You want to fix spirit spamming? Simple.
MSecorsky
Signet of Spirit Slaying
Randomly kills 1-3 spirits. Prevents spirits from being created for 5-15 seconds after use. 10 energy, 60 sec recharge time.
With the skills around that affect signets, you all can figure out how to best implement this.
No need to nerf anything. Will require some thought and teamwork to use. Still should allow NR to prevent Heal Balls.
Thoughts?
Randomly kills 1-3 spirits. Prevents spirits from being created for 5-15 seconds after use. 10 energy, 60 sec recharge time.
With the skills around that affect signets, you all can figure out how to best implement this.
No need to nerf anything. Will require some thought and teamwork to use. Still should allow NR to prevent Heal Balls.
Thoughts?
Kha
Funny. I was actually thinking of them restoring Unnatural Signet and having some kind of effect like this now. But I've never fought a spirit spam group (I don't PvP much anymore) so I really don't know.
I'm glad someone is actually thinking of a solution that just whining about it in dozens of threads.
I'm glad someone is actually thinking of a solution that just whining about it in dozens of threads.
RTSFirebat
Quote:
Originally Posted by MSecorsky
Signet of Spirit Slaying
Randomly kills 1-3 spirits. Prevents spirits from being created for 5-15 seconds after use. 10 energy, 60 sec recharge time. With the skills around that affect signets, you all can figure out how to best implement this. No need to nerf anything. Will require some thought and teamwork to use. Still should allow NR to prevent Heal Balls. Thoughts? |
They can be beaten, try joining a TS/Vent group and not joining a PUG and you may like the results.
Zell Murasame
That's a good idea, probably would need some rewording to sound more... "arcane and mystical". Oh, and Signets never cost any Energy.
RTSFirebat
Quote:
Originally Posted by Zell Murasame
That's a good idea, probably would need some rewording to sound more... "arcane and mystical". Oh, and Signets never cost any Energy.
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ElderAtronach
Quote:
Originally Posted by Zell Murasame
That's a good idea, probably would need some rewording to sound more... "arcane and mystical". Oh, and Signets never cost any Energy.
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And yes bring back something like unnatural signet, lol. That skill was hilariously stupid until the rise of the spirit spammer builds.
firstwave
How about implementing some skills very similar to shatter hex.
For Monk: Smite spirit
For Necro: Strip Spirit
For mesmer: Shatter spirit
Ok that doesn't look like a good idea :P
For Monk: Smite spirit
For Necro: Strip Spirit
For mesmer: Shatter spirit
Ok that doesn't look like a good idea :P
Thomasuwoo
Well they didn't bring out a Signet of Spiker slaying so why spirts? Spikers had their time in the limelight and now it's the spirts time to rise!!!! MWAHAHAHAHAHA!
*cough* Edge of Extinction *cough*
*cough* Edge of Extinction *cough*
MSecorsky
Quote:
Originally Posted by Thomasuwoo
Well they didn't bring out a Signet of Spiker slaying so why spirts? Spikers had their time in the limelight and now it's the spirts time to rise!!!! MWAHAHAHAHAHA!
*cough* Edge of Extinction *cough* |
Thomasuwoo
Quote:
Originally Posted by MSecorsky
Doesn't Edge kill itself while killing spirits?
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In my experiance it takes em all. It seems to be deliberatly killed last or it's still in effect until it fully falls into the ground.
Kishin
Quote:
Originally Posted by RTSFirebat
Maybe, but then again the Ranger party I joined last night had no trouble at all beating off a spirit spam group. And I mean they set down tons of the buggers!
They can be beaten, try joining a TS/Vent group and not joining a PUG and you may like the results. |
...Please. Don't get smug because you faced an incompetent group of spammers who probably dropped NR while their Monks cast Aegis and Protective Spirits, and then proceeded to drop 6000 copies of Winnowing. Do you really think the people pointing out the imbalances inherent in spirit spam are not playing in TS/Vent groups and are most likely guild teams?
Unbalanced != Unbeatable. Unbalanced = Unbalanced.
Quote:
Originally Posted by thomasuwoo
*cough* Edge of Extinction *cough*
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Thomasuwoo
Quote:
Originally Posted by Kishin
Wow, what an original idea! How could I not think of such a thing?
...Please. Don't get smug because you faced an incompetent group of spammers who probably dropped NR while their Monks cast Aegis and Protective Spirits, and then proceeded to drop 6000 copies of Winnowing. Do you really think the people pointing out the imbalances inherent in spirit spam are not playing in TS/Vent groups and are most likely guild teams? Unbalanced != Unbeatable. Unbalanced = Unbalanced. |
Kishin
Quote:
Originally Posted by Thomasuwoo
I do belive that using them to creat a wall is a dodgy tactic at best but the great thing is (Just like spikers) that they are a one trick pony. Once you get past it they have nothing.
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Thomasuwoo
Quote:
Originally Posted by Kishin
Not practical against Fertile Season buffed, high level spirits. Furthermore, your suggestion of healing spirits won't go very far. A jacked up Healing Monk will probably only heal one for 20-30 a shot.
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Thomasuwoo
Quote:
Originally Posted by Kishin
I'd love to see where I said anything about them making a wall.
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Gah they can be countered lie evrything else. This takes me back to the spike build debates
MSecorsky
Quote:
Originally Posted by Thomasuwoo
Erm.. So you're complaining about their effects? They have a 5 seccond cast time! Interupt them! Blackout them! Diversion them! Sig of humidity (Oath shot) them! Blind (Oath shot again) them! Or just Kill them!
Gah they can be countered lie evrything else. This takes me back to the spike build debates |
Thomasuwoo
ROFL! Pardon me, it's late.
ZD_kusanagi
It really is true people. even though they DO alot of damage to teams, there ARE ways to counter them. the most prominent way is experience. you just have to know how to do it. and believe it or not, Spirit groups are not winning the HOH 80% of the time. So what does that say about you people who just can't seem to beat them no matter what? I guess it means your not good enough to beat them? It's all about skill and experience. And if you cant beat that, then i guess you dont deserve to beat it. I do realize that NR is very potent, but there are ways aroun it people. Anet knows about this build sweeping the pvp areas. If it hasn't been nerfed yet, it doesnt need to be nerfed.
Dan Mega
AGAIN, THERE IS NO 'SOLUTION' OR 'FIX', BECAUSE ***NOTHING*** IS BROKEN AND THERE IS NO PROBLEM!
And again yesterday, my spirit team was defeated! If you cannot counter or beat the team, it means you aren't good enough at the game!
Period! Mods, please lock and close these threads!
And again yesterday, my spirit team was defeated! If you cannot counter or beat the team, it means you aren't good enough at the game!
Period! Mods, please lock and close these threads!
MSecorsky
Quote:
Originally Posted by Dan Mega
AGAIN, THERE IS NO 'SOLUTION' OR 'FIX', BECAUSE ***NOTHING*** IS BROKEN AND THERE IS NO PROBLEM!
And again yesterday, my spirit team was defeated! If you cannot counter or beat the team, it means you aren't good enough at the game! Period! Mods, please lock and close these threads! |
Kishin
Quote:
Originally Posted by Thomasuwoo
Erm.. So you're complaining about their effects? They have a 5 seccond cast time! Interupt them! Blackout them! Diversion them! Sig of humidity (Oath shot) them! Blind (Oath shot again) them! Or just Kill them!
Gah they can be countered lie evrything else. This takes me back to the spike build debates |
Now, let's see. Blind gets removed by a Monk with Mend. Diversion? Just wait/Oath Shot. Signet of Humility? Well, you've already got a couple down anyway, may as well wait. Blackout? Wow, you've stopped them for a whole 5 seconds. Interrupt them? Oath Shot. Especially since your average idiot team has half the team spamming spirits haphazardly, you simple cannot keep up.
What you don't understand is that there are skills built into to counter Spiking (Ie, Protective Spirit) Nothing counters Nature's Renewal but playing under Nature's Renewal, which removes a ridiculous amount of build options. Fertile Season giving spirits more HP makes killing them at any reasonable rate impossible. Oath Shot and Quickening Zephyr combined allow placement about x4 as fast as normal. Multiple Rangers doing it only makes it worse.
Please, try actually playing Guild Wars instead of suggesting obvious failed counters. Do you think if your ideas -worked- people would still be protesting and raising balance issues? Or do you believe you're the only person in Guild Wars who ever heard of Signet of Humility and Diversion?
Quote:
Originally Posted by Dan Mega
And again yesterday, my spirit team was defeated! If you cannot counter or beat the team, it means you aren't good enough at the game!
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Quote:
Originally Posted by MSecorsky
I don't disagree, but it would shut people up and get them thinking of new builds again. That would be a nice change.
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Desecration Station
the fix is easy. Make it so that there can only be one spirit of said type down at once. If you cast a new spirit in the range of the old one then the old one disappears and the new one replaces it. Problem solved... no more mindless spamming, but you still have the option to effectively maintain spirits up (just takes more brains than spamming sheer numbers).
Pinch
I like to dodge spirit spammers oath shot. They get awwwwwwfully mad.
Kakumei
Quote:
Originally Posted by Pinch
I like to dodge spirit spammers oath shot. They get awwwwwwfully mad.
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MSecorsky
Quote:
Originally Posted by Kishin
I'd love to think of new builds, but you know, with the fact that using enchantments and hexes in Tombs is pointless, that takes awhile.
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SOT
Quote:
Originally Posted by MSecorsky
I don't disagree, but it would shut people up and get them thinking of new builds again. That would be a nice change.
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MSecorsky
Quote:
Originally Posted by SOT
Have you ever been around other people?
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Might buy six hours peace though.
Timoz
Quote:
Originally Posted by ZD_kusanagi
It really is true people. even though they DO alot of damage to teams, there ARE ways to counter them. the most prominent way is experience. you just have to know how to do it. and believe it or not, Spirit groups are not winning the HOH 80% of the time. So what does that say about you people who just can't seem to beat them no matter what? I guess it means your not good enough to beat them? It's all about skill and experience. And if you cant beat that, then i guess you dont deserve to beat it. I do realize that NR is very potent, but there are ways aroun it people. Anet knows about this build sweeping the pvp areas. If it hasn't been nerfed yet, it doesnt need to be nerfed.
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People seem to be complaining because others are, if they actually got to the hall of heroes they would notice spirit groups don't get all the way most of the time. As for NR, whats stopping any groups from using it if it really is as powerful as you seem to think? Why not use it yourself until or IF it is nerfed or changed in any way. No need to keep complaining i'm sure it will go noticed in one or two threads and on the game if anet think its that much of a problem.
Quote:
Originally Posted by Kishin
I'd love to think of new builds, but you know, with the fact that using enchantments and hexes in Tombs is pointless, that takes awhile.
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It's really not impossible to counter. It's not even that hard if you think about it that much, but garunteed a good ranger team will be able to overcome you true. You can't beat everyone its the point of a strategy game, there's a counter to everything. It's the kind of skill i guess that seperates the good from the very good.
Chrisby Pwns
Best Way to Nerf Spirit Spaming: Make Rangers Take -1 regen to their energy for every spirit put down.
Thomasuwoo
Quote:
Originally Posted by Chrisby Pwns
Best Way to Nerf Spirit Spaming: Make Rangers Take -1 regen to their energy for every spirit put down.
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Quote:
Originally Posted by Kishin
Please, try actually playing Guild Wars instead of suggesting obvious failed counters. Do you think if your ideas -worked- people would still be protesting and raising balance issues? Or do you believe you're the only person in Guild Wars who ever heard of Signet of Humility and Diversion?
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keen
sissy boys is not a healing ball group. dont say what you dont know ^_^
and spirit spamming i believe in fact is imbalanced... spirit spam done RIGHT, cannot be killed without two GOOD teams in HOH.
the imbalance is that spirit spamming leads to long drawn out boring games. In the letter on gw.com they said they would address the issues that keep the game from being fun. Fighting spirit spammers has never been fun, e.g. long long boring gvgs vs KCHS, to the state of tombs today. Spirit spam groups cannot usually kill us, but there is no effective way to kill them. It should be fixed anyway to the point where one team alone has a viable chance to kill them... I remember when burial mounds would last 5 minutes... now 30+ is not uncommon.
signet of humility will work against the oath shotter, althought not well unless you have two... the best spirit groups dont have one spirit dropper, although they usually only have one oath shotter.
and spirit spamming i believe in fact is imbalanced... spirit spam done RIGHT, cannot be killed without two GOOD teams in HOH.
the imbalance is that spirit spamming leads to long drawn out boring games. In the letter on gw.com they said they would address the issues that keep the game from being fun. Fighting spirit spammers has never been fun, e.g. long long boring gvgs vs KCHS, to the state of tombs today. Spirit spam groups cannot usually kill us, but there is no effective way to kill them. It should be fixed anyway to the point where one team alone has a viable chance to kill them... I remember when burial mounds would last 5 minutes... now 30+ is not uncommon.
signet of humility will work against the oath shotter, althought not well unless you have two... the best spirit groups dont have one spirit dropper, although they usually only have one oath shotter.
Thomasuwoo
Maltare
Quote:
Originally Posted by Zell Murasame
That's a good idea, probably would need some rewording to sound more... "arcane and mystical". Oh, and Signets never cost any Energy.
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Nash
Wow, more random scrubs with no understanding, saying spirit spam is balanced. I think I'll stick with my own, Ensign's and the rest of iQ's, and pretty much the whole competitive PvP community's view on the matter.
Linkie
NR would still gimp enchantments and hexes. And signets don't have energy cost (not that is matters).
Timoz
Quote:
Originally Posted by keen
sissy boys is not a healing ball group. dont say what you dont know ^_^
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Another quick question if you check this thread again, i heard the sissy boys are offering the chance to join their guild for 10$, firstly, is this true? secondly if it is, that is stupid imo.
Spirits are unbalanced, yes. As for your part about long, boring games i gotta disagree. Personally, but this is just me, i wouldnt want games over in a flash with a quick smiting run, smiting teams bore me to death theres so many.
Yes, they're complex.
Yes, they're hard to organise.
But the builds are just lying around on forums for people to pick up, ranger teams are only good if you really know how to use them, it takes skill and even if you pick something up from a forum there are so many other things to organise.
But i guess im not with the majority and others hate ranger teams and disagree. Just speedy battles not my kinda thing, long battles require consistency and more skill (strategy).