Which Profession do you feel is the most underated and why?

BigTru

BigTru

Jungle Guide

Join Date: May 2005

I always here people talking trash about Blood Necroes, saying how useless they are. Their main argument seems to be that their damage output is mediocre and that they sacrifice raw damage for the ability to steal health, which they find useless with a healer.
I'm suprised the profession is so underated.

While yes, our damage output will no usually match that of an Elementalists, we are saving the Monk energy healing us. You WILL take a few strays, do not kid yourself. Our healing helps us as much as it hurts the enemy.

Furthermore, there are quite a few Necromancer spells that require health sacrifice. Instead of depending on the healer to babysit me while I'm killing myself, I prefer to throw on life syphons on a couple enemies. This way I'm still doing decent damage while healing myself AND casting other spells.

Speaking of saving energy, Necromancers are one of the BEST support classes, right next to protection monk.

Health and Energy Buffs: Blood is Power (Energy), Blood Ritual (Energy), Well of Power (Health and Energy), Well of Blood (Health), Order of the Vampire (Health and Damage)

Ranger and Warrior Buffs: Order of the Vampire (Health and Energy), Order of Pain (Damage), Dark Fury (Adrenaline)


When you combine those with all the other various buffs you can get from Death and Curse magic, you have one hell of a support class.


Also, our damage output isn't half bad either. Here are 2 differant damaging techniques I can use.

Life Siphon + Life Transfer = Massive health degan which also gives me massive health regan. Helps the monks out on energy and does very good damage. I can reach the Degan cap quite easily with this.

Shadow Strike + Dark Pact (spam) + Vampiric Gaze = Shadow Strike is just for the initial attack. It heals me and does around 80ish damage. Then I can use Dark Pact as fast I can. Because I am constantly healing and damaging the oponent with vampiric gaze, the health sacrifice from Dark Pact seems non-existant.


Blood Necroes are quite a versatile job, yet they aren't too spread out to the point where they have no focus. Being versatile is very underated in PvE, where I feel it's much more important to be versatile. While some may find that this does not hold true to PvP, I have quite a successful PvP career with blood necromancing.

Yes, I am subject to Nature's Renewal, but so are most other casters. It hits us Necromancers and the Protection Monks the hardest. There is nothing I can say in regards to this, I will usually get my ass handed to me till my team can find out the ones who are spamming Natures Renewal and interrupt him when facing a spirit spam team.

When not facing a spirit spam team, I do quite well. While yes, Hexes can be removed (not quite as easily as conditions), I can pretty much spam all the essential hexes I need. Most good groups do carry a Martyr/Hex removal monk, but most Martyr monks are PURELY devoted to removing Hexes and Conditions, instead they are needed to help the other monk(s) heal. If they are busy removing my hexes and my other team mate's conditions, they are not healing.





So which profession do you feel is the most underated and why?


Note: This is not a thread to moan and whine, simply a thread to inform us about your profession. I'll admit, I was once close-minded. I'd see someone like a Hydromancer or Beastmaster and autimaticaly say in my head "Oh great, a gimp." (well, not those exact words, but I wasn't thrilled). I used to think like that till I started trying out various "gimped" profession choice and soon learned that they have just as much a chance to win as the other professions and that most professions are well balanced.

Tuna

Krytan Explorer

Join Date: Jun 2005

Dark Horizons

I'd also say necros, or perhaps water eles. I really like the curses line, shame that the whole thing gets smashed by NR. Water eles can also be pretty good support characters, depending on who your fighting.

Ilya Khan

Ilya Khan

Krytan Explorer

Join Date: Apr 2005

Los Angeles, CA

-FdM-

Me/Mo

Necros are the worst simply because their primary attribute is next to useless. Their lines are superb, but their primary is next to useless. Just my opinion

Asplode

Asplode

Desert Nomad

Join Date: May 2005

Chicago, IL

Rebel Rising [rawr]

Soul Reaping is the sole reason a halls winning necro can putrid endlessly. 'Nuff said on that topic.

Water Eles have to be the least feared class in the game, even less feared than sword spec W/Mo's. *GASP!*

Ultimate_Gaara

Ultimate_Gaara

Desert Nomad

Join Date: Jun 2005

BC, Canada.. how aboot that eh?

Id have to say necros, because eveyone underestimates their power, they think if you cant give and take heavy damage your useless, personaly i feel a lot better when a necro is in my group because they more than likely have blood ritual

i would aslo agree with water eles, the only water ele i have ever seen is the one in my guild

and coming in third place is of course memsers, once again, the whole weakness thing comes into play.. very underestimated

for the record, Mesmers and Necros rule all.. enough said

Rieselle

Krytan Explorer

Join Date: May 2005

Melbourne, Australia

E/Rt

It seems from most discussions that the classes are "pretty" balanced. But they're not "equal", so people can debate and whine and stuff.

I guess the problem with necros is not the problem with the class itself, but with necro primaries.

Why would I go necro primary, when I could go x/Nec, and get the benefit of Energy Storage (and related skills), Divine Favour (and related skills), etc etc, whilst still using the awesome "support" features of the necro?

So the problem is not that primary necro is bad, it's more that a secondary necro is better. Which is "unfun" (i wont say "unbalanced"). There should be distinct and compelling reasons to choose a Nec/X over a X/Nec. (in pve soul reaping even things out... but it doesnt make an overwhelming argument.)

Mesmer primaries also falls into this category somewhat, but Fast Casting at least has one interesting skill associated with it. And mesmers get more benefit out of pushing their atts higher with runes.

Compare Mesmers and Necros to the other classes:

X/Mo vs. Mo/X : "Without divine favour, you can't heal for sh*t"

X/War vs War/X : The armour makes a big difference. As a long time sufferer of trying to make a melee E/W, I can regretfully attest to that

X/E vs E/X : 16 att damage & the energy pool to use it.

R/X vs X/R : Dunno... the armour? Expertise doesnt affect much, it seems. (well, no spells anyway.)

Tourist

Frost Gate Guardian

Join Date: Jul 2005

W/Mo

Mesmers are another class that really gets the shaft from NR, given that some of their handier skills are hexes. Not all of them, luckily, but enough to cause trouble.

Necros I personally like to have around, because whatever it is they're doing, it's always handy and useful to have around. Blood necros doing secondary healing with well of blood, cursing necros doing debuffing work on enemies, and minion necros giving me a few extra targets to damage and distract the enemy(especially handy in UW for blocking aatxes away from the casters)...all useful things.

Same thing goes for rangers, with the possible exception of beastmaster types(since few that bring a pet along actually know how to use them for the best advantage). Archer and trapper rangers are damn handy to have, but I don't see a lot of demand for them or appreciation for their skills.

BigTru

BigTru

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Rieselle
I guess the problem with necros is not the problem with the class itself, but with necro primaries.

Why would I go necro primary, when I could go x/Nec, and get the benefit of Energy Storage (and related skills), Divine Favour (and related skills), etc etc, whilst still using the awesome "support" features of the necro?
Quote:
Originally Posted by Ilya Khan
Necros are the worst simply because their primary attribute is next to useless. Their lines are superb, but their primary is next to useless. Just my opinion
Please tell me how soul reaping is useless. In HoH/GvG, atleast 8 people must die before you win the battle. Say you have 10 points in Soul Reaping. That is +80 Energy you've just given yourself. And that's supposing that nobody get's ressed, none of your team members die, you're doing the standard 8 v 8, and there are no pets, minions, or spirits on the field.

I find it much more combat worthy than Energy Storage because after you use up the initial energy bonus you get from Energy Storage, it is useless.

Don't give me that crap that "you might already have max energy when somebody dies" because 10 seconds into the battle, I'm usually down half way on my energy. Also, about 95% of the time, I am not the first to be targeted.

Furthermore, you cannot use Necromancer Runes or Scar patterns as any other profession. How else can you get level 18 Horrors and Fiends or have level 18 in Blood/Curses?

Quote:
Originally Posted by Rieselle
R/X vs X/R : Dunno... the armour? Expertise doesnt affect much, it seems. (well, no spells anyway.)
Are you kidding me? Any Ranger worth his salt will not go into battle with anything less than 12 Expertise (If he values using Ranger or Warrior skills)

Zeru

Wilds Pathfinder

Join Date: May 2005

Water eles are underrated by far outside of NR situations.

Necros just suck in organized pvp.

BigTru

BigTru

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Zeru
Necros just suck in organized pvp.
Wow, now that seems intelligent. Please elaborate.

Xue Yi Liang

Xue Yi Liang

Jungle Guide

Join Date: May 2005

Northern CA

Outlaws of the Water Margin

Mo/Me

Well in PvE Necros aren't avoided as much as Mesmers are, it seems.

Necros seem to be welcome in most multiple-monk parties going to the FoW. As a monk I love to see that glowing Well of Power or Blood Ritual.

Mesmers, on the other hand tend to get shafted by PvE groups. Maybe it's because many ppl in parties don't know how to regard them - In fact, most folks find it tough to think outside of "We need Tank, Nuker or Healer." - Mesmer and Necro are none of those. But a Necro can give energy to monks, at least.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Warriors are the most underrated. Necros are the most overrated.

That is all.

Peace,
-CxE

Zeru

Wilds Pathfinder

Join Date: May 2005

The correct term to describe necro is limited. They can perform several roles well but honestly why would you want a primary?

1) Armor- 70 AL weak vs holy and 60+15 ranged. The first is a pos given the current metagame and the second, while better than some other caster armor, is still not that amazing.

2) Runes- Here's when you'll generally need a rune. Blood magic (BiP at 13, Orders at 16). Death Magic (putrid). Curses (pretty much never). Necros get the best mileage out of their attributes in the mid range, 5-8 or so. Kinda the opposite of rangers who basically have a requirement of 14 expertise and 12 marksmanship unless they're trapping. In other words, runes are rarely worth it.

3) Primary Attribute- Soul reaping is completely unlinked and is on par for worst/second worst skill (fast casting also is not that great). This is for several reasons. One, it's backloaded and you get it at the worst condition possible; someone dying. Unless the death was a mistake more are going to follow. Now that's great for you but does it really matter? If it's your team that's dying, you getting more energy ain't exactly going to save them. If it's the enemy team that's dying, you getting more energy may help speed the process up but is it that really big of a deal? In tombs it gets a bit more dicey in the non-1v1s. Altar maps and 6way ganks will have your fair share of 2v1s or 1v1v1ss etc in the same area, so you may be able to profit off of others deaths who aren't in your team/direct enemey. Also, SR triggers for spirits. Now this may seem amazing but it's not as big as you think. Spirits planted at the same time tend to die at the same time. Unfortunately you can't go past max energy (would be much better if you could). Also, mass spirit killing is prohibitive with the retarded nature of fertile season.

Those are the reasons for necro primary. Now necro secondary is a completely different story. They have several great spells, such as Rend enchants. In the current metagame with renewal spam going crazy, necros are even worse off. Putting NR and the current metagame aside, they're not so bad. Lingering isn't terrible. Shadow of Fear, Enfeebling Blood, rigor mortis, defile flesh, strip enchant, chillbains, plague touch, and necrotic transveral are all in the decent level for necro secondary. The problem with many necro skills is their recharge times. This makes them crappy in organized pvp, cool in arena, and absolutely amazing in pve. Good teams will take something like barbs off fast. With 30 seconds and being on for just a couple, it's simply not worth it.

Notice that I said that necros suck, not that they're useless. This is because they can fill a number of limited roles. Putrid spammer is awesome in tombs; it's close to mandatory to either have a putrid necro or a secondary with necrotic transveral if you want to hold the hall. Order spammer (pain/vampire) is very solid with the right teambuild (NR excluding). Disease is also a pretty popular part of the metagame currently. It's abundance makes martyr or draw/melandrus resilience setups popular (actually I've never seen the latter but it works) but it's still a possibility. A BiP necro is also a solid skill in the right setup.

However, other than this, Necros have extremely limited roles. Nobodys saying they're useless, just a good deal less useful than the other professions and only in specific situations.

edit blackace beat me to it

Takkun

Frost Gate Guardian

Join Date: May 2005

psh these topics r useless.

all classes are equal, and the only thing that should even be considered changed is Otyugh's Cry....

If people actually do think one skill is greater than another, than all the easier for me to stomp them in Arena.

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by Takkun
psh these topics r useless.

all classes are equal, and the only thing that should even be considered changed is Otyugh's Cry....

If people actually do think one skill is greater than another, than all the easier for me to stomp them in Arena.
psh this poster is useless

classes are not equal

that's why updates and patches and balance changes exist

Ultimate_Gaara

Ultimate_Gaara

Desert Nomad

Join Date: Jun 2005

BC, Canada.. how aboot that eh?

The topic isnt if they are equal, its what is underated... there is a big diffrence

i think i saw someone say warriors were underrated, i kinda agree with thatm but they are more of a "person to blame" class...

I think im going to make a Me/N or N/Me and try my best to totaly rip up PvP... that should show some people...

Genos

Genos

Academy Page

Join Date: Jun 2005

Amazon Basin

R/E

Hrmm, beastmasters are highly underated imho - ill be atarget long before my ept is, and the monk/caster realiss a bit two late that its not me beating them up.... same with water eles - necros and emsmers in general get thrown out, although i love them

Asplode

Asplode

Desert Nomad

Join Date: May 2005

Chicago, IL

Rebel Rising [rawr]

Beastmaster's not THAT underrated, and if they're ignored they certainly won't be for long. For one, they have passive poison, 2 interrupts, knockdown, buffs that can't be NR'ed, and easy as pie energy management.

...of course, they're more a 4v4 spec, in my opinion.

As for warriors being underrated, I'd agree and disagree at the same time, almost like the beastmastery ranger. Think of it this way; your group may run a melee shutdown specialist, or make it the combined, albeit partial efforts of more people using their respective skills. The charging W/E aftershocker is weakened, blinded, crippled, faintheartedness or shadow of feared, but well, if the opposing group's relying on him for damage, that isht is coming off fast, and if you continue to ignore him, he'll tear you something vicious. NR spam takes hexes, martyr or draw conditions takes conditions; what's up now?

So what I'm trying to get at is; warriors are underrated, but only as long as he's got hexes and conditions piled on him like a bunch of $1 hookers.

Mr. Matt

Mr. Matt

Krytan Explorer

Join Date: May 2005

R/Mo

I'm going to have to say Mesmers are the most underrated. They can completely shaft the enemy's ability to fight, but because they don't 'nuke' or 'tank' or 'heal', your average Joe won't know what to do with them.

Rieselle

Krytan Explorer

Join Date: May 2005

Melbourne, Australia

E/Rt

If you think soul reaping is better than energy storage, ask yourself this. If you wanted to use elementalist magic (ignoring runes for now) and wanted to have 1 necro skill in there (hypothetically). Would you make a N/E for SR or a E/N for ES?

Edit: Hmm, I've gone off topic. I dont know which class is underrated, since I dont know what classes are rated :P I'm mostly commenting on which classes seem underPOWERED.

Divinitys Creature

Divinitys Creature

Krytan Explorer

Join Date: Apr 2005

Somewhere between the Real World and Tyria ;P

The Gothic Embrace [Goth]

Necro secondaries are awesome for order of blood and life syphon/transfer - great self healing and energy buffs - can dish out some DOTs too. Raise some minions for a meat shield and more self healing. Can really take the pressure off of monks.

Obsiedion

Obsiedion

Academy Page

Join Date: Jun 2005

ENGLAND

IHOP

Mo/

Warriors :- Every player seems to think a Warrior is a Newb (not n00b) because they think it is a skill-less class to play. Tanks, Spell disrupters, are just a few of the great roles Warriors can play. A defender is also a role some of us Warriors play too, while the monk heals and spell casters throw all kinds of weird and wonderfull magick missiles at enemies, who is stopping the enemy from kicking the crap outta those with smaller health? Who prevents that same spell caster from being torn to pieces when s/he runs out of energy? The Guy standing between them and the spell caster, A few Gung Ho Warrior monks give us all a bad name but personally Warrior is extremely underated.

Xellos

Jungle Guide

Join Date: Mar 2005

No Idea

Rangers are the most overrated in damage imo, their simply too gimp. Even though you can achieve lots of damage, you don't have that balance between spike/spam. Your pure spam. And while Dual/Kindle completely owns Prot Spirit, Shielding Hands makes you cry. The ability of a warrior to get 16 mastery while you get a measly 12 makes you incredibly weak, despite the fact that you get kindle/tf. Your spike capability is near zero, while warriors get huge damage moves and deep wound. I'm sure later on as the meta-game evolves rangers will rock somewhere down the line in damage, but in the current form, rangers aren't that great. You need alot of rangers to do the damage a couple warriors do, so it takes away from your team.

Kaylee Ann

Banned

Join Date: May 2005

Water eles and necros. Thankfully natures completely ruins the great combinations they can dish out.

No point being a primary necro? A putrid necro with a gamepad will completely rock your day in tombs.

Warriors are also extremely underrated. Luckily, most people don't understand the concept of adrenaline spiking.

Xellos

Jungle Guide

Join Date: Mar 2005

No Idea

Too bad adrenaline spiking is so old, it dates back to KOR using the 4 war/mo 4 mo combo.

Xellos

Jungle Guide

Join Date: Mar 2005

No Idea

Quote:
Originally Posted by Blackace
NDA(iQ) was doing it before KOR let out the um...secret. Im sure a few other guilds figured it out also since like...WPE.
Yeah, most likely. KOR was pretty open about it though unlike you guys.

giroml

Academy Page

Join Date: Jul 2005

I'm gonna say Necros because that's the last thing anyone ever asks for when forming a team. I've never heard, hey we need a necro. I don't think many people have yet tapped the true power or synergy of a necro

Red Sonya

Desert Nomad

Join Date: Jul 2005

Well considering Rangers suck without spamming spirits and running around like chickenchits, I'd say they are very over-rated. Without spirit spamming and running like chickenchits, they have no power, worst class in the game, right next to necros.

Charcoal Ann

Charcoal Ann

Wilds Pathfinder

Join Date: Jul 2005

In a World of BADGERS!

Eternal Flame Brotherhood

Personally my first char was a necro and i never had any trouble getting into groups... all those free bodies when you reach the climax really help everyone... they are also the funniest class to play with because of the occasional wet squelch as a minion dies.

underrated, underrated....hmmm....by an experienced group: none... by new players:mesmers and rangers (great guys and gals IMO)
the problems that rangers and mesmers meet is that people expect them to function like an Elementalist in the case of mesmers and as warriors in the case of rangers.

if each is used in their true position and the group knows all classes roles then none are underrated.

BigTru

BigTru

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Red Sonya
Well considering Rangers suck without spamming spirits and running around like chickenchits, I'd say they are very over-rated. Without spirit spamming and running like chickenchits, they have no power, worst class in the game, right next to necros.
This thread is not about the most "overated" profession. Please try staying on topic instead of throwing out irrelevant, misinformed opinions which have nothing to do with this thread.

Red Sonya

Desert Nomad

Join Date: Jul 2005

Quote:
Originally Posted by BigTru
This thread is not about the most "overated" profession. Please try staying on topic instead of throwing out irrelevant, misinformed opinions which have nothing to do with this thread.
That's your own misinformed opinion, everyone in this thread has not stayed on topic, even the few posts above are about some "builds" in the arena. Over-rated, under-rated, still the same, rangers suck in both catagories.

Krytan Warrior

Ascalonian Squire

Join Date: Jul 2005

W/Mo

Quote:
Originally Posted by Red Sonya
Well considering Rangers suck without spamming spirits and running around like chickenchits, I'd say they are very over-rated. Without spirit spamming and running like chickenchits, they have no power, worst class in the game, right next to necros.
Hehe. Obviously you know nothing of rangers`capabilities.

octaviancmb

octaviancmb

Frost Gate Guardian

Join Date: May 2005

Me/

Speaking as someone who's progressed two characters past his Mesmer while logging more hours as the Mesmer than either of the other two primary professions, I can state with some experience behind me that the Mesmer is at least the most "unwanted" of characters in a PvE group. Whether they're the most underrated or not, I can't say.

(Correction, the *smiting* Monk is probably the least wanted in PvE, if only because people assume they're getting what they're not.)

PvP makes up for this undesirability for the Mesmer, however.

CMB

Shadow_Avenger

Krytan Explorer

Join Date: May 2005

Stolen Dreams

R/Me

Quote:
Originally Posted by Rieselle
If you think soul reaping is better than energy storage, ask yourself this. If you wanted to use elementalist magic (ignoring runes for now) and wanted to have 1 necro skill in there (hypothetically). Would you make a N/E for SR or a E/N for ES?

Edit: Hmm, I've gone off topic. I dont know which class is underrated, since I dont know what classes are rated :P I'm mostly commenting on which classes seem underPOWERED.
Off topic, but I completed the PvE with a N/E.
Soul reaping rocks if you are in a group. I used lighting magics maxed out at 12, with elemental glyph to buff them to 14. I very very very rarely ran out of enegry, and didn't have to wait to recharge like a E/N build would.
E/N has the advantage in a spike fight, as they can get off more of the high damage spells in small arena battles, but in PvE with lots of critters about N/E wins hands down IMHO.

NIB

Academy Page

Join Date: Jul 2005

LF top 100 guild

E/Me

Imagine this. You dont have a necro. The enemy has a necro. Someone dies. Watch your entire team dies from putrid(since after the first putrid, some of your teammates will have low hp and then 1 of the will die and another putrid will follow and a putrid chain will be created). Also necros can remove all enchantments. It might not be as good as NR, but its second best.

An ele/necro cant putrid as good cause he/she might not have enough energy to cast putrid when someone dies. But if he/she can keep 10 energy in his/her pool all the time, then he/she might be a better choice than a primary necro. Since he/she can have those 2-3 necro skills needed and also have some air spike or defensive earth skills(wards).

Kaylee Ann

Banned

Join Date: May 2005

Bloodstained boots??? You go ahead and try to out putrid me with your e/n and see what happens....

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

water ele is very under rated. while they do not have as many dmg spells compared to the other elementals its all about quality. not only do i get comparable dmg to the other classes i get added affects like interrupts (maelstrom), slowing AoE (ice spikes, deep freeze), knock down (trident). water also has some nice def spells as well like armor of mist, mist form, swirling aura, and my fav blurred vision.

this is what i use for my water ele:

arcane echo
water trident
ice spikes
blurred vision
maelstrom
energy tap
aura of restoration
water attunement


personally the more i play with water the more i like it more than the other elementals.

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

Ranger...

Besides Spirit Spamming and Trapping, they don't appear to be good at much. But they can deal great damage with the propper build.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by Kaylee Ann
Bloodstained boots?
Don't do anything.

Peace,
-CxE

filter

filter

Banned

Join Date: Feb 2005

The Einherjar

Mo/

Quote:
Originally Posted by Ensign
Don't do anything.
Bloodstained boots don't lower cast times? And Anet has known for how long?