Need help with making a Condition Build

Erace

Erace

Lion's Arch Merchant

Join Date: Jun 2005

Edinburgh, Scotland

The Noble Order of Balthazar

R/Me

i would like to inflict.
Poison. Bleeding, Crippled, and Blind.

skills using atm

Poison Arrow
Hunters Shot
Troll Uguent
Flame Trap
Barbed Trap
Dust Trap
Serpents Quickness
Epidemic

Expertise: 12 in total.
Wilderness: 11 in total.
Marksmenship: 13 in total.

I use Druids Armor so i have 32 Energy.

appreciate comments.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Epidemic stinks. Enemies have to literally be humping each other for it's advantage to be noticed.

I'd bring Fragility instead or perhaps use a different secondary to take advantage of all those nice conditions.

Mesmers can't do much with them outside Fragility

Erace

Erace

Lion's Arch Merchant

Join Date: Jun 2005

Edinburgh, Scotland

The Noble Order of Balthazar

R/Me

i may just switch Fragility with Epidemic, do more damage i think.

apart from that are the Ranger skills fine for Condition?

Vindexus

Vindexus

Wilds Pathfinder

Join Date: Mar 2005

www.talkingtonoobs.com

Final Dynasty

Throw Dirt instead of Dust Trap?

Ilya Khan

Ilya Khan

Krytan Explorer

Join Date: Apr 2005

Los Angeles, CA

-FdM-

Me/Mo

Check my post - I thought up a nice build for this. Just click into my public profile and the post about the New Pirate.