Henchman

Fromage

Pre-Searing Cadet

Join Date: Aug 2005

I generaly play with henchmen as I'm eradic with my playing times. Some suggestions: 1) Give henchman different names and looks at each place where they are available.
2) Allow player to check henchman stats and equipment.
3) As game advances, require pay for henchman above share of loot. Or perhaps require pay if they die a couple of time during quest.
4) Allow a player to pick up a henchman and keep them through several stages without rehireing.
5) Allow henchman to follow simple tactical orders, e.g. - kill nearest enemy, heal first, evade attack, etc.

Also, in trying to improve balance, don't dumb down the game too much. The challenge is what allows long playing pleasure. And perhaps allow guild symbles to be applied to shields.

Thanks for a GREAT game.

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

i agree with the commands but i dont see paying for henchman working bah!

Infecta

Ascalonian Squire

Join Date: Jun 2005

W/Mo

I dont agree with paying henchman more than their share of the loot they get. If you want to hire henchman, you should be able to pay a set price for them, then you should get ALL of the loot.

Snuk the Great

Academy Page

Join Date: Jul 2005

Glow in the Dark

R/Me

Hmmm, a big yes on the commands, and it might be fun to have a 'sidekick' henchmen. I am not going to pay for a henchie that takes 50% of teh stuff too. Especialy becasue most of the time there weaker then you anyway. Though I would love to see some improvements like AI and of course ginving simple orders .

Lampshade

Lampshade

Wilds Pathfinder

Join Date: Jun 2005

USA

Xen of Onslaught

Why pay for henchman?

I agree you should be able to set them for aggresive, defensive, healing, or other things like that though.

Grigori Sokolov

Grigori Sokolov

Frost Gate Guardian

Join Date: Jul 2005

Mo/Me

well technically you do pay for henchies. go kill a bunch of stuff with 1 henchie, you get half the stuff. the other half doesnt drop: thats what the henchie gets. also, they get their share of the gold that is dropped

Fromage

Pre-Searing Cadet

Join Date: Aug 2005

My pay idea was inadequately described. What I'm suggesting is that you'd have to pay them IF you let them die repeatedly. Just another layer of challenge for the game.

Pashet

Pashet

Frost Gate Guardian

Join Date: May 2005

Illinois

House Nightshade

R/Mo

Quote:
Originally Posted by Fromage
1) Give henchman different names and looks at each place where they are available.
2) Allow player to check henchman stats and equipment.
3) As game advances, require pay for henchman above share of loot. Or perhaps require pay if they die a couple of time during quest.
4) Allow a player to pick up a henchman and keep them through several stages without rehireing.
5) Allow henchman to follow simple tactical orders, e.g. - kill nearest enemy, heal first, evade attack, etc.

Also, in trying to improve balance, don't dumb down the game too much. The challenge is what allows long playing pleasure. And perhaps allow guild symbles to be applied to shields.

Thanks for a GREAT game.
1. No. I like how they are now. Easy to pick out. If you start changing them up then you have to figure out who's better. George or Stanley. This way I just go right down the line picking who I want each time.

2. Yes. It would also be nice to temporarily equip them with things that you pick up during the mission/quest that would revert back to your inventory when you leave the mission/quest.

3. No and no. The premise is they choose to come along for the adventure. And most of the time when they die it's they're own fault. I'm not paying for that.

4. That would be nice. Especially if you could equip them with better weapons and if they could level up a little bit.

5. Good idea. Any way to make them a little smarter is great. Especially if you can keep them from jumping the gun and aggroing everything in sight.

I also like the idea of your guild symbol appearing on shields. Very cool.