Class: Ranger / Mesmer
Assumed items:
+2 to Expertise
+2 to Marksmanship
Attributes: (cost)
Expertise: 11+2 (77)
Marksmanship: 10+2 (61)
Illusion Magic: 10 (61)
Total attribute points used: 199/200
Skills:
1) Concussion Shot - (25,3/4,10) If Concussion Shot hits while target foe is casting a spell, the spell is interrupted and your target is dazed for 17 seconds. This attack deals only 13 damage.
2) Pin Down - (15,0,15) If Pin Down hits, your target is crippled for 13 seconds.
3) Savage Shot - (10,0,5) If Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for 25 damage.
4) Debilitating Shot - (10,0,5) If Debilitating Shot hits, your target loses 10 energy.
5) Distracting Shot - (5,3/4,10) If Distracting Shot hits, it interrupts target foe's action but deals only 14 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.
6) Ethereal Burden - (15,3,45) For 10 seconds, target foe moves 50% slower than normal. When Ethereal Burden ends, you gain 18 energy.
7) Sympathetic Visage - (10,1,30) For 16 seconds, whenever target ally is hit by a melee attack, all nearby enemies lose all adrenaline and 3 energy.
8) Echo (elite) - (5,1,30) For 23 seconds, Echo is replaced with the next skill you use. Echo acts as this skill for 20 seconds. This is an elite skill.
Plan is to use echo and Debilitating shot so I could render any monk or ele useless and I also put in some anti warrior skills to help out our monk whenever he gets the assist train on him.
Any comments or suggestions are greatly appreciated
Ranger/Mesmer Build, comments appreciated
Taks
Ander Deathblade
drop six, I doubt you'll get much use out of Ethereal. Bring Arcane Conundrum to help make concussion stick, instead. Perhaps replace Echo with Migraine as well.Otherwise, I'd like to see it done well. Seems like a nice caster annoying build.
Taks
I changed up some things and see how you like it now,
Class: Ranger / Mesmer
Assumed items:
+2 to Expertise
+2 to Marksmanship
Attributes: (cost)
Expertise: 11+2 (77)
Marksmanship: 10+2 (61)
Illusion Magic: 10 (61)
Total attribute points used: 199/200
Skills:
1) Concussion Shot - (25,3/4,10) If Concussion Shot hits while target foe is casting a spell, the spell is interrupted and your target is dazed for 17 seconds. This attack deals only 13 damage.
2) Penetrating Attack - (10,0,3) If Penetrating Attack hits, you strike for +15 damage and this attack has 20% armor penetration.
3) Pin Down - (15,0,15) If Pin Down hits, your target is crippled for 13 seconds.
4) Read the Wind - (5,2,12) For 12 seconds, your arrows move twice as fast as normal and deal 9 extra damage.
5) Savage Shot - (10,0,5) If Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for 25 damage.
6) Debilitating Shot - (10,0,5) If Debilitating Shot hits, your target loses 10 energy.
7) Echo (elite) - (5,1,30) For 23 seconds, Echo is replaced with the next skill you use. Echo acts as this skill for 20 seconds. This is an elite skill.
8) Arcane Conundrum - (10,2,20) For 22 seconds, spells cast by target foe take twice as long to cast.
Class: Ranger / Mesmer
Assumed items:
+2 to Expertise
+2 to Marksmanship
Attributes: (cost)
Expertise: 11+2 (77)
Marksmanship: 10+2 (61)
Illusion Magic: 10 (61)
Total attribute points used: 199/200
Skills:
1) Concussion Shot - (25,3/4,10) If Concussion Shot hits while target foe is casting a spell, the spell is interrupted and your target is dazed for 17 seconds. This attack deals only 13 damage.
2) Penetrating Attack - (10,0,3) If Penetrating Attack hits, you strike for +15 damage and this attack has 20% armor penetration.
3) Pin Down - (15,0,15) If Pin Down hits, your target is crippled for 13 seconds.
4) Read the Wind - (5,2,12) For 12 seconds, your arrows move twice as fast as normal and deal 9 extra damage.
5) Savage Shot - (10,0,5) If Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for 25 damage.
6) Debilitating Shot - (10,0,5) If Debilitating Shot hits, your target loses 10 energy.
7) Echo (elite) - (5,1,30) For 23 seconds, Echo is replaced with the next skill you use. Echo acts as this skill for 20 seconds. This is an elite skill.
8) Arcane Conundrum - (10,2,20) For 22 seconds, spells cast by target foe take twice as long to cast.
Nyte
Just one quick question. What does the Mesmer do? Whats it good for?
Taks
I'm using the elite skill Echo from mesmer an arcane conumdrum, which slows cast speed by half so I can get concussive shot off easier
Gh0sT
Quote:
Originally Posted by Nyte
Just one quick question. What does the Mesmer do? Whats it good for?
Mesmers are the counter units, they make live miserable for spellcasters by interupting their spells, weakening warriors, etc.
Xelthus
Hello again taks . Anyway, thanks to you, I will be using a build that goes like this :
Read the Wind
Savage Shot
Pin Down
Penetrating Attack
Echo
Debilitating Shot
Arcane Conundrum
Concussion Shot
Good for PvP.
Read the Wind
Savage Shot
Pin Down
Penetrating Attack
Echo
Debilitating Shot
Arcane Conundrum
Concussion Shot
Good for PvP.