Quote:
Originally Posted by BigTru
Read the original post. Yes, it's optional, but if they didn't want people to have it, then why put it in?
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Ah, but they do want people to have it and there are people who do have it. They just don't want everyone or even a majority of people to have it. It obviously is accessible. From a designer's perspective, I'd say they would want to make the rarity such that it is obviously quite an accomplishment for a person to get it and such that a only a minority of the playing population will have them. It is accessible, but NOT by everyone. It is there for certain segments of the playing population to strive for. After only 3-4 months of game release, there is already a leading edge of the playing population that has already put it the requisite time to acquire it. With more time, more will acquire it. However, and this is a cold hard truth, it is probably designed so that for a majority of the playing population, they will not attain it. It would defeat the purpose of having 15K armors and obsidian armors if the intention is make everything equally accessible. From the perspective of achieving the intended purpose, I'd say the rarity design looks good so far.
Unlike other games where rare items gives greater power, here rare item give no benefit in power. They've addressed the "need" issue in that you don't need to get this to be on an even playing field. The perceived need to grind is one that you've put on yourself because of your own desire for vanity, not game play. It's your choice to make. Strive for it or don't strive for it. You know what it takes to distinquish yourself. You decide whether you want to strive for it. Either decision you make, your character will be at no functional disadvantage. Heck, the designers were even nice enough to have multiple levels of distinction so it isn't all or nothing. At the very basic level, you can get the same functionality with collector's armor with very little effort. Practically 100% of the playing population can get that. You can spend some effort and distinquish yourself with ascended armor. Vast majority of the population will be able to accomplish this. You can spend even more effort and get the 15K armor at higher level of distinction. Currently a minority of people have that. Or you can be a fanatic and strive for the obsidian armor. Only a small slice of the population will be able to accomplish this.
The calculation you post does not show that it is not achievable. Obviously peple can and have achieve it. There will be more people that will achieve it, albeit at different rates. It is more that at the current design level, the cutoff is such that it it will require more than you believe to be willing/capable of putting into the game for it, which leads to your opinion that it is an "unreasonable" requirement. That is an opinion, not a fact that shows the design to be broken. There are, of course, those that believe the requirement is reasonable. Having an unachievable goal is a design flaw. Having a very difficult goal that some deem "unreasonable" their opinion, is nothing that needs to be fixed.