GW < FPS

Rieselle

Krytan Explorer

Join Date: May 2005

Melbourne, Australia

E/Rt

Heheh, sorry for the deliberately provocative title. On to my point

Now, the pvp part of guildwars styles itself as a team-based arena combat, very much like many fps games out there. However, there's one thing that makes those games fresh and exciting that's missing in GW - varied maps!

Granted, fps games usually have player-made maps so they can easily have a large amount of variety and creativity, but I think the point is, creative maps can add a lot to the variety, strategy and fun.

Here's some thoughts:

- Remember the PVE mission Dragon's Lair? Why not have some similar arenas/Tombs maps/GvG maps? Areas that have various sorts of environmental effects, degen, random earthquakes, slow, etc.

- Most of the pvp maps are pretty similar to each other in design. They should add more different ones - Why not narrow mazelike corridors to benefit melee? Large open spaces with many pillars to hinder projectiles? High Hills and walls with open areas to help rangers? Areas with slowing rivers and lakes?

- We already have maps that encourage defensive play around a set area. Why not some maps that encourage aggressive play? (eg. an island that's slowly being overrun by lava, with the terrain being randomly but gradually covered. Teams have to battle it out to stay on an ever-decreasing amount of safe land.)

- Maps that encourage splitting off into smaller groups, and having 1v1 or 2v2 sub-battles? (eg. a map that has several corridors that must be assaulted and defended simultaneously)

I think if we had more different types of maps and gameplay, there would be less complaints about certain very powerful defensive builds, as other types of strategies would be more useful on other maps.

AceSnyp3r

AceSnyp3r

Lion's Arch Merchant

Join Date: May 2005

Work in Progress [WIP]

Very cool ideas, I would like to see some variety in the GvG maps especially. Maybe something for a future content patch...

Audhumla

Frost Gate Guardian

Join Date: Jun 2005

Oregon

The Shattered Hand

N/R

I definetly agree with this. Something else that would be neat would be some sort of Attack/Defend gameplay mode. For those you familiar with TFC, think maps like avanti, dustbowl, palermo, ksour. Team 1 would start in one area and have X# of capture points to capture. A point would be captured by taking a relic to a certain area on the map. Then take the relic to a different, further area. And repeat. Team 2 gets points for however long they manage to defend the point, X points per minute. Attacking team gets points for each capture. Once all capture points are taken, the roles switch. The team that started defending then attacks. This would be a timed map with no way to win early.

I'm not that familiar with PvP outside of arenas, but if CTF can work, this format might be able to too.

Edge Martinez

Edge Martinez

Jungle Guide

Join Date: May 2005

NC

DKL

Enchanted battlefield where you can't see friends or enemies on your radar.

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

Quote:
Originally Posted by Edge Martinez
Enchanted battlefield where you can't see friends or enemies on your radar.
a rangers dream

ElderAtronach

ElderAtronach

Wilds Pathfinder

Join Date: Jun 2005

Mo/Me

Quote:
Originally Posted by Edge Martinez
Enchanted battlefield where you can't see friends or enemies on your radar.
Oh, I would get so lost... lol

Rajamic

Wilds Pathfinder

Join Date: May 2005

IA

Chronicles of Heroes [CoH]

R/Me

I like these ideas. We definitely need more maps.

But we also need to get rid of that Ember Light Camp map. Most boring thing I've ever played. Literally no reason to ever cross a bridge before overtime.

KelvinC

Frost Gate Guardian

Join Date: Jul 2005

ANZ

Totally agreed.

the 4v4 arenas just got little bit boring. Would like to see new maps with different goals and strategies.