Guys please help, i'm doing my nut in trying to work what to start off with.
Ok build is designed for Tanking,PvE, and farming. I'm going to wait and use premades for PvP until i get a feel for it.
So i've checked every thread going and modified Kilo from Undercover gamers Mo/Wa build.
Just need to know if you guys think i can make it work. My main concern is the intial Energy outlay with a Warrior.
Warrior/Monk
Swords 10 +2 (items)
Healing 10 +1 (item)
Smiting 11
Attack order will be as follows
Shield of judgement For 17 seconds, anyone striking target ally with an attack is knocked down and suffers 24 damage. 15e 1ct 45rt
Symbol of Wrath For 5 seconds, foes in this location take 25 holy damage each second. 5e 2ct 30rt
Sever artery this attack hits, the opponent begins bleeding for 18 seconds, losing health over time. 4a 0 0
Gash If this attack hits a bleeding foe, you strike for 8 more damage and that foe suffers a deep wound, lowering that foe's maximum health by 20% for 15 seconds. 7a 0 0
Healing breeze For 10 seconds, target ally gains health regeneration of 7.
10e 1ct 2 rt
Sprint For 8 seconds, you move 25% faster. 5e 0ct 20rt
That leaves me one slot, I'm taking suggestions.
thanks in advance guys
W/Mo Need help
[WP]Berserker
A11Eur0
I don't have any of those skills you mentioned, where do you get them?
The Red Knight
Um last time I checked you can't have +1 to healing unless you find a awesome focus :b. Why dont you have any points in strength either?
Yukito Kunisaki
He's going for a tank/farmer.
Ditch sprint.
Instead get Watch Yourself [the ULTIMATE armor skill] combined with one of the advanced tactics stances or bonetti's defense. Shield of Regeneration isn't bad either...
Ditch sprint.
Instead get Watch Yourself [the ULTIMATE armor skill] combined with one of the advanced tactics stances or bonetti's defense. Shield of Regeneration isn't bad either...
rii
If your planning on tanking, take Balthazars Spirit, and watch your energy troubles go away. Ok, so you loose on pip of energy regen, but who cares. Spirit gives you 1 energy and 1.2 adrenaline everytime a foe hits you. That means you only need 1 thing hitting you once per second and youve got the equivalent of 3 pips of energy regen!
If your thus planning on being targeted by..... more than one thing, enjoy yourlsef .
You might want to take Holy Strike if shield is gonna be knocking them down. Its nice damage, and fairly cheap i think. You also might consider going into axes. e.g. cyclone axe: attack all nearby enemies for +10 damage. Its good for crowds. Theres an eqivalent for hammers as well.
If your a warrior primary youll have a worthless one pip of energy left after casting spirit, so you might as well have another enchantment to help with offense this time. How about retribution:
While you maintain this "Enchantment", whenever target ally takes attack damage, this spell deals 33% of the damage back to the source (maximum of 5-17 damage).
Its not a lot, but combo with some aoe warrior moves and shield and they should drop fast. Also, (especially if your going against undead) you might want judges insight:
For 8-18 seconds, target ally's attacks deal Holy damage and have +20% armor penetration.
This makes up for the fact that you dont have any strength, and it totally beats down on undead.
This is all a bit energy heavy, but as i said spirit should inundate you with the stuff
Finally, healing. With all the stuff ive suggested youll be wanting something cheap, or that lasts. The best way to find out what works is to just muck about between orison and breeze and see what you can manage. If you get good armour and runes of absorbtion you shouldnt be taking much damage anyways. Whatsmore, when sheild is on attacks to you are gonna be about half since everyones getting knocked down
If your thus planning on being targeted by..... more than one thing, enjoy yourlsef .
You might want to take Holy Strike if shield is gonna be knocking them down. Its nice damage, and fairly cheap i think. You also might consider going into axes. e.g. cyclone axe: attack all nearby enemies for +10 damage. Its good for crowds. Theres an eqivalent for hammers as well.
If your a warrior primary youll have a worthless one pip of energy left after casting spirit, so you might as well have another enchantment to help with offense this time. How about retribution:
While you maintain this "Enchantment", whenever target ally takes attack damage, this spell deals 33% of the damage back to the source (maximum of 5-17 damage).
Its not a lot, but combo with some aoe warrior moves and shield and they should drop fast. Also, (especially if your going against undead) you might want judges insight:
For 8-18 seconds, target ally's attacks deal Holy damage and have +20% armor penetration.
This makes up for the fact that you dont have any strength, and it totally beats down on undead.
This is all a bit energy heavy, but as i said spirit should inundate you with the stuff
Finally, healing. With all the stuff ive suggested youll be wanting something cheap, or that lasts. The best way to find out what works is to just muck about between orison and breeze and see what you can manage. If you get good armour and runes of absorbtion you shouldnt be taking much damage anyways. Whatsmore, when sheild is on attacks to you are gonna be about half since everyones getting knocked down
Antilles
Why not try live vicariously? While you maintain this "Enchantment", whenever target ally hits a foe, you gain 1-11 health.
It works pretty well, espeically when farming. As long as your hitting something your gaining some health. You lose on pip with it, but its a small price to pay for 10 or 11 hp every 1.33 seconds
It works pretty well, espeically when farming. As long as your hitting something your gaining some health. You lose on pip with it, but its a small price to pay for 10 or 11 hp every 1.33 seconds
rii
I once used live vicariously on my mo/me... i ran it on the whole team, then told them all to take flurry. I ran into battle face first with a starter sword and managed to net about 50hps. It was good. However, for solo pveing 11hps (at max swing rate) might not be enough to keep you going, if your e.g. fighting undead or above.
Antilles
Combine Live Vicariosly with Healing Hands, and Heeling Breeze and foes will have a tough time taking you down
rii
Yeah, but atm we got shield of judgement, cause while that combo id effectively unbeatable for all of 10 seconds, there would be little in the way of offense. to be honest, in the arena and tombs, paladin premade takes single digit damage. Transfer that to the lacklustre damage of creeps, and net results is that much healing is a bit overkill . Stick with just healing breeze, and perhaps put in bonettis if your really worried. Apart from that, use balthazars, retribution, shield, yada to actually kill things, cause farming isnt tanking.