Personality Skill

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O
Ossus
Ascalonian Squire
#1
I think some kind of personality skill would be cool. I would NOT want it to be a grind based thing where you sit around practicing to be good at it. I just thought it would be neat to have a little counter that adds every time you complete a quest.
The better you get, you could get more experience or money or items from the quest. I wouldn't want it to alter the basics of the quest, just add to what is already there. It might also be tied to buying and selling at outfitters. As you buy or sell, it could add to the counter to get you better prices.
Again, I would not want a grind based skill where you sit around practicing or you have to go out of your way to "level it up". I think it would be cool if it happened naturally.
Epinephrine
Epinephrine
Master of Beasts
#2
Quote:
Originally Posted by Ossus
I think some kind of personality skill would be cool. I would NOT want it to be a grind based thing where you sit around practicing to be good at it. I just thought it would be neat to have a little counter that adds every time you complete a quest.
The better you get, you could get more experience or money or items from the quest. I wouldn't want it to alter the basics of the quest, just add to what is already there. It might also be tied to buying and selling at outfitters. As you buy or sell, it could add to the counter to get you better prices.
Again, I would not want a grind based skill where you sit around practicing or you have to go out of your way to "level it up". I think it would be cool if it happened naturally.
Why? If it happened for everyone it would in essence be a price adjustment. It sounds like you just want a way to get better stuff, like the equivalent of "magic find" or something. It's not an MMORPG, so there isn't the need for charismatic type skills.
B
Burodsx
Core Guru
#3
Well, having a counter just for information purposes would be nice but I don't like the idea of it altering prices of items.
FrogDevourer
FrogDevourer
on a GW break until C4
#4
I'll go even further and request a new profession: trader. 5 attributes: buying, selling, gambling, ripping off, and spamming (the latter being a primary attribute). All skills would be based on adrenaline-like counters: greed.

Seriously, although Magic Find, Charisma, and experience/honour/diplomacy based price modifiers are widespread in RPG classics, I don't think they would be good in GW. We can get the items we need by playing the game normally. If you PvE more and if you do a lot of quests, you'll already get better stuff from higher lvl places. Crafting is only in the game to add customization and to spread out good armor drops into tiny crafting materials drops (now if only they would do that for weapons too...). ANet basically removes a lot of grinding for the ubber item with crafting.

That being said, I'd like glad to see PvE fame counters implemented: % of the map explored, quests performed...
O
Ossus
Ascalonian Squire
#5
I was thinking primarily in the Quest area, the selling one was an afterthought. My thinking behind it was giving some bonuses to having played the game longer or kept a steady charecter with the additonal EXP in quests.
Kha
Kha
Sins FTW!
#6
Quote:
Originally Posted by FrogDevourer
That being said, I'd like glad to see PvE fame counters implemented: % of the map explored, quests performed...
Agreed. Though it needs a nice and unique name other than Fame.
Raumoheru
Raumoheru
Lion's Arch Merchant
#7
what i love about Guild Wars is that your "charisma" in this game is actually you doing the talking, the pleading, the begging, the making other plead and beg.
Pevil Lihatuh
Pevil Lihatuh
Jungle Guide
#8
yeah i agree 100% on the area explored. Would be great to log in after buying a new expansion only to find you've gone from 100% explored to only 40% (what? i can dream that much is added!)

also agree on not having a selling type bonus to it, and not the quest reward either. Its fast to level ( i reached 12 last bwe with no idea what i was doing ) so no exp bonus is needed