Class: Elementalist/Mesmer
Energy Storage - 10
Water Magic - 12
Inspiration Magic - 8
Total attribute points used: 195/200
Skills:
Deep Freeze: You cause a deep freeze at target foe's location. All foes near this location are struck for 10-70 cold damage. For 10 seconds, all foes move 50% slower than normal.
Ice Spikes: Target and nearby foes are struck for 20-68 cold damage and are slowed for 2-5 seconds.
Armor of Mist: For 8-18 seconds, you gain +10-34 armor and move 33% faster.
Maelstrom: Create a maelstrom at target foe's location. For 10 seconds, foes in that area are struck for 10-22 cold damage each second. Maelstrom interrupts spell casting when it hits. This spell causes exhaustion.
Water Trident {E}: Send out a water trident at target foe. Water Trident strikes for 5-53 cold damage if it hits. If it hits a moving foe, that foe is knocked down.
Water Attunement: For 36-55 seconds, you are attuned to water. You gain 30% of the energy cost of the spell each time you use Water Magic.
Energy Tap: Steal 8-13 Energy from target foe.
Channeling: For 8-46 seconds, whenever you cast a spell, you steal 1 Energy from each nearby foe.
Any suggestions on how to make this build more effective would be great. Thanks in advance.
