Originally Posted by salja Wachi
wnhile it is a great idea, i am sure a ton of "dumbasses" will still get by lol
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Here: How to Fix PvE
funbun
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Silmor
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Originally Posted by Algren Cole
you should have to take on a 4 monster mob of level 16's before you can leave pre-searing...this would keep the dumbasses from playing the game.
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Algren Cole
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Originally Posted by Silmor
Yeah, primary mesmers are typically such dumbasses. Being able to defeat computer-controlled braindead brute force constitutes player skill in this game. Get real.
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Silmor
My point was that four level 16 monsters are a very imbalanced challenge considering pre-searing skills, and as such the suggestion that it would keep 'dumbasses' out of the game is entirely retarded. Only a couple of class combo's would stand any chance against this, and since the opposition is just dumb AI all they'd need to do is copy a build from the Internet and pass right through - as such it does nothing to filter actual playing skill. The rest would basically just be screwed - I mentioned the primary mesmer as a clear example of a class that won't be able to cope with brute force due to the way they're designed, not because the player lacks skill or anything.
Your suggestion just shows you have little clue about what constitutes challenge to player skill, and your failure to understand why my post was relevant just adds to that.
Your suggestion just shows you have little clue about what constitutes challenge to player skill, and your failure to understand why my post was relevant just adds to that.
Algren Cole
Quote:
Originally Posted by Silmor
My point was that four level 16 monsters are a very imbalanced challenge considering pre-searing skills, and as such the suggestion that it would keep 'dumbasses' out of the game is entirely retarded. Only a couple of class combo's would stand any chance against this, and since the opposition is just dumb AI all they'd need to do is copy a build from the Internet and pass right through - as such it does nothing to filter actual playing skill. The rest would basically just be screwed - I mentioned the primary mesmer as a clear example of a class that won't be able to cope with brute force due to the way they're designed, not because the player lacks skill or anything.
Your suggestion just shows you have little clue about what constitutes challenge to player skill, and your failure to understand why my post was relevant just adds to that. |
the failure of your brain to filter sarcasm proves you take shit too seriously....
Silmor
Ah, so now it was just sarcasm. Sarcasm needs an underlying point or at least obvious hyperbole relevant to the statement it responds to to be sarcasm though, it doesn't really work if you just claim it was sarcasm afterwards.
Algren Cole
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Originally Posted by Silmor
Ah, so now it was just sarcasm. Sarcasm needs an underlying point or at least obvious hyperbole relevant to the statement it responds to to be sarcasm though, it doesn't really work if you just claim it was sarcasm afterwards.
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SILMOR FTW!!!!!!
Manderlock
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Originally Posted by Blackace
Get rid of Pre-searing Ascalon. It's worthless, has nothing to do with the rest of the game, and being it's the only source of PvP embedded in PvE content you give false hope to new players.
For the rest of the game it's simple. PvE is supposed to teach players the basics for PvP and prepare them for it. The current game fails wonderfully at this, so I decided to take a sip of Mountain Dew and come up with something Anet never could see. A.) Every mob in PvE has a monk Boss. Maybe 2 just to make sure idiots never advance. The reasoning here is simple: The parts that give most PvE players trouble are ones with monks. Most groups load up on damage, bring a monk along, forget about Necros and Mesmers and run through everything. Here's a big hint: give those classes a defined scenario where the fit and they will be accepted into parties more. You also get a 2 for 1, since groups that are horrible will take forever to make it through. Learning how to disable monks is fundamental. Give the monk bosses energy management like Channeling, Energy Drain, ViM, Bonneti's, or whatever. B.) I want a ranger like creature that spams nothing but rituals and posions everyone. Make sure he has Oath shot. This will teach players that in PvP only one thing matters: Fertile Season and Nature's Renewal. Make sure this monster is designed extra carefully to mimic real life Tombs morons: spams natures renewal even if his Monks and Ele mob teammates have enchantments up-what does he care, NR rocks. Spam fertile season even when they are winning the battle, it builds character. Drop Frozen Soil asap no matter who dies. Arcane mimicry Greater Conflag and drop it along with Winter for extra fun. Enchantment loaded builds go to hell. Necro hexes lose having any point in PvE. Yay. No more mass monk builds loaded with bonds and frontloaded energy management. You eliminate god knows how many builds for PvE but who cares? C.)A El/Mo smiter with boon+draw conditions+rof. This guy will rock everyone's face. He'll just beat any PuG PvE team senseless, not to mention he has a monk casting spell breaker on him. When that drops to the inevitable NR spam from the ranger he just loses one spell to diversion and keeps on ticking. Rock on. He also has Ward against Foes because he's an asshole. Cheers! D.)Please include a mesmer with nothing but energy denial,diversion spam and wards. Energy denial rocks. Make sure he has Wards to just screw the Fire Eles over(you know, they are the only ones that matter in PvE) and has all kind of non-hex energy denial. This includes Sigs, Energy drain, maybe Tap, and even Signet of Humilty because he rocks. E.) For safe measure, a necro that does nothing but cast Tainted Flesh and Putrid Explosion. No explanation needed for this guy, if you cant see his ownage I feel bad for you. This group will train every PvE player to get used to PvP. Fighting under these conditions, who can't get better? Wait, whats that you say? This build will just make PvE lose a lot builds, and turn everything into monotonous gameplay? *shrug* |
You are asumption is that PvE players are all people that strive to "get good enough" for PvP. This is not what many PvE players want or need.
I would like to see the monks and other PvE monster use there skills to the full potintal. An increase in the dificulty is a plus in my book.
I play both PvP and PvE, and ive been playing sence the Betas. I still enjoy PvE, and there is nothing wrong with that.
EDIT: Damn Silmor after reading through the the posts I was going to enter the fray, but you just destroyed him.
Numa Pompilius
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Originally Posted by Blackace
Get rid of Pre-searing Ascalon.
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Anyway, this is where you go wrong:
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PvE is supposed to teach players the basics for PvP and prepare them for it. |
Didn't even bother to read the rest of your post, as you've based your entire line on reasoning on a false assumption.
The PvE is fine. We just need more of it. Train your own PvP recruits.
Aniewiel
I agree with Manderlock: Not everyone who plays GW wants or aspires to play PvP. An increase in difficulty or the addition of a difficulty "slider" for those who choose to stick to PvE would be a huge plus.
Algren Cole
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Originally Posted by Numa Pompilius
Which is complete and utter rubbish. The game has two facets; PvE and PvP. Apparently the PvP crowd just can't understand that some like PvE and find PvP deathly boring. PvP'ers have this fantasy that everyone just plays PvE as a tutorial, until they grow balls & brains and get into the real game (ie PvP).
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Joe L.
Maybe everyone should put as much effort to a good cause in the real world, as they do to a game character, then the world might actually become a better place. Oh, nevermind, like that would ever RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing happen
Yamat
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Originally Posted by Numa Pompilius
Anyway, this is where you go wrong: "PvE is supposed to teach players the basics for PvP and prepare them for it."
Which is complete and utter rubbish. The game has two facets; PvE and PvP. |
On another note, whoever proposed the idea of a difficulty slider that proportionally rewards xp--awesome idea.
Manderlock
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Originally Posted by Yamat
While your second statement is indeed correct, your first is completely wrong. If this was a PvE game, the level cap would not be achievable in <20 hours of gameplay. The PvE aspect is there to train for PvP.
On another note, whoever proposed the idea of a difficulty slider that proportionally rewards xp--awesome idea. |
He was quoting there, thats not his view.
Numa Pompilius
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Originally Posted by Algren Cole
the only difference I see between PvE and PvP is that when I'm going up against the same cookie cutter forum build every other mob(or team) plays I don't have some moron yelling "WeRe GoNNa pWNz()12sIzE YoU NooBS"
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Honestly I find the PvP of Guildwars deathly dull, mainly because the maps are too small and too open, and you always know where all enemies are.
If I want PvP, I fire up Battlefield 2.
But the PvE is nice.
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Originally Posted by Yamat
If this was a PvE game, the level cap would not be achievable in <20 hours of gameplay.
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Besides, if you actually PLAY GW, rather than have your guildies run & powerlevel you, the PvE campaign takes upwards of 100 hours
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The PvE aspect is there to train for PvP. |
Yamat
^^ this is one of the worst PvE games in recent years... linear plot, single path maze maps, stupid AI monsters. However, it's the combination of PvE and PvP that I love. And if you'll read my post, I didn't say complete the game in 20 hours, I said reach the level cap in 20 hours.
Don't you people ever read any of the press releases ANet puts out?
Don't you people ever read any of the press releases ANet puts out?
Tuna
Uh, thread necromancy anyone? O_o And a mod posted in here too, the shame.
Also, I think some of you missed the sarcasm presented by the OP.
Also, I think some of you missed the sarcasm presented by the OP.
Manderlock
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Originally Posted by Yamat
^^ this is one of the worst PvE games in recent years... linear plot, single path maze maps, stupid AI monsters. However, it's the combination of PvE and PvP that I love. And if you'll read my post, I didn't say complete the game in 20 hours, I said reach the level cap in 20 hours.
Don't you people ever read any of the press releases ANet puts out? |
In your opinion this is one of the worst PvE games. In mine its one of the best.
Aniewiel
Seriously old topic. Didn't realize just how old it was until I saw the OP.