W/Me - Running only makes it worse. [PvP]

knives

knives

Jungle Guide

Join Date: Jun 2005

USA

Grenths Rejects [GR]

Me/

This is my w/me build for pvp. Thought it up today while randomly exploring with all my secondary professions. Its basically a caster killer (what isn't these days?) that annoys people to no end.

Battle Rage {E}
Disrupting Chop/Bulls Strike/Diversion*
Dismember
Axe Rake
Healing Signet
Blackout
Signet of Weariness
Rez Sig

Battle Rage - Adr boosts for the quick cripple, spammable for constant 25% speed boost, and ability to catch up to runners to use bulls strike.

DC/BS/Div - Here is one of the two slots I am unsure about. Disrupting chop seems viable, but takes pretty long to actually disrupt most things that you would really like to disrupt. And when I use blackout or battle rage ends if I forget to re-apply it, then it becomes nullified. Bulls strike hits runners if they try to run before I get dismember/axe rake charged. (comboed with battle rage). Diversion (not tested) would probably kill monks if spammed on them.

Dismember - Deep wound ftw. Also needed for axe rake

Axe Rake - Cripples them and does some extra dmg with the deep wound.

Healing Signet - A healing tool, probably not needed if you are doing organized teams.

Blackout - Once crippled, cast battle rage, then this as fast as possible. Chase them down and wack away.

Signet of Weariness - The second slot I am unsure of. I kind of use it right after blackout just for some deprivation..this could probably be replaced with something like wastrels..hmm...

Rez Sig - Nuff said.

I've tested this only in random arena, so I don't know much about how it might work out. (Kills casters pretty fast though, esp. monks, even with prot spirit on). Equipment should be an axe with a +15% dmg when in stance, with an armor mod. You can also have a shield that gives + hp + armor while in stance too. If you want to use diversion, you have to use a focus instead. Get one that gives a 20/20. I die pretty fast against other warriors though, otherwise its pretty nice.

Any critiques/suggestions?

kalaris

Frost Gate Guardian

Join Date: May 2005

Warrior Nation [WN]

W/N

Shatter hex/enchant, Alot of Random and Pug 4 on 4 Arena's use fire and forget enchants / hexes to deal with warriors, Shatter the target, then work your mojo, plus both are domination based...

I'd drop the signet of wearniess, and I'd be wary of healing signet as well...

Disrupting chop > all in my oppinion, which sometimes isn't humble.

Other then that looks like my W/Me for just messing around in 4v4 looks great.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

how do you keep your energy up?

White Designs

Krytan Explorer

Join Date: Jul 2005

Illinois

None

I'm guessing he's using planning on managing energy with Battle Rage and using lots of adrenaline skills. Healing Signet sucks though, drop that immediately.

knives

knives

Jungle Guide

Join Date: Jun 2005

USA

Grenths Rejects [GR]

Me/

Quote:
Originally Posted by Yukito Kunisaki
how do you keep your energy up?
The only skills that require energy right now are blackout, bulls strike, and diversion. Blackout is 10, and I don't constantly spam it (only when I have the adr. built up, and since I have my dom. at 10, it only lasts as long as my skills are disabled). Bulls strike is 5 energy, and thats not too much.

With diversion, you MUST use a focus as it is spammable, but costs 10 energy. I am using a full glad set, and I plan to get the focus from a collector. There really isn't any needed energy management. (battle rage costs 4 adr, and does not use energy)

Quote:
Originally Posted by White Designs
I'm guessing he's using planning on managing energy with Battle Rage and using lots of adrenaline skills. Healing Signet sucks though, drop that immediately. Alright, but what would you recommend? I only brought it along for the random arenas/4v4, but if I do plan on using this in tombs etc, then I would most likely drop it for diversion + focus, and switch out bulls strike for disrupting chop.

ElderAtronach

ElderAtronach

Wilds Pathfinder

Join Date: Jun 2005

Mo/Me

I hate to break it to you but Blackout will negate any adrenaline gain from Battle Rage as long as your skills are recharging. I know first hand because I was running Tiger's Fury and Barrage to fuel constant upkeep of "Watch Yourself". Or at least, tried to. For the 5 seconds that TF blocked my non-attack skills, I gained no adrenaline to be used for Watch Yourself later on...

knives

knives

Jungle Guide

Join Date: Jun 2005

USA

Grenths Rejects [GR]

Me/

Quote:
Originally Posted by ElderAtronach
I hate to break it to you but Blackout will negate any adrenaline gain from Battle Rage as long as your skills are recharging. I know first hand because I was running Tiger's Fury and Barrage to fuel constant upkeep of "Watch Yourself". Or at least, tried to. For the 5 seconds that TF blocked my non-attack skills, I gained no adrenaline to be used for Watch Yourself later on... I use blackout after I gain enough adr. to use dismember + rake. Battle rage ends about when I put blackout on, so thats ok. I use battle rage before blackout for the speed increase, incase they block my axe rake/dismember, and I don't notice it.