The Legendary Districts - A Serious PvE Suggestion.

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

Quote:
Originally Posted by Nizzim
its gonna suck probably....just taking a guess

this idea would be better
Suck? Have you seen the latest screen shots and the trailer! I forgot to mention in my last post that this idea brings nothing new to the table.

InvaderGIR

InvaderGIR

Academy Page

Join Date: Jun 2005

Quote:
Originally Posted by johnnylange
Suck? Have you seen the latest screen shots and the trailer! I forgot to mention in my last post that this idea brings nothing new to the table.
As far as I think I know, the word "replayability" has no ties with the word "new." This isn't meant in any way, shape, or form to add new content to the game, but rather, enhance pre-existing content. Rather than using Diablo 2 as an example, let's use Super Mario World for the SNES (forgive me if you didn't play it). Upon completition of the Special Stages (the ultra secret hidden stages), it completely changes the pre-existing stages. I don't know about other players, but even though I beat those stages a million times before the Special Stage change, I still went back to see what is different. No new content has been added. The stages were the same. The same old blocks were still there, but there were some different enemies. All that happened was the gameplay was enhanced. This, in a sense, gives the player a feeling of accomplishment and the change throughout the entire game is the reward. Forgive me if this was a bad example.

As for Sorrow's Furnace and Grenth's Footprint, I'm sorry and sad to say that while it may be fresh for the end of this summer, by winter time, it'd become rather old. We'd be asking for more and more stuff. After all, what is hot in the summer is cold in the winter. So rather than spending and excrutiating brain cells to think up new areas, why not add more replayability in pre-existing areas? It's a great solution and it'd work even better while more areas are being pumped out, like Sorrow's Furnace. This way, Arena.Net can give us PvE'ers an almost endless supply of replayability.

Chrisby Pwns

Chrisby Pwns

Academy Page

Join Date: Jul 2005

Legionnaires of Tyria [LoT]

N/Me

Yes, It's dumb that after you beat the game, theres nothing. Good Idea, but i don't think that is the best thing that Anet could do to give the "beaten the game" characters a challenge. Personally, i think there should be a reward of 20 skill points for beating the game. That way, after you have beaten the game, you can go get all those skills you havent unlocked yet. I know on my N/Me i still have only 15 necro skills to unlock, but its a pain in the butt leveling to get those skill points.

Teh Azman

Teh Azman

Frost Gate Guardian

Join Date: May 2005

I Used Charm Animal On Your [MOM]

Me/R

Amazing and well written idea.

/signed

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

Wow! What a great idea! Give people who played for a very long time, or rather, just Ebayed a ton of gold, a game where they have all imaginable advantages.


... This goes right up there on my "worst ideas... ever" list.

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

Quote:
Originally Posted by InvaderGIR
As far as I think I know, the word "replayability" has no ties with the word "new." This isn't meant in any way, shape, or form to add new content to the game, but rather, enhance pre-existing content. Rather than using Diablo 2 as an example, let's use Super Mario World for the SNES (forgive me if you didn't play it). Upon completition of the Special Stages (the ultra secret hidden stages), it completely changes the pre-existing stages. I don't know about other players, but even though I beat those stages a million times before the Special Stage change, I still went back to see what is different. No new content has been added. The stages were the same. The same old blocks were still there, but there were some different enemies. All that happened was the gameplay was enhanced. This, in a sense, gives the player a feeling of accomplishment and the change throughout the entire game is the reward. Forgive me if this was a bad example.

As for Sorrow's Furnace and Grenth's Footprint, I'm sorry and sad to say that while it may be fresh for the end of this summer, by winter time, it'd become rather old. We'd be asking for more and more stuff. After all, what is hot in the summer is cold in the winter. So rather than spending and excrutiating brain cells to think up new areas, why not add more replayability in pre-existing areas? It's a great solution and it'd work even better while more areas are being pumped out, like Sorrow's Furnace. This way, Arena.Net can give us PvE'ers an almost endless supply of replayability.
Off topic: Ah, Super Mario Bros on SNES...brings back good memories! I remember going to my friends house to play some times since I never owned a SNES... Glad I have ZNes to play the games I never got a chance to back then!

Back on topic: Ok, I see where you're coming from now. What if these Legendary Districts were for Hardcore characters instead? You got special districts, replayability, and serious challenge! If you're character dies you'd have to make a new of course. Maybe separate storage, special wepons, armor, and items as well?

Thomasuwoo

Krytan Explorer

Join Date: May 2005

Australia

Savior Of Souls

W/E

I quite like the idea. It's be a great way for Anet to put some not nessesarily more powerful wepaons but better/differnt looking ones.
Heck i've gotten to the last mission with most of my characters but I've never even attempted it because there always seems to be somethign more rewarding to do.
Something like this would be great.

InvaderGIR

InvaderGIR

Academy Page

Join Date: Jun 2005

Quote:
Originally Posted by Weezer_Blue
Wow! What a great idea! Give people who played for a very long time, or rather, just Ebayed a ton of gold, a game where they have all imaginable advantages.


... This goes right up there on my "worst ideas... ever" list.
I wouldn't exactly say the enemies would have monstrous advantages over the players. After all, if I'm correct, the enemies still cannot go over 12 for any attribute. All that they'll have in terms of advantage would be increased health. While this may sound unfair, keep in mind this is indeed a challenge. Look at areas such as Mineral Springs. You sure as heck don't need eBay'ed items for there. We (well, most of us) have something these mobs don't and that's actual intelligence and strategy.

Quote:
Back on topic: Ok, I see where you're coming from now. What if these Legendary Districts were for Hardcore characters instead? You got special districts, replayability, and serious challenge! If you're character dies you'd have to make a new of course. Maybe separate storage, special wepons, armor, and items as well?
Well, not sure if we'd go that far. After all, it's still up to Arena.Net whether or not they want to implement this (and how if they do).

Krank

Krank

Krytan Explorer

Join Date: Jul 2005

W/

/signed to the max

(pff you see that ? i signed that to death)

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

Quote:
Originally Posted by InvaderGIR
Well, not sure if we'd go that far. After all, it's still up to Arena.Net whether or not they want to implement this (and how if they do).
Well this is true. Hardcore would be an extreme step in challenge...however this would pretty much eliminate runners ha ha! Also, I agree with Thomasuwoo...better looking armor. The monk's have only a few diffrent styles.

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

Quote:
Originally Posted by InvaderGIR
The builds of these mobs can mimick recent teams that have won the Hall of Heroes to provide extra challenge.[/list]
This is a brilliant idea, 8 member teams of level 25 or level 20 mob bosses, who take after the builds of the highest ranking teams or most frequent wins in HoH... cool

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

Quote:
Originally Posted by InvaderGIR
I wouldn't exactly say the enemies would have monstrous advantages over the players. After all, if I'm correct, the enemies still cannot go over 12 for any attribute. All that they'll have in terms of advantage would be increased health. While this may sound unfair, keep in mind this is indeed a challenge. Look at areas such as Mineral Springs. You sure as heck don't need eBay'ed items for there. We (well, most of us) have something these mobs don't and that's actual intelligence and strategy.


Well, not sure if we'd go that far. After all, it's still up to Arena.Net whether or not they want to implement this (and how if they do).
I meant the players. Not the monsters.

-.-* sigh

Lampshade

Lampshade

Wilds Pathfinder

Join Date: Jun 2005

USA

Xen of Onslaught

Soo basicly re-play the entire game but everything is lvl 20 and uses Elites and sweet drops?

raven214

raven214

Krytan Explorer

Join Date: May 2005

R/

/signed

Awesome idea! I'd love to see something like this. And it seems to me it wouldn't be that hard to add, while giving a lot in return.

ArtofBreaking

Pre-Searing Cadet

Join Date: Jul 2005

DooD (Druids of Old Dranssus)

R/Mo

Wow I must say sounds awesome!!

/Signed

(whats this /signed thing mean?? Srry off topic)

InvaderGIR

InvaderGIR

Academy Page

Join Date: Jun 2005

Quote:
Originally Posted by Weezer_Blue
I meant the players. Not the monsters.

-.-* sigh
I think I got what ya meant. Sorry if I misread you the first time.

aB-

aB-

Wilds Pathfinder

Join Date: Jun 2005

Some problem I forsee with this:

Characters that rely on physical damage would become obsolete. The damage dealt to an enemy depends on your weapon, attributes and skills, yes, but also on the level difference. Warriors and Rangers would be completely outleveled by the monsters, making their attacks do less damage. This would promote more caster type characters, which is not necessarily a bad thing, but I think it would be slightly unfair to the non-caster character types.

After completing the difficulty, players will once again become bored and ask for more. This is only a temporary solution to a problem, as once this difficulty is completed more will be wanted.

Coming back to the same areas and killing the same monsters, only more difficult might be slightly too repetetive for the liking of some. Although you mentioned adding new monsters, that would probably be difficult to implement considering you have to create the monster, give it skills in conjunction with other types of monsters in the area, and balance it out.

In addition, this seems similar to Diablo 2 and the nightmare and hell dificulty settings.

Overall, however, I think this is a very good idea. The problems I have stated are merely topics to keep in mind with this idea, and while I very much like the idea, I am giving constructive criticism in an attempt to help.

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

diablo 2 was far from the first game to include difficulty settings. Nor was it the first to make it so you had to finish one mode to access the next.

I wish people would stop comparing this to d2.

Kyten

Academy Page

Join Date: Jul 2005

Aimless Wanderers

E/Me

with legendary districts i think that some creatures should drop "legendary" (possibly called platinum while selling?) items only the bosses would hold these and you would see it on them (i recall seeing a reed stalker holding a chakram so i guess they can make them do that with anything) legendary items can only be gained from legendary districts and also these legendary items would of course be very good and as an added bonus look different from the normal version for example instead of a fire wand u simply see their hand on fire for warrior items they could just make it designed different or make their arm into it like their hand is replaced with an axe head etc. but that would look pretty wierd so im not sure for warriors for some necro items i guess a skull or osmething instead i dont knwo necro stuff an added note for fire wand (example) if wielding a legendary fire staff it envelopes your whole arm (mist for water lighning for air, roots? or turned stone for earth) and thats all i can think of on legendary items (remember only legendary bosses)
ps sorry for all the typos im in a rush

Brother Mhenlo

Brother Mhenlo

Krytan Explorer

Join Date: May 2005

Michigan

Gangstas in the Hood [HooD], The Impossible is Possible [DUPE]

something like that is going to have to happen for me to continue with guild wars...until it does unfortunatly you people (5-7 a day it seems) wont be pm-ing me saying hey i saw you in the forums! becuase i wont be there...i never thought id get bored but today i left my guild and i went out doing some quests and i thought to myself why am i doing this, its not fun theres nothing else to do, i dont kno what happened but ive just lost the excitement of playing, i beat all missions went to every city got everything i wanted got the cool fissure armor and i just dont kno what else to do...i will now take a undetermined break from guild wars and everything having to do with guild wars

but fantastic idea!

InvaderGIR

InvaderGIR

Academy Page

Join Date: Jun 2005

Quote:
Originally Posted by aB-
Some problem I forsee with this:

Characters that rely on physical damage would become obsolete. The damage dealt to an enemy depends on your weapon, attributes and skills, yes, but also on the level difference. Warriors and Rangers would be completely outleveled by the monsters, making their attacks do less damage. This would promote more caster type characters, which is not necessarily a bad thing, but I think it would be slightly unfair to the non-caster character types.
Hm... yeah, I do see your point. Physical attacks seem to cause less damage the higher the enemy is. Though I don't know the case in regards to Glint and some of the other higher level enemies, I suppose Arena.Net can throw in a set armor level for these beasts so Warriors and Rangers won't lose their damage causing potential.

Quote:
Originally Posted by aB-
After completing the difficulty, players will once again become bored and ask for more. This is only a temporary solution to a problem, as once this difficulty is completed more will be wanted.
Yeah, I do realize this is a temporary solution, but it still is, regardless, a solution that is game-wide. If a player gets bored of one area, he can simply go to another and still get a challenge along with a change in scenary. Of course, this won't be true for all players since not everybody's the same type of player. Though with the dynamically changing builds for the monsters to reflect upon the winners of the Hall of Heroes, I suppose that'll help lengthen the longevity of this suggestion.

Quote:
Originally Posted by aB-
Coming back to the same areas and killing the same monsters, only more difficult might be slightly too repetetive for the liking of some. Although you mentioned adding new monsters, that would probably be difficult to implement considering you have to create the monster, give it skills in conjunction with other types of monsters in the area, and balance it out.
I see what you're saying, but once again, the addition of new monsters is up to Arena.Net to implement (along with this whole idea). Thanks for the criticism though.

Diablo???

Diablo???

Forge Runner

Join Date: Jun 2005

Seattle

SPQR

N/R

i think this is an awesome idea, i would love step out of the new ascaon city, and instead of lvl 3 Devourers, i would encounter mobs of lvl 29 Wurms and Burning Titans, the lich did set them free upon the world, somebody's gotta go back and clean up the mess...

scytherage

Ascalonian Squire

Join Date: Aug 2005

/SIGNED! I hope that someone at arena net will read this and consider your idea I'm all for more improvements to the game!

Maltare

Frost Gate Guardian

Join Date: Jun 2005

The Last Horadrim

E/Me

Wow, for once, a good idea to help out the PvE in this game.

Banebow

Banebow

Krytan Explorer

Join Date: Aug 2005

[KoA] Knights of the Alliance

Me/

/signed

An excellent idea in my opinion, I would love to see something like this added, especialy since I no longer have a slot free to make a PvP character.

Of course, I can't stop talking there

Monster groups set up like current winning HoH groups sounds like a great idea, but I forsee some problems. For one thing, you would need to have at least two different 'builds' of monster groups in any area that had one, because a team could just go in to the area set up to counter that specific build, and suddenly we have a whole bunch of areas where incredible weapons and items drop, and are also incredibly easy to farm.

Also, I am in doubt about whether the monster AI could effectivly play these builds, after all, most do require coordination of efforts, while monsters tend to just charge and fight.

Speaking of incredible weapons...nothing above the power we already can get, please. Different art? cool. Better mods? not cool. Perhaps a higher drop rate for maxed-out weapons and mods, but nothing that is overpowered.

I'll stop there, I very much like this idea, one can only hope that it comes to pass

Zantar

Pre-Searing Cadet

Join Date: Jul 2005

Leigon of the Dragon Riders

R/E

maaaayYEYaaa!

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Killed the last mission multiple times (on diff. characters). There is nothing gained but ONE SKILL point saving you 20k exp of grind, since the 1000 exp can be easily gained in FoW and UW.

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by DrSLUGFly
diablo 2 was far from the first game to include difficulty settings. Nor was it the first to make it so you had to finish one mode to access the next.

I wish people would stop comparing this to d2.
people compare the game to diablo 2 because the two games are radically similar in a lot of ways not to mention the fact that they're made by a lot of the same people

but let's not make guild wars more like diablo 2 please

i maintain that this is not a step in the right direction

Plague

Plague

Krytan Explorer

Join Date: Aug 2005

N/E

Really, I'd just settle for the ability to go back to pre-Searing Ascalon. I wouldn't want lvl 20s running around confusing new players though. I think even revisiting through the Catacombs and emerging into private districts would be great.

It's a shame that pre-Searing Catacombs really just didn't have anything at all to find. One boss (maybe two I think), just a bunch of low level monsters, even for pre-Searing, and some pretty areas you can only visit with one other person.

It'd be awesome to have portions of the Catacombs set up as Guild Halls in some way.

Karls Bronson

Ascalonian Squire

Join Date: May 2005

I’ve been trying so hard to wash the bad taste of Diablo 2 from my mouth, I don't think this type of 'expansion' would help me any.

medikamen

medikamen

Academy Page

Join Date: Jul 2005

Lyon, FRANCE

Mo/Me

Very nice post, however I must disagree, not because the idea is bad, but because developping it would take way to long + ANet is already working on an expansion to take us out of our misery Developping this idea would have postponed the release date of GW big time

AngelicFusion

Ascalonian Squire

Join Date: Aug 2005

E/Mo

/signed

fab idea but agree with the guy above, maybe a diluted version, they wouldnt have to remap the landscape or anything...