

Wouldnt be too hard to add this, the information is already on the server you just cant see it.
Born
RTSFirebat
Ultimate_Gaara
Damon Windwalker
Nizzim
baalzamonbarnes
Charrbane
Snuk the Great
Born
Originally Posted by Snuk the Great
Could be oke, but maybe add tabs so it doesnt take this much space. Though It would be nice If we could see this sort of info.
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Kakumei
Originally Posted by RTSFirebat
oh yes please!
I still don't see why we not given this information already, its clearly vital and we have a right to know damnit! |
Ominous
duverga
Originally Posted by Born
Wouldnt be too hard to add this, the information is already on the server you just cant see it.
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Nash
Thomasuwoo
Originally Posted by Born
![]() ![]() ![]() Wouldnt be too hard to add this, the information is already on the server you just cant see it. |
Rayea
Born
Originally Posted by Nash
Hmm, is this Diablo 2? I thought it was Guild Wars.
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Born
Originally Posted by duverga
The attributes of your armor are clearly displayed when you place your mouse over it. The "additional" information in your screenshot is garbage. A "poison resistance"? Right, whatever.
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Mayar third Keeper
Born
Originally Posted by Thomasuwoo
Aren't the numbers a bit out? I though armour was calculated individualy not in total. I'm pretty sure this is the case as i was wearing pre-searing armour up until I assended with my last character. The only piece I replaced was the chest from the collector outside of Ice tooth cave. I found that i was fine from the majoirty of attacks but pin down hit for ALOT mroe dmg then power shot (Ie because it targets the feet.)
It would be nice to have armour calculated. On the fire res etc. I though that spells were effected by armour just as much as phsical attacks. The expetions being spells that ignore armour such as balthazars, shadown dmg etc. Then again i could be wrong as we have been kinda left in the dark on armour value. A window that provided more information like this would be nive. /agreed |
Zelc
Each player can use up to five pieces of armor - a chest piece, leggings, boots, gloves, and a hat. Any given attack on a player will hit one of these five locations, and only the armor at that location is considered - all the other pieces are ignored. Additional defensive measures, such as an armor-boosting enchantment or a shield, are added to the target's defense, regardless of hit location. |