Some of this stuff isn't the greatest, but there are a few pretty nice things here.
1. (Gold) Crippling Gladius of Enchanting
Slashing Damage: 15-22 (req. 10 Swordsmanship)
Damage +14% (while health is above 50%)
Lengthens Crippling Duration on Foe
Enchantments last 17% longer
2. (Gold) Zealous Spiked Axe of Defense
Slashing Damage: 6-20 (req. 8 Axe Mastery)
Damage +17% (while health is below 50%)
Energy Gain on Hit: 1
Energy regeneration: -1
Armor +5
3. (Gold) Bone Staff of Enchanting
Energy +10
Cold Damage: 11-22 (req. 9 Death Magic)
Improves casting speed (chance: 9%)
Enchatments last 15% longer
4. (Gold) Cleaver of Warding
Slashing Damage: 6-20 (req. 6 Axe Mastery)
Damage +15% while enchanted
Armor +6 vs. elemental attacks
5. (Gold) Crude Shield
Armor: 14 (req. 7 tactics)
Received damage -1 (while in a stance)
6. (Purple) Cane
Chaos Damage: 11-22 (req. 10 Domination Magic)
Improves skill recharge (7% chance)
Energy +2 (while enchanted)
7. (Purple) Inscribed Chakram
Energy: +12 (req. 12 Domination Magic)
Armor +5 (while health is below 50%)
Health +22 (while enchanted)
8. (Purple) Air Wand
Lightning Damage: 11-22 (req. 8 air magic)
Energy +2 while hexed
9. (Purple) Storm Artifact
Energy +12 (req. 8 air magic)
Armor +4 (vs. physical attacks)
10. (Blue) Air Wand
Lightning Damage 11-22 (req. 9 air magic)
Improves skill recharge using air magic skills (20% chance)
11. Staff Wrapping of Warding
Armor +5 vs. elemental attacks
12. Icy Sword Hilt
Cold Damage
13. Cruel Sword Hilt
Lengthens Deep Wound Duration on Foe
14. Bow Grip of Marksmanship
+1 Marksmanship (10% chance while using skills).
15. Sword Pommel of Defense
Armor +4
16. Sundering Axe Haft
Armor Penetration: +10 (5% chance)
edit: 17. (Purple) Fiery Longbow
Fire Damage: 15-28 (req. 9 marksmanship)
I'll close this in 3 days as of this post, My IGN is Emily Swift...happy bidding!
WTS Gold/Purple things; Mods
Chad
M. Jaden
guess i'll start with 5k on #1
silverstein
100g on #12