As many of you know the last few days have been full of Anet flaming, disgust and hate. At least from a PvP players prospective I think most of this anger and angst is a result of many of the PvP oriented alpha testers leaving or being kicked out of the alpha (depending on who you ask). In addition, I feel that both the PvE and PvP community has become slightly frustrated with the lack of information flowing from Anet regarding our most pressing community concerns. Although Gaile and Alex post regularly across many of the fan-site forums their posts tend not to address the actual concerns people have. Perhaps it is too much to ask Anet to provide their opinions on certain large community issues but at the very least I would like to ensure that there is an easy place for Anet to become aware of what the community, both PvP and PvE is concerned about.
In that spirit I would like this thread to become a warehouse of the best ideas put out by the community in addition to the perceived pros and cons of each suggestion. I will be constantly and tirelessly updating this first post with new issues, concerns and opinions. Although I am without a doubt a PvP only player I will do my utmost best to ensure that this thread represents the opinions of the entire GW community, not just PvPers. If you feel that I’m not being sufficiently unbiased please call me out on it through a PM.
A Word of Warning:
This thread will be heavily moderated. Posts which do not contribute in anyway to the discussion at hand will be deleted without notice. I’d like to point out a few topics which we will NOT be covering in this thread.
- UAS: This topic has been beaten to death and Anet has made their position on this issue clear. For better or worse it is not going to happen. Let’s come up with some new suggestions instead. That being said I think one novel idea for UAS was presented which I haven't heard before so I'll be adding it to the list of suggestions.
- New Races/New Models/New Skills/New EA’s/Higher Level Cap etc.: I would like this thread to focus on fixing underlying game mechanic issues. Anet already knows that more artwork and EA’s is a good thing and they are currently working on them so let’s not badger them about it anymore.
- Flaming of ANY sort: As I said this thread will be heavily moderated so don’t even think about it.
- Agreeing With the Guy Above You: Please do not give 1-3 line “I agree with that guy” posts as they simply clutter the thread. Each new post should provide new ideas (either for or against any of the issues presented in this topic).
As I mentioned before I will be constantly updating this first page with new issues provided by the community. These are not just my ideas. I’ve simply cut and paste, consolidated and summarized. I will do my best to give credit to others where I can.
How to Respond/Help
As you will notice many of the sections are lacking good arguments both for and against. If you feel particularly strong about an issue, are a good writer, and can get your points across in a coherent and concise manner please free to post on a topic in favor or against given topics. Feel free to PM with an argument as well. Please note that not everyone’s argument will get a link so please don’t be upset if that happens. In addition, if you know of a post by Anet that provides some insight into their thoughts on the issues covered below please provide that link so I can update the "Anet's Thoughts" portions. Finally, everywhere you see “[Learn More]” is a place where I would like to link to a more in depth review of the suggestion or issue at hand. Please PM me your “[Learn More]” contributions or just post them in this thread. I will update the links as necessary.
Sec I. Skill Balancing Issues (Last Updated: Aug 4, 2005)
The following skills have serious balance issues. I think the PvP community in general agrees that these skills need to be balanced and this should definitely be a priority for Anet.
To start, a quote by Zrave on general skill balancing:
Originally Posted by Zrave
The current environment is not a pristine paradise whose delicate balance we should be wary of disrupting, but rather a CORROSIVE SWAMP that needs to get drained, ASAP. If you have pugged casually in tombs and got rolled by a E/Mo smiter in 15 seconds, you know this feeling. I seriously don't know why the casual PvP players haven't just given up by now - losing to imbalance is never fun. For the serious PvP player, it just reduces your options tremendously since we are almost down to cookie cutters by now.
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- Protective Bond: At 17 protection, Protective Bond becomes abusive in farming.
- Learn more here – Argument For Balancing / Argument Against Balancing
Unbalanced PvP Skills
- Nature's Renewal: Is absolutely abusive
- Learn more here – Argument For Balancing / Argument Against Balancing
- Fertile Season: Effects other spirits when it should not
- Learn more here – Argument For Balancing / Argument Against Balancing
- Ether Renewal + Zealot's Fire: Overpowered with only 1 counter
- Learn more here – Argument For Balancing / Argument Against Balancing
- Putrid Explosion: Degenerates into a button mashing frenzy
- Learn more here – Argument For Balancing / Argument Against Balancing
- Anet’s Thoughts:
- [Learn More] "We have been testing a variety of playbalance adjustments internally for some weeks now" ~James Phinney (State of the Game Address)
- [Learn More] "Between ladder resets, we want to minimize balance changes ..." ~James Phinney (FF#54)
- Insufficient Faction
The amount of faction rewarded especially for “lower” levels of PvP (i.e., team arena) is prohibitively low.
Suggestion [New! Learn More]: Increase faction reward amounts. (Argument provided by Wheel)
Suggestion [Learn More]: Scale faction costs based on the number of unlocks already purchased through the faction system. (suggested by varyag) - PvE Requirement to the Faction System
It is currently required to have an advanced PvE character to spend faction which seems to go against the intended purpose of the faction system which is to allow PvP players to unlock skills solely through PvP.
Suggestion [Learn More|Argument Against]: Have a Priest of Balthazar with all skills and upgrades available at the guild hall and at the Tomb of Primeval Kings.
Anet’s Thoughts: Unknown
Sec III. General Skill/Item Unlocking Issues (Last Updated: Aug 4, 2005)
- Skill Unlocking Difficulty
People seriously interested in PvP want to have all the options available instead of just what they need for one or two characters. The current system makes it incredibly tedious to unlock all skills and items for PvP.
Suggestion [Learn More]: Bring back Skill Charms and the Skill Charm Trader (looking for an in depth and accurate description of the beta skill charm system)
Suggestion: See Faction System Issues above
Anet’s Thoughts: Unknown - Item Unlocking Difficulty
Unlike PvP players who can selectively unlock items of their choosing, PvE players are pretty much left with the gamble that is random item drops. This makes it very difficult/expensive for PvE characters to compete equally in PvP since most PvP characters will have unlocked max modifiers through the faction system.
Suggestion: [Learn More] Provide a system for PvE characters equivalent to the unlock items system available through faction for PvP players. (suggested by Tigris Of Gaul)
Anet’s Thoughts: [Learn More] "... we mean to speed up the acquisition of items and skills" ~James Phinney (FF#54)
Sec IV. Guild Issues (Last Updated: Aug 4, 2005)
- Robust Guild Statistics
There is currently very little information available about guilds from both a PvP and PvE perspective. Since the game is centered around being in a guild this is definitely something that should be more robust.
Suggestion [Learn More]: Provide a guild database with detailed stats about the guild. Include win and loss streaks, individual guild member information (number of kills, hours played, quests completed, flawless victories, rank, etc.),
Anet’s Thoughts: [Learn More] " ... allow for much more extensive tracking and display of stats and various kinds of ladder rankings" ~James Phinney (FF#54) - Robust Guild Functionality
There is currently very little functionality once you have a guild. There are very few options available to officers and guild leaders to help them manage their guild.
Suggestion [Learn More]: Allow for community guild storage, guild titles, guild tithes, guild hall customization etc.
Anet’s Thoughts:- [Learn More] "Additional guild features are quite high on our list of the enhancements we would like to add." ~Gaile
- [Learn More] "... the next major guild feature to be added will most likely be the guild vault." ~James Phinney (FF#54)
Sec V. Smurf Guilds (Last Updated: Aug 4, 2005)
- I personally consider this such a problem that I decided to make it a separate issue. As far as I can tell Smurf Guilds are a problem for 3 reasons.
- Once you reach the top of the ladder finding a worthy GvG opponent takes a very long time. Rather than sit around and wait for an opponent most guilds make a smurf guild and re-climb the ladder.
- Guilds try to protect their ladder record by GvGing in a smurf guild so as not to taint their real guilds reputation.
- There is currently no way to practice against your own guild members without a Smurf Guild.
Suggestion [Learn More]: The issue of being unable to find a GvG match is more or less due to the inactivity of guilds doing GvG and there is no quick fix. A start would be a more robust ladder system which is publicized in game and more incentives to GvG (e.g., rank).
Anet’s Thoughts:- [Learn More] "Guild storage and intra-guild combat or practice options are two features that are quite important to us, too." ~Gaile
- [Learn More] "I'm sure you'll see guild practice areas ... " ~James Phinney (FF#54)
Sec VI. General PvE Issues (Last Updated: Aug 4, 2005)
- Worlds at War System and the UW
There seems to be a large problem involving an inability to access the UW area especially for European players due to the Worlds at War (WaW) system.
Suggestion [Learn More]: Do away with the WaW system entirely. The WaW system as far as I can tell was developed to create a link between PvP and PvE. Unfortunately, it has turned out to be less than spectacular and new ideas are needed. PvE players should not be locked out of the only high level PvE area because their guild is unable to simultaneously field a team to win the HoH and a team to go into the UW when they win the halls.
Anet’s Thoughts: Unknown - Auction House
Currently it is nearly impossible to efficiently sell items in game. Due to the myriad of districts finding buyers for your goods takes way to long if it’s even possible. An auction house was something that was brought up early in beta and I believe Anet said they were working on it. Is this still the case? What is the status on this?
Suggestion [Learn More]: Create a World of Warcraft style auction house.
Anet’s Thoughts: Apprently discussed in fansite friday #53. Unfortunately the site hosting said FF is offline. This is what happens when you don't make all fansite friday's for guru - PvE Replayability
GW PvE missions are an absolute blast to play through the first time. I think even most hardcore PvP players enjoyed them during the beta or at the beginning of retail. However, by the second, third or even fourth or fifth time, most of the missions begin to loose their appeal. Once this happens there is very little left in the game to do most notably for players not interested in PvP.
Suggestion [Learn More]: Add a little excitement to PvE by incorporating some of what makes tombs and GvG so exciting for PvP players, dynamic enemies and unexpected confrontations.
Anet’s Thoughts: Unknown
Sec VII. General PvP Issues (Last Updated: Aug 3, 2005)
- Guild Training UAS
There is currenlty no good way to practive PvP other than getting smashed in Tombs or loosing horribly in GvG (obviously that doesn't apply to everyone but I think it applies to the majority)
Suggestion [Learn More]: Create a Guild Training UAS system which would allow access to all skills for practice purpose only (suggested by MSecorsky)
Anet’s Thoughts: Unknown
Sec VIII. General Issues (Last Updated: Aug 11, 2005)
- Player Drops
Currently, if a team member drops while in the middle of tombs they are replaced with a henchman in the next map and a random player for team arena. There are no replacements for GvG and PvE Missions as far as I know. This system is hardly a solution especially in PvP and areas such as UW. In PvP having a team member drop is usually an automatic loss. This can be devastating in ranked GvG matches and tournaments and a huge nuisance in PvE missions. Anet attempted to address this issue by having a henchman take the players spot in certain situations but this is an unacceptable stop gap measure. Anet has been well aware of this problem from the alpha but has yet to implement a viable solution.
Suggestion [New! Learn More]: Allow players that get disconnected to rejoin matches within a certain amount of time. Players would have to rejoin with the same skills and stats as when they dropped to prevent teams from purposefully quitting out to make in-mission skill changes.
Anet’s Thoughts: Unknown - Observer Mode
You can read about the planned Observer Mode here (Can someone help me out with a link thanks!). Observer mode would go a long way in injecting some excitement back in PvP. It would also provide a way for guilds to watch “the best” and learn new tactics and styles of play. In general, Observer mode would be a huge boost to everyone in the game. Hopefully Anet is still working hard on it.
Anet’s Thoughts: [Learn More] "We are looking forward to unveiling Observer Mode a short while after the changes we mentioned above." ~James Phinney (State of the Game Address) - Party Formation (Both PvP and PvE)
Currently, it can be very difficult for players to form parties for both PvE missions and PvP areas. This problem is especially true in high level PvE areas such as UW and Fissure which have no henchman available and Tombs PvP combat where henchman teams stand no chance against even mediocre player based teams. The problem is exasperated by GW's district instancing system which can mean one district will have an overabundance of monks while another has none (or ranger, warriors, memsers etc.). It is clear that GW requires a more robust party formation system for both PvE and PvP.
Suggestion
Anet’s Thoughts:- [Learn More] "For party formation, I also like the 'local display/local search' idea ..." ~Gaile
- [Learn More] " ... or to give some sort of sign that you are looking for a party" ~James Phinney (FF#54)
Sec VIIII. Notable Posts (Last Updated: Aug 11, 2005) New!
- This section will contain links to "notable" posts. Obviously this is a little subjective but I wanted to make certain posts easy to find. These will tend well written written posts which cover a variety of issues rather than just one topic.
Sec X. Almost a Bug (Last Updated: Aug 11, 2005) New!
- This section will be a listing of in-game issues which are borderline bugs. There really is no excuse on Anet's part for not fixing these immediately.
- [Learn More] Misleading descriptions on skills and items.
- [Learn More] Edge of Extinction having an effect at the end of Hall of Hero matches killing off the winning team and making it impossible to retrieve the sigils.
- [Learn More] Resurrection Orbs bringing dead spirits back to life when dropped on Dais maps.
Important: A few people have already replied with something along the lines of "I disagree/agree .... " followed by a few lines of incomprehensible garble. Please remember that this post addresses a plethora of issues and you need to be very specific if you're going to address any of them. Finally, we will be deleting incomprehensible garble from this thread in an effort to keep it on track so if you're going to post please take the time to make them meaningful and understandable. Posts of encouragement are appreciated but will probably be removed since they don't add anything to the discussion. PM's would be more appropriate for things like that. If you think your post is getting unfairly deleted PM me and I'll look into it for you. Thanks again!