I generaly play with henchmen as I'm eradic with my playing times. Some suggestions: 1) Give henchman different names and looks at each place where they are available.
2) Allow player to check henchman stats and equipment.
3) As game advances, require pay for henchman above share of loot. Or perhaps require pay if they die a couple of time during quest.
4) Allow a player to pick up a henchman and keep them through several stages without rehireing.
5) Allow henchman to follow simple tactical orders, e.g. - kill nearest enemy, heal first, evade attack, etc.
Also, in trying to improve balance, don't dumb down the game too much. The challenge is what allows long playing pleasure. And perhaps allow guild symbles to be applied to shields.
Thanks for a GREAT game.
F

.