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Originally Posted by Sammiel
Really I think the best option would be to slash the faction cost down a bit and up some of the rewards for non-GvG play. Probably a good compromise would be doubling arena awards and making the HoH rewards triple what they are currently. Along with that probably halving most of the costs and reducing elite costs to a thid would be enough.
Realistically I don't think you ever would need to shoot for having all the skills unlocked as a PvPer. Rather, you would want a bank with enough points to buy a new build outright. Discounting runes/mods, this currently requires about (1k * 7 + 3k) 10,000 faction points. That represents about 30 or so guild matches in the worst case. Which I think we all agree is too much. Modifying it as I proposed would drop it to (.5k * 7 + 1k) 4.5k. Which is a more reasonable 12-13 matches or less depending on rewards. Now the bulk of those skills, if you were simply going for unlocks, would be non-elites and the many could be gotten by LA, which is a pretty short commitment, even doing it with 3 characters to get the basic skills for all 6 classes. Also, the numbers above are dependent on a player not having ANY of the skills unlocked. Over time the cost would drop down signifigantly as the player fills out the normal skills. Even just grinding the normal skills out isn't too horrendous. With SoCs and just buying skills I think a player can get the bulk on non-elites by Sanctum Cay. I think that would be a fairly reasonable tweak, at least for unlocks. If need be the numbers could be tweaked somewhat, but I donno that as drastic a reduction as 1/10 is needed. |
I think new players really need the acces to more skills to catch up with alpha players instead of becoming fustrated.
With access to skills they can actually learn to play, and with easy access to skills it will not be so bad if 2-3 of them dont play that much, because they can save up a pool of 8-12 factions worth of skills to unload if needed...
but for all this to happen Faction needs to drop A LOT more then you would imagine.
6 skills an hour on average is very conservative
I think my 25x 15x and 10x where pretty accurate though to rejuvinate PVP.
But I would also like to see some changes to PVE skill acquisition... so no one is left behind.
and also an addition of replayable PVE maps like outlined above along with changes to PVP maps...
A.net needs to realize they need to address these concerns, and that making a good expansion is not just enough, they need to help out with the original game a little more ;\.


D2, I'm looking at you.