Ranger energy-reduction from expertise on skills.

thestealthcow101

thestealthcow101

Academy Page

Join Date: May 2005

W/Mo

my title is descriptive!
sorry if this has been posted before, my internets being all stupid, and i only could search through the index of ideas thread easily...

i just started my ranger, she's a level 10 right now, and i have 5 (or 6...) points in expertise. but, when i look down at my ranger skills (kindle arrows, powershot, etc.) they still say 5 energy, or 10 energy. they don't cost 5 energy, or 10 energy, because i noticed i could use a 10-energy skill when i had 8 energy.

why can't they make the energy numbers green, like those other numbers that change with attributes (attack power is 35 instead of 32 at x amount of attributes)? this would only be for a ranger, of course. so when you have 5 points, power shot could say energy: 8 instead of energy: 10 (not sure about these numbers).

this would be really helpful, as i can't exactly memorize how much each one of my attacks cost with expertise. i wouldn't have to wait for 10 energy to cast a skill that really requires 7 energy now, because of expertise.

chaos dragoon

chaos dragoon

Krytan Explorer

Join Date: Jun 2005

The Warrior Nation[WN]

R/

yes this has been posted before and it would be really helpful if this were implemented.

ShadowWrath

Academy Page

Join Date: May 2005

Xion Nights [XN]

That would be helpful.

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

When i was new to GW, i almost decided to send Anet an email saying that the ranger skills were bugged. lol.
I never because i thought it would be shooting myself in the foot and i would wait or someone else to tell them.

It definitely needs to be changeable green numbers, not the static blue...not just for "noobs" but because it makes perfect sense too.

BrandonIT

BrandonIT

Frost Gate Guardian

Join Date: May 2005

Dallas, TX

Tribal Instincts

R/E

I agree. Put a variable on Ranger skills for energy cost, and then evaluate the Expertise level of the character, letting us know how much the skill would ACTUALLY cost when it's in our skill bar.

Snuk the Great

Academy Page

Join Date: Jul 2005

Glow in the Dark

R/Me

It would defenetly be an improvement, though I already know just how much my skills use :P. Though leav the numbers blue, just make them show the right number. Making it green would have no addition.

Zell Murasame

Academy Page

Join Date: Aug 2005

Devotees of Shadow

E/Me

This is a pretty good idea. Me, as someone confident with simple multiplications, don't find it annoying when it doesn't change, because I know what the cost is.

On another note, I think they need to fix a small bug with Ranger skills and Energy cost reduction with Expertise. The description of the attribute says it reduces the cost of Attack Skills, Preparations and Traps, yet I've noticed when using skills like Lightning Reflexes (a stance), it allows me to use it when I only have 8 Energy.

Timoz

Timoz

Lion's Arch Merchant

Join Date: Jul 2005

E/Mo

Nice idea, would be really helpful especially for pvp.

Rajamic

Wilds Pathfinder

Join Date: May 2005

IA

Chronicles of Heroes [CoH]

R/Me

Almost all non-spells cost either 5 or 10 mana. That's only 2 numbers you have to memorize for whatever Expertise value you are using. And this site already has a handy chart to look up the mana costs, so you don't even have to calculate it yourself.

Plus, having more numbers or different-colored numbers would confuse new players who didn't make a Ranger.

thestealthcow101

thestealthcow101

Academy Page

Join Date: May 2005

W/Mo

it'd only be for a ranger. the energy doesnt even have to be green, it can stay blue. i just suggested green because static numbers are usually blue and changing ones aren't. and green>blue.

i'd think it'd be much more confusing for a new player to add points to expertise, thinking his energy cost would go down, and it stays the same. i know, its all pretty basic, but what can i say...

Snuk the Great

Academy Page

Join Date: Jul 2005

Glow in the Dark

R/Me

You can say your right. One thing I learned when programming is that whatever you make you have to make sure even an idiot could have no problem with opperating it. (Not that I am calling anyone an idiot :P). So this would be an overall good addition.