Warrior build for mroe damage?

Baratus

Baratus

Lion's Arch Merchant

Join Date: Jul 2005

Elizabethtown, NC

Deathkings of The Dark Citadel

D/Me

Alright, I finally gave in and built my paladin (W/Mo) and maxed out his level. I have completed one of the two 15-point missions and am at the end of the second. However, I feel as though even maxed out, I do very little damage. We're talking 7~15 damage on average, unless I manage to do final thrust or something, where it spikes to 70~80 damage. Here are my current attribute distributions, and I would like to know if there is some way to get more out of them.

Healing Prayer: 7
Protection Prayer: 7
Strength: 3 (2 + 1 from helm)
Swordsmanship: 13 (11 + 2 from major rune)
Tactics: 9

I had my strength at 8 or 9, swordsmanship at 11, and tactics at 11, but swapped them around a little to see if strength affected normal combat. It does not apparently, and I also noticed little difference in skill attacks. So what's the deal? I have 15 more points comming my way and I can also re-arrange these. I never use healing signet, and I think that MAYBE one skill I have ever used relies on tactics. Should I then just dump tactics and max out strength and swordsmanship? I want to do more damage. Oh and I need healing and protection prayers for healing wind and my elite skills.

Claymore

Claymore

Lion's Arch Merchant

Join Date: Apr 2005

Kingston, Ontario, Canada

A/W

When it comes to use strength or use tactics, it really comes down to the skills you use in your combos. If you find using skills that rely on strength in your combos are better suited to your style then focus on that, vice versa for tactics. It has been said that strength helps in armour penatration, if it does it is minimal, I have point sin strength right now because I have a shield that uses strength as a prequisite rather than tactics. once I get a shield that uses tactics, I will experiment with both to find what I like.

One thing yo haven't mentioned is your sword, is it a decent weapon? max Damage?
Another thing is personaly I would either use healing OR protection, not both. Pick 1, that frees up points for pushing other attributes up for your wa, which is your primary. You are not a monk primary, don't try to be one. Let the monk in your group be respondsible for healing you.

Santanus_Perro

Frost Gate Guardian

Join Date: Jun 2005

Scott Township, PA

Iron Rangers

W/Mo

You are spread too thin. Strength needs to be bumped up big time. Put tactics at 1 or 2 tops, and then if you are using a stance or shout. Get sword to 13, anything above it is a bit of a waste. Get strength up to a double digits at least, and healing up. I don't use the protection line much at all, so I don't know what to tell you there. You might be teaching me something.

Now, if you are in a group with a couple good monks, I would get rid of healing and protection, go for sword, strength, and smite, and maybe 1 or 2 in tactics for a stance to get back energy when you block.

Now, take flurry to speed up attacks to get adrenaline up quickly. Go sever artery, the slash skill that turns bleeding in to deep wound, galrath's slash, hundred blades (e) if you have it. Power slash is nice, too. Spam flurry. Add judge's insight for 20% extra armor penetration. You may also go with nuker smite spell that does some 20 damage over 10 seconds. If you are surrounded, they are in a world of hurt.

Squizzard45

Squizzard45

Academy Page

Join Date: Jul 2005

CA

[Cb]

Mo/R

Get rid of protection and invest in smiting....also as someone else said, bump up your strength.

For smiting, think about carrying judge's insight, strength of honor, or some various other smiting skills that can help you deal more damage

Baratus

Baratus

Lion's Arch Merchant

Join Date: Jul 2005

Elizabethtown, NC

Deathkings of The Dark Citadel

D/Me

Never thought of it that way. My sword is a max-damage fell-blade, which adds 24 health and does +11% damage while I am above 50% health. My shield uses tactics which is the main reason I have kept tactics. It is armor 16, re9 tactics. I'll trade it for five bleached shells though. Five bleached shells (not carpaces) gets me a new shield that both adds health and relies on strength. I just have never recieved a bleached shell drop, ever.

The reason I use protection and healing prayers is simple. Healing wind is +6hp regen with it at 7. However, every elite monk skill I have found uses protection. I'll dump both of them after I rebuild some refund points though, and see what I can come up with, which will include testing smiting prayers/nukers.