K
Monk superior runes is getting far too out of hands...
3 pages • Page 3
M
It seems in recent days some people have started gaming the economy in a major way. For the longest time all mesmer runes were 120g. Suddenly today when I went to get one for a new outfit I found the superior domination runes are now over 1000g. Failing to see a large influx of new mesmers, I suspect the folks who made a bundle from monk/warrior runes are now targeting the less popular ones as well.
Well Zubrowka I can inform you that neither I nor any of my friends/associates have been messing with the rune markets outside of the monk runes which we all cashed in on for 50K+. The rest of it is other people and prolly isn't intentional as I haven't heard of any other groups with enough capital to be able to effect the markets as much as they have.
M
M
Quote:
|
Originally Posted by Mistriss Of Darkness
Supply and demand is one thing. But the increase in prices over such a short time is not very beneficial IMO. I understand that it's basic economics for prices to jump when there is a huge demand. However, prices in the real world don't usually double from day to day (for the most part). How would the economy be if gas prices were 2.00 a gallon one day, next day 4, then 8? They should build the algorithm to limit the price increase.
|
M
How is it way too high? way too high your your pockets to reach? or way too high based off some random limit you think should be put on so you can afford them when you want? Why do some cars in rl cost more? maybe a ferarri should only cost 10k, so everyone can buy it. Wouldn't life be great then?
M
The economy is right and I agree with it. This supply and demand system will cause that there will be no static and still same builds. Now when are the runes so high, people will start to think about another builds that will "cost less", si they will buy the cheaper runes, they will go up, meanwhile today´s expensive runes will go down and that will bring fluctuating variety of different builds and more dynamic world then just static prices and related things.
d
About a month ago I tried out the protective bond build although with essence bond aswell and a 14 cast- superior monk runes were 600 for healing and the rest 120. I brought the 5 superior runes added them to my armor and gave it a shot. Afterwards I needed to do a mission so I brought 4 minors and appied them over the superiors since it was cheaper than salvaging. I tried again a couple of weeks later - runes were still cheap but rising - all 5 cost me less than 5k. Now I run 2 sets of armour Sup and minor with a full set of different superior head items.
Quote:
|
Originally Posted by Maiyn
Minor rune prices are completely out of hand as well. I can't understand that.
|
The funny thing is I bought a set of majors 2 weeks ago for the UW build. After a while I realised that, on Europe, I hardly am able to do some runs, unless I stay up for that one and only moment once in a few days, late at night, when they manage to get the Favor of Gods. So my investment seemed wasted. But salvaging the runed gear and selling the runes would now provide me with more gold than I've ever seen before lol!
S
Its pretty ironic that people shout that the prices are "too high", even though that pretty much impossible with this kind of economical system. As long as enough people buy them, its never too high for the sellers.
The basics of the suply vs demand rule is to equalise them. meaning that if the suply per hour is higher than the demand per hour, the price will go down till they are the same, vica versa.
The case with the monk runes is that the demand suddenly got higher, so the price went up till people bought the same amount per hour as the suply per hour. apparently, the price to stop people from buying more than the suply over time, is 50k+. if the price is still going up, it means that players are still buying monk runes, despite the high price.
If every insanely rich person has bought enough sup monk runes, nobody will buy them any more, thus the price will go down eventually.
What if the prices haven't gone up? simple, you wouldn't even have had the chanse to buy the monk runes because they sold out before you could buy one.
Also, if one who uses that build would like to keep it for himself, he would have monopolised it easily by buying all of the cheap runes, making it almost impossible for others to get them through the rune merchant. influxion of prices are to prevent a permanent monopoly.
You should look at the rune trader as a third party sofware. It always buys your runes and put them on the market for a price that blances the suply and demand. If it wasn't there, there wouldn't have been that much diffence besides now every body can accuratly pinpoint the demand and the suply.
Edit: because there are many players who play the market, buying as soon as they see the price rising, and a lot are not selling them till they are at their absolute peak, both suply goes down and demand goes up. So the prices will reach their extreme and beyond of what it should be. I think that peak will soon be reached (if not already), they will start selling, increasing the suply, lowering the price.
The basics of the suply vs demand rule is to equalise them. meaning that if the suply per hour is higher than the demand per hour, the price will go down till they are the same, vica versa.
The case with the monk runes is that the demand suddenly got higher, so the price went up till people bought the same amount per hour as the suply per hour. apparently, the price to stop people from buying more than the suply over time, is 50k+. if the price is still going up, it means that players are still buying monk runes, despite the high price.
If every insanely rich person has bought enough sup monk runes, nobody will buy them any more, thus the price will go down eventually.
What if the prices haven't gone up? simple, you wouldn't even have had the chanse to buy the monk runes because they sold out before you could buy one.
Also, if one who uses that build would like to keep it for himself, he would have monopolised it easily by buying all of the cheap runes, making it almost impossible for others to get them through the rune merchant. influxion of prices are to prevent a permanent monopoly.
You should look at the rune trader as a third party sofware. It always buys your runes and put them on the market for a price that blances the suply and demand. If it wasn't there, there wouldn't have been that much diffence besides now every body can accuratly pinpoint the demand and the suply.
Edit: because there are many players who play the market, buying as soon as they see the price rising, and a lot are not selling them till they are at their absolute peak, both suply goes down and demand goes up. So the prices will reach their extreme and beyond of what it should be. I think that peak will soon be reached (if not already), they will start selling, increasing the suply, lowering the price.
K
Quote:
|
Originally Posted by Shadow Devil
besides now every body can accuratly pinpoint the demand and the suply.
|
<sigh>
I'd been away from the game for two weeks, and had just started a new monk healer for PvE before leaving... not to be a farmer, but to be a good healer and have more fun in mission groups. Having just arrived in post-sear, this whole situation with the monk runes and materials prices is discouraging beyond words.
There was already a serious lack of healing monks for PvE before... I just don't know what to say. This game is progressively becoming more and more un-fun in PvE as time progresses.
I'd been away from the game for two weeks, and had just started a new monk healer for PvE before leaving... not to be a farmer, but to be a good healer and have more fun in mission groups. Having just arrived in post-sear, this whole situation with the monk runes and materials prices is discouraging beyond words.
There was already a serious lack of healing monks for PvE before... I just don't know what to say. This game is progressively becoming more and more un-fun in PvE as time progresses.
j
Quote:
|
Originally Posted by Kali Ma
<sigh>
I'd been away from the game for two weeks, and had just started a new monk healer for PvE before leaving... not to be a farmer, but to be a good healer and have more fun in mission groups. Having just arrived in post-sear, this whole situation with the monk runes and materials prices is discouraging beyond words. There was already a serious lack of healing monks for PvE before... I just don't know what to say. This game is progressively becoming more and more un-fun in PvE as time progresses. |
Quote:
| do you really need sup?? |
With a superior rune, one saves three attributes - this allows one to invest those points into lower level attributes and secondaries. Using a superior to get an attribute up to 12 saves somewhere around 50 attribute points, which can turn an otherwise low attribute into a meaningful one - two superiors can save approximately 100 points. That's a big deal, especially if one uses a secondary attribute a lot, like Beast Mastery, Inspiration or a weapon specialty, or simply likes to diversify their attribute spread rather than specialize in two or three attributes alone.
And of course, it's impossible to reach a permanent attribute level of 16 without a superior rune. But you know all of this.
g
come on people, your arguments are making no sense at all.
So GW is supposed to be for "casual gamers"? 'WTF! I just stayed offline for a week and EVERYTHING doubled/tripled in price! How am I ever going to save that much now?!"
Oh, so now you are saying it is more exciting if prices are more dynamic? Definitely not to this extent, it is outrageous.
Meanwhile, please make up your mind and tell me what GW is supposed to be, thank you
So GW is supposed to be for "casual gamers"? 'WTF! I just stayed offline for a week and EVERYTHING doubled/tripled in price! How am I ever going to save that much now?!"
Oh, so now you are saying it is more exciting if prices are more dynamic? Definitely not to this extent, it is outrageous.
Meanwhile, please make up your mind and tell me what GW is supposed to be, thank you

