Help with my W/N build?

Scar Ishbal

Ascalonian Squire

Join Date: May 2005

Euro server

Greener Pastures [DVDF]

Me/

okay im a W/n with
Hammer mastery 12
Strength 12
Blood magic 11 (atm)

but i was wondering what necro skills would work best wwith my warrior.
ATM i use: Flurry | staggering blow | Heavy blow | Dolyak signet | plague touch
basicaly flurry lasts 5 seconds with 5 second recharge so i keep it on all the time to counter my hammers slower attack rate, then as my adrenaline charges up i weaken them with staggering blow and then knock them down with heavy blow. Dolyak signet is there to help vs enemies with knockdown and plague touch just to get rid of unwanted conditions.
can any1 reccomend a few more skills to work with what i got so far.

n.b: i got a zealous hammer haft so with flurry on all the time i dont ever get too low on energy

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Frenzy > Flurry

dmg greater than defense.

If you want to go necro, blood is kinda weak in terms of efficiency. Curses all the way... for me at least.

Blood magic? Life Siphon is, meager. Strip Enchant I GUESS if you need blood magic, but Rend Enchantments alone is a strong enough reason to go curses.

Mark of Subversion is good anti-caster if you have the energy to feed it.

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

If you just want a quicker burst of adrenaline, flurry is a somewhat useful skill. But it won't add any damage; the -25% is nullified by the 25% increased attack speed. You'll be doing the exact same damage, and spending energy in a fast way. I'd suggest trying curses in blood's stead; they compliment warriors' melee fighting.

Andy_M

Andy_M

Wilds Pathfinder

Join Date: May 2005

Worthing, UK

(Don't fear) The Beaver

Then you can use mark of pain and barbs -> flurry becomes your friend then.

Cybrosys

Ascalonian Squire

Join Date: Apr 2005

I have a newly started W/N aswell and warrior is a new profession to me, at the start of the game i loved blood, it renewed me faster than mobs could lower my hp; i loved it. But now when i'm as early in the game as up in the mountains i get owned constantly, blood doesn't help me, period.

From what i'm seeing here and from what i can tell of the skill list, curses is the way to go when it comes to "What you get for your sp", but i'd love to get some feedback on what warrior skills to use aswell as necro for PvE. I prefer to use swords so any help would be very apreciated.

Neo-LD

Neo-LD

Desert Nomad

Join Date: May 2005

USA

[GSS][SoF][DIII]

If you are a war with a necro secondary there is one skill that you HAVE to bring. Plauge Touch.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Quote:
Originally Posted by Neo-LD
If you are a war with a necro secondary there is one skill that you HAVE to bring. Plauge Touch. So let it be written. So let it be done.

Meimei

Academy Page

Join Date: Jun 2005

none

W/N

Hammer and Blood doesnt match. Hammer needs elite skill such as Devastating Hammer, with out it hammer is pretty much weak. For Blood line, Life Transfer is a very powerful elite spell. The problem is u can not have 2 elite at same time.

Hammer 12+4 Strength 11+1 Curse 6
Devastating Hammer
Crushing Blow
Heavy Blow
Plague Touch
Warrior's Cunning Or Rush. rush is far superior compare to sprint
Frenzy
Rend enchancement
Res Sig

The beauty of Necro is it support neg condition transfer/plague touch and enchancement remover/rend enchancement which warriors really lacks of. With these ability you only need to worry about hex. Also the Key point of hammer warrior is to do burst damage which are your knockdown abillities. With 2 chain knockdowns you can make your target unable to do anything for 8 seconds. And what you want to do is to do ANYTHING to burst your damage to KILL your target within 8 secs before your target can move. Frenzy is the most critical skill to burst your damage and kill your target within 8 seconds. Also talking about burst dmg on 2 chain knockdown, pure hammer damage is Far superior then aftershock if your eyes are not blind by 1 big beautiful damage. Here is the combo that you can kill your target within 8 secs of 2 chain knockdowns(Casters and Rangers ONLY). 1st you buff with Frenzy, then you do [Devastating Hammer 70dmg Knockdown] > [Crushing Blow 100dmg+70dmg] > [Regular attack 50dmg] > [Heavy Blow 80dmg Knockdown] > [Regular attack 50dmg] > [Regular attack 50dmg] > [Regular attack 50dmg]. Your target is being 2 chain knockdown full time for 8 seconds and you can do all these attacks before your target can move.

For those of you who has problem taking double dmg on frenzy, Learn how to use it. You do not use frenzy when you are getting attack except some critical situation. You can always switch around with rush and frenzy because both of them overide.

If you want to go blood line, sword is a good choice for you
Sword 11+4 Strength 8+1 Blood 12
Sever Artery
Gash
Final Thrust
Hamstring
Plague Touch
Siphon Life
Life Transfer
Res Sig

1st Cast Siphon Life on your target, then go up to your target and hamstring, then do Sever Artery + Gash, Life Transfer if needed.

For res sig, im sick of these ppl who brought it and doenst know how to use it effectively. You see a dead member, cast it RIGHT WHEN HE DIES, NOT WHEN THE GROUP IS BEING WIPE OUT. and that's how res sig got a bad name on it.

ifuwerepbandj

ifuwerepbandj

Frost Gate Guardian

Join Date: Jul 2005

Memphis

Embers of Glory [EoG]

R/E

If you are going blood for the healing purposes, in PvE I find that it is inefficient in comparison to curses. Life Transfer (elite) can give like 6 health regen for 12 sec or so (guestimation but close). 6x12= 72 health regen over a period of time. That would be really nice if it didn't cost 10 energy and have a horrible recharge time. I find that parasitic bond (curses) is highly effective. While it works different from other healing, ( you cast it before you think you will get hurt) once you get the hang of it, it is highly efficient. The recharge and cast times are almost instant and the energy cost is only 5. On top of all that it heals for more than the elite life tranfsfer. At 10 in curses it heals for about 90 health. Another good thing is that it doesn't matter if it is dispelled because you get the healing when the curse ends. I tend to use it as a type of life per kill device, ie parasitic bond + spike damage = enemy dead and you are 90 hp happier.

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

Quote:
Originally Posted by ifuwerepbandj
Life Transfer (elite) can give like 6 health regen for 12 sec or so (guestimation but close). 6x12= 72 health regen over a period of time. That would be really nice if it didn't cost 10 energy and have a horrible recharge time. And a level 16 Eviscerate does 142 damage, while being dealt in less than one second. Life Transfer is a very lousy elite; especially since it's actually better in PUGs. I'll also appeal to those who have experience with Mantra of Recall -Parasitic Bond has the same idea behind it. Some people like that delay, some despise it.

Tellani Artini

Tellani Artini

Krytan Explorer

Join Date: Jun 2005

America

The Kansas City Hotsteppers [KCHS]

R/

Quote:
Originally Posted by ifuwerepbandj
Life Transfer (elite) can give like 6 health regen for 12 sec or so (guestimation but close). 6x12= 72 health regen over a period of time. 6 pips of regen give 12 health per second, making the actual number 144 in that equation. GWG skill listing claims life transfer (at 12 blood) actually provides 7 regen for 11 seconds, making the total 154. That's 154 healing and 154 damage for 10 energy (over 11 seconds). Not bad.

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

Ouch. Obviously, I didn't read that thoroughly enough. In any case, Eviscerate activates every (1.33*7+1.33) 10[.64] seconds, while Life Transfer activates every 30 seconds. In the time it takes you to recharge Life Transfer, you'll have done roughly 226 damage with 3 Eviscerates.

Meimei

Academy Page

Join Date: Jun 2005

none

W/N

Life transfer + siphon life both stacks which heals + 10 regen (20 regen per sec) and 10 degen (20 degen per sec). And both spells are ranged which does not require adrenaline, does not require anything to cast. Combine with sword skills can pretty much screw the casters.

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

Cycling targets for Life Siphon won't work, because of warriors' limited energy pool. Granted, Life Transfer can bail you out of a tough situation, but skills like ViM and Healing Hands will do a much better job at it. Life Transfer's only appeal seems to be that you're doing damage while healing yourself.

Cybrosys

Ascalonian Squire

Join Date: Apr 2005

Thanks for all the replies, though i was hoping for some skill help with Sword and Curse and not Hammer/Curse and Sword/Blood. I've already ruled out blood seeing as it didn't help me squat.

But from your enthusiasm i'll aim to get my hands on plague touch

My current skillbar at Lvl13 :

For Great Justice
Power Attack
Sever Artery
Gash
Healing Signet
Mark of Pain
Parasitic Bond
Sprint

I'm too used to having tons of energy so this wasn't my first setup. I had some help from a more experienced warrior to show me the light, hence not use warrior skills that use energy unless it's needed, so the energy could be focused on the necro skills instead.

Tears_Of_Crimson

Wilds Pathfinder

Join Date: Jul 2005

Sugar Land Texas

R/

Im tryin to find out gr8 builds for pvp W/N. in here ive only found 1 build which sems promising but i wonder if it is possible to have a death/blood warrior with sword rather than the above suggested cursewarrior to be good at pvp. thx

knives

knives

Jungle Guide

Join Date: Jun 2005

USA

Grenths Rejects [GR]

Me/

Run a conditions sword warrior + plague touch + victory is mine. I play an axe w/n with some nice tactics skills (thrill of victory, victory, heal sig (not needed if in organized groups)) and plague touch makes you almost immune to any conditions, esp. blind. THings you need to watch out for are mostly wards + aegis + guardian.

I do sufficient damage (deep wound, cripple, penetrating/executioners, thrill) and can self heal myself pretty well. This build is mainly for random/team, where you can't always rely on one person. I'd rather not tombs/gvg with my warrior anyways.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Thrill of Victory is downright scandalous at only 10 tactics...

For some VERY unknown reason, when I use Weaken Armor on a running caster. Thrill of Victory Crits for 130 and Exe Strike only for 110.

Repeatedly.

I have no idea why that is, maybe my crits are fluctuating? [yeah, but Thrill of Victory SHOULDN'T be out damaging Exe Strike...]

Odd, but neat!

ifuwerepbandj

ifuwerepbandj

Frost Gate Guardian

Join Date: Jul 2005

Memphis

Embers of Glory [EoG]

R/E

Cybrosys if you bring Mark of Pain make sure you bring some increased attack speed skill. Flurry works great because with Mark of Pain it only matters how many times you hit the target, and you don't want the target to die so quick that mark of pain doesn't do significant damage to surrounding creatures.

DarkAynjil

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Cybrosys
Thanks for all the replies, though i was hoping for some skill help with Sword and Curse and not Hammer/Curse and Sword/Blood. I've already ruled out blood seeing as it didn't help me squat.

But from your enthusiasm i'll aim to get my hands on plague touch

My current skillbar at Lvl13 :

For Great Justice
Power Attack
Sever Artery
Gash
Healing Signet
Mark of Pain
Parasitic Bond
Sprint

I'm too used to having tons of energy so this wasn't my first setup. I had some help from a more experienced warrior to show me the light, hence not use warrior skills that use energy unless it's needed, so the energy could be focused on the necro skills instead. I have no exp playing w/n, but what about weaken armor?

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

For a hammer warrior as said above go curses parasitic bond and weaken but make sure to cast ur parasitic bond on something other than your target. Make sure the parasitic bond sticks cause I'm pretty sure that if they remove it before the time is up you don't get healed. In my opinion Doylak signet is not a skill you should bring why would a hammer warrior get knocked down? and how will you chase targets. (thinking PvP) If its PvE it could work. Flurry is definetly not worth it frenzy is almost always betteryou just gotta know when to use it. I would use devastating hamer and take out staggering blow. Use frenzy in the beggining to charge up adrenaline. Then use devastating hammer(keep frenzy on) i use irrisistable blow in between and maybe something else like might blow and then i think heavy blow. you do a ton of dmg with 2 knockdowns just time it right. (i forget what skills they were mainly for me it was just devastating and the blow that knocked down if a person was suffering from weakness along with frenzy and dmg skills.)

The Red Knight

Krytan Explorer

Join Date: Apr 2005

Zero Files Remaining [LaG]

R/Mo

eviscerate > life transfer
my w/n build

12+4 axe 10+1 str 8 curses
eviscerate
penetrating blow
disrupting chop
axe rake
sprint
Frenzy
rigor mortis
res sig/defile flesh/rend enchantments/plague touch

Tears_Of_Crimson

Wilds Pathfinder

Join Date: Jul 2005

Sugar Land Texas

R/

red, ur build seems good but i wasnt thinkin using more nero skills
ur build can be any w/x really


yukito, how do i work thrill into my build?
executioner, thrill, eviscer,weaken armor,plague touch.....
whut should be the attri pts?

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Quote:
Originally Posted by Tears_Of_Crimson
red, ur build seems good but i wasnt thinkin using more nero skills
ur build can be any w/x really


yukito, how do i work thrill into my build?
executioner, thrill, eviscer,weaken armor,plague touch.....
whut should be the attri pts? ah, someone wants tactics... muahahah ^_^

I don't run Eviscerate because I use Battle Rage but if you must insist on that Dismember+Exe. Strike combo:

stats:

10+2 axe, 7+1 strength, 9+1 Tactics, 10 Curses (note, it's been told to me that weaken armor counteracts strength's armor penetration so lower strength isn't so bad, be wary of NR and hex remover)

Swift Chop (use exe strike if u wish, but I find an unavoidable skill to be too good to pass up)
Eviscerate {E}
Axe Rake
Thrill of Victory
Sprint
Weaken Armor
Plague Touch
Rend Enchantments/Ressurection Signet

I prefer Rend just because I'm usually the first to die. [warrior rusher crazy I am ^_^]

You're a fully offensive tank with this build. Plague Touch is perfect due to the fact that your other skills are only needed every so often and don't need to be spammed. It protects you and harms your foe at little cost, so you're ready to start slammin' those fools to heck ^_^

Tears_Of_Crimson

Wilds Pathfinder

Join Date: Jul 2005

Sugar Land Texas

R/

why sprint?
ur build i will try but i was thinking of using a sword instead of an axe, or is axe better for a war/nec?
like instead of swift chop and eviscer i use galrath final thrust? or which sword skills might be good to replace those(swift chop and eviscer)? or is axe for maximum dmg?

The Red Knight

Krytan Explorer

Join Date: Apr 2005

Zero Files Remaining [LaG]

R/Mo

sword and axe play diffrently

sword is based around the 4 hit combo sever gash galrath final and how quickly you can execute it.

axe is more in your face spike damage with great elites like eviscerate and cleave. Eviscerate is like 200 ish damage including the deep wound and bonus damage

though the recent fix to hundred blades leaves me wanting to try it out

sprint is there to get through ward against foes and or to get some nasty 63 damage back pokes when people run and to switch out of frenzy if I start taking damage. Plague Touch is amazing on w/n allows you to run through traps get posioned and crippled then transfer it all to enemy monk >=]

Tears_Of_Crimson

Wilds Pathfinder

Join Date: Jul 2005

Sugar Land Texas

R/

ok question, whuts max degen u can give to a person( like can u stack life siphon and life transfer with bleed , conjure phantasm, psn arrow and empathy and phantom pain = a shitload of degen lol)

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Quote:
Originally Posted by Tears_Of_Crimson
ok question, whuts max degen u can give to a person( like can u stack life siphon and life transfer with bleed , conjure phantasm, psn arrow and empathy and phantom pain = a shitload of degen lol) Even if you're total enemy's degen is 50, it'll only register 10.

The benefit? If they try to counter it using HoT like Healing Breeze, it won't be noticed.

Problem? Why bother? 20hp/s. on one enemy is pretty much useless. Now 20hp/s on 4+ enemies, that's 80hp/s over the entire team that the monk has to keep up with.

NOW THAT'S good. ^_^

hxbenji

Ascalonian Squire

Join Date: Jul 2005

Defiant Fist

R/N

I would honestly just go with a mark of pain build. use gladiators also. get some quick attacks to. its an AWESOME farming build. you can take down huge mobs in seconds.

Tears_Of_Crimson

Wilds Pathfinder

Join Date: Jul 2005

Sugar Land Texas

R/

Quote:
Originally Posted by Yukito Kunisaki
Even if you're total enemy's degen is 50, it'll only register 10.

The benefit? If they try to counter it using HoT like Healing Breeze, it won't be noticed.

Problem? Why bother? 20hp/s. on one enemy is pretty much useless. Now 20hp/s on 4+ enemies, that's 80hp/s over the entire team that the monk has to keep up with.

NOW THAT'S good. ^_^ yep thats whut i thought when i thinin about a 4 man team of 2 nec/war or war/necs and 2 ranger/mes

im thinkin this will work ok. opinions/comments?