I think that there should be some non-combat skills like World of Warcraft and RuneScape have. This would be cool, especailly if they were moneymaking skills because this would mean it would be easier for people to afford better weapons.
This would make Guild Wars alot better (not that it is bad now, it's awesome )
New None Combat Skills
den160593
Snuk the Great
/signed
And I want boats! Just to sail around on em, maybe fish, or hunt for seamonsters... Anyway, drifting again :P.
And I want boats! Just to sail around on em, maybe fish, or hunt for seamonsters... Anyway, drifting again :P.
Damon Windwalker
There already are money making things you can do...
Gedscho
just brainstorming:
imagine an attribute quest (or more of them) that yield points you can ONLY use for "artisan" skills.
maybe heres the place for all the missing instruments. (crafting and playing them could depend on "attributes"
i dont like the idea of players crafting combat items or materials. feels like the wrong game for me.
but maybe players should be able to craft
ale
instruments
dye (?)
salvaging and ID tools (?)
it just crossed my mind: they are called "roleplaying" characters and pvp characters. not pve but roleplaying.
so give us ways and means to roleplay, other than our imagination.
WE ARE THE MTV GENERATION, WE DONT HAVE ANY IMAGINATION!
so help us out with items, anet.
imagine an attribute quest (or more of them) that yield points you can ONLY use for "artisan" skills.
maybe heres the place for all the missing instruments. (crafting and playing them could depend on "attributes"
i dont like the idea of players crafting combat items or materials. feels like the wrong game for me.
but maybe players should be able to craft
ale
instruments
dye (?)
salvaging and ID tools (?)
it just crossed my mind: they are called "roleplaying" characters and pvp characters. not pve but roleplaying.
so give us ways and means to roleplay, other than our imagination.
WE ARE THE MTV GENERATION, WE DONT HAVE ANY IMAGINATION!
so help us out with items, anet.
Snuk the Great
I am and always will be a big fan of non-combat skills. This adds more RP (roleplaying ) into the game. And thats good because when your done (completed all the missions) its more of a pitty and you feel like there is nothin left to do. I would also love to see lumberjacks and miners and such . Atleast it should be something people could choose to do, so it should not be standard.
Sentao Nugra
what about a citizen class? where you arent a person who goes throughout all the missions. you travel around with friends who gathered up enough money to buy a wagon or a boat (GOLD SINKS ANYONE??). you can do things in the cities like being a shopkeeper or athletes or scavengers (where attributes come in). attributes come from how far youve traveled or what your feats (athletic challenges, items sold, tasks completed) entail. this will lead to complete development of a character that has NO COMBAT SKILLS, but will use skills that require PLAYER tactics.
Weezer_Blue
what a great idea! now I can grind in a mine for 6,000,000 hours mining copper and tin before I can mine for 12,000,000 hours mining iron, and then 24,000,000 for coal (and that's an understatement) so that I can go grind for 6,000,000 hours making bronze daggers, so I can spend another 12,000,000 making bronze shortswords and work my way up to adamant.
...worst...idea...ever...for...any...game...
...worst...idea...ever...for...any...game...
Zell Murasame
Quote:
Originally Posted by Weezer_Blue
what a great idea! now I can grind in a mine for 6,000,000 hours mining copper and tin before I can mine for 12,000,000 hours mining iron, and then 24,000,000 for coal (and that's an understatement) so that I can go grind for 6,000,000 hours making bronze daggers, so I can spend another 12,000,000 making bronze shortswords and work my way up to adamant.
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People never said it would be the way you do everything, and maybe you could open your eyes a little bit? The idea of Non-Combat skills is like the idea of mini-games. Something to do for a little fun and profit when you're bored. And no one ever said it would take that many hours... Geez buddy, lighten up. The game isn't central to one aspect. It's good to have a variety of activities for those who have beaten Hell's Precipice... I believe this cliche sums it up nicely: "Different strokes for different folks".
Snuk the Great
Yep, I just want some Non-Combat stuff so I can enjoy the world of guildwars. Have a look around, and then get back with some stuff (wood or something) and then sell it on the market. After that I go and ave a look around at the market and have a look what kind of useful stuff I can buy. Just doing nothing substantially useful but just for fun, and isn't that what a game is supposed to be?
Rieselle
I disagree with non combat skills. Rather than the current run of timewasting joblike grindfests that clutter the MMORPG market at the moment, I'd rather see GW as an multiplayer action game with skill customisation and some character development features. It fits with the current game a lot more.
Which means what we need is better combat! More skills! More conditions! Combination skills, both single- and multi- character! More animations! More strategy! More tactics! More weapon types! More armour choices! More tradeoffs! More map types!
Someone said "minigames"... well, rather than noncombat skills, why dont we have MINIGAMES? Hmmm? (well, combat based minigames
Which means what we need is better combat! More skills! More conditions! Combination skills, both single- and multi- character! More animations! More strategy! More tactics! More weapon types! More armour choices! More tradeoffs! More map types!
Someone said "minigames"... well, rather than noncombat skills, why dont we have MINIGAMES? Hmmm? (well, combat based minigames