. It's here: http://www.guildwarsguru.com/forum/s...ad.php?t=44867
Seissor
Seissor
Jungle Guide
#14
Sundering is in demand because A: it works B: its not complete BS like elemental dmg upgrades and C: to get 10/10 is rare. How much you intend to pay for it is up to you.
One and Two
One and Two
Jungle Guide
#15
its expensive cus someone spammed it as godly.
Savio
Savio
Teenager with attitude
#16
Quote:
Originally Posted by Seissor
Sundering is in demand because A: it works B: its not complete BS like elemental dmg upgrades and C: to get 10/10 is rare. How much you intend to pay for it is up to you.
A: It gives an approximate 1% AP boost. Compared to its price, it's not worth it.
B: Elemental damage upgrades + Conjure = more damage. Plus elemental bypasses physical damage reduction. I prefer other mods than Sundering and Elemental though.
Chief
Chief
Site Contributor
#17
Quote:
Originally Posted by Savio
A: It gives an approximate 1% AP boost. Compared to its price, it's not worth it.
B: Elemental damage upgrades + Conjure = more damage. Plus elemental bypasses physical damage reduction. I prefer other mods than Sundering and Elemental though.
Yup .. Barbed and Crippling.
a
audioaxes
Jungle Guide
#18
at least for pvp: what other hilt to use?
Seissor
Seissor
Jungle Guide
#19
Quote:
Originally Posted by Savio
A: It gives an approximate 1% AP boost. Compared to its price, it's not worth it.
B: Elemental damage upgrades + Conjure = more damage. Plus elemental bypasses physical damage reduction. I prefer other mods than Sundering and Elemental though.

Many foes rangers and the like have armor bonus vs elemental dmg, I stripped all ele upgrades from all my weapons for all my players and replaced them with sundering, I deal more dmg now. But barbed and the like is more practical, but I dont use any skills to compliment it.
Chief
Chief
Site Contributor
#20
Quote:
Originally Posted by Seissor
Many foes rangers and the like have armor bonus vs elemental dmg, I stripped all ele upgrades from all my weapons for all my players and replaced them with sundering, I deal more dmg now. But barbed and the like is more practical, but I dont use any skills to compliment it.
10/10 gives you one of ten hits with armor penetration.
10 Furious give you the same, one of ten hits chance for double adrenaline

Do you use any of the skills below?
Barbed (bleeding) = Seeking Blade, Sever Artery, Desperation Blow
Crippling (cripple) = Hamstring, Desperation Blow
Cruel (deep wound) = Axe Rake, Axe Twist, Dismember, Eviscerate, Swift Chop, Gash, Desperation Blow