Question about expertise...

thesecondrei

Krytan Explorer

Join Date: Jun 2005

California

Alliance of Xen [XoO]

W/R

I'm making a quickshot ranger, but was just wondering, is 13 expertise the optimum? or 14?

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

13 expertise would give you a 52% drop in energy cost. 14 would give a 56% drop. Since both are likely to result in a percentage of a point of energy and it appears that the game doesn't track partial points and just rounds down to the nearest whole point (2.875 = 2) 13 is the closest to giving you a 50% drop 14 is a waste of a attribute points. 15 on the other hand would result in a 60% drop, which given that each skill has a cost of that is divisable by 5, involves no rounding and simply makes your skill cost 2 points for every 5 it originally cost (5 = 2, 10 = 4, 15 - 6, etc)

thesecondrei

Krytan Explorer

Join Date: Jun 2005

California

Alliance of Xen [XoO]

W/R

Hmm...doesn't the game mechanics make the numbers round up though? Because I keep getting responses of 14 is optimum..while some say 13 is optimum.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

The numbers round to the nearest energy. You're going to want 14 Expertise to power your Tiger's Fury.

Peace,
-CxE

Lord Malikai

Frost Gate Guardian

Join Date: May 2005

Colorado

Imperial Fist Guild Leader

W/E

8 is fine :P

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

My mistake, I thought it just truncated

Hell Marauder

Krytan Explorer

Join Date: May 2005

What is optimal really depends on your build. What's optimal for one isn't optimal for another. You can spam tiger's fury with 8 expertise. 14 expertise to me is a waste, and should be put in marksmanship and wilderness survival. Unless you are a trapper or a disruptor ranger, which warrants 14 because of high energy expenditure.