Quote:
Originally Posted by Scaphism
You mean called shot, and that only recharges attack skills.
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Actually, it's Determined Shot, get your corrections correct next time
Is NR powerful? Yes. So is illusionary weapon, my ranger can blind you and have whirling defence up and still get owned because it doesn't say that if your attack would hit deal X dmg, it says, each attack you deal X dmg, hit or not. NR is the ONLY enchanment removal that rangers have. Mesmers and Necros each have atleast 2 skills/spells that either remove enchantments or cause some other benefit to them for having an enchanment laden target. Furthermore, NR is fitting for a Ranger. Rangers are close to nature (hence, pets, and other things related to nature in their arsenal). Enchantments are not natural. Seems logical to me that Rangers would have a way of removing them in 1 fell swoop. Also, don't forget that Necros have a wonderful little spell called Well of the Profane. Targets a corpse (like all necro wells) and everyone in range looses all their enchantments and can't get new ones while in range. Atleast NR will allow you to re-enchant after it's done, allbeit at a higher cost in time.
I do however agree that spirit spamming is a little over the top, therefore, this is my idea on that matter. If a ranger summons a spirit thats already in play, that spirit is teleported to his/her location and no new effect is granted until the spirit dies and is recast. As far as HoH goes, this could result in an almost chesslike battle between opposing rangers as each repositions their opponents spirits to their liking