Level: 20
Expertise: 14 (10+4)
Wilderness Survival: 1
Marksmanship: 12 (11+1)
Air Magic: 10
- Conjure Lightning (Air Magic)
Lose all Enchantments. For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 11 lightning damage.
Energy:10 Cast Time:1 Recharge:60
- Gale (Air Magic)
Knock down target enemy for 3 seconds. This spell causes Exhaustion. With less than 5 in Air Magic, this skill has a 50% chance to fail.
Energy:5 Cast Time:1 Recharge:5
- Hunter's Shot (Marksmanship)
If Hunter's Shot hits, you strike for +13 damage. If this attack hits a foe that is moving or knocked down, that foe begins bleeding for 21 seconds.
Energy:2.2 Cast Time:0 Recharge:5
- Poison Arrow [Elite] (Wilderness Survival)
If Poison Arrow hits, your target becomes poisoned for 6 seconds.
Energy:2.2 Cast Time:0 Recharge:1
- Distracting Shot (Expertise)
If Distracting Shot hits, it interrupts target foe's action but deals only 15 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.
Energy:2.2 Cast Time:0.75 Recharge:10
- Pin Down (Marksmanship)
If Pin Down hits, your target is crippled for 13 seconds.
Energy:6.6 Cast Time:0 Recharge:15
- Whirling Defense (Expertise)
For 20 seconds, you have 75% chance to block attacks. Whenever you block an arrow this way, adjacent foes take 11 piercing damage.
Energy:4.4 Cast Time:0 Recharge:60
- Resurrection Signet ()
Resurrect target party member. You can only use this skill ring once per mission.
Energy:0 Cast Time:5 Recharge:0
The idea is to first put on conjure lightning, then gale the enemy to knock him down and hit him immediately with hunter's shot to cause bleeding, then after that u can hit him with poison arrow to cause poison. Even tho it doesnt last that long, it is spammable. the other skills are some of the basics of a ranger build.
This is my first build ever and any opinions will be helpful
