VAB Nothing left to say.

Damon Windwalker

Krytan Explorer

Join Date: Jun 2005

The Wandering Gits

Oh!! oh!! I wanna play "Ultimatum" too!

Back in the Sixties I had a weather changing machine that was in essence a sophisticated heat beam which we called a "laser." Using this "laser", we punch a hole in the protective layer around the Earth, which we scientists call the "Ozone Layer." Slowly but surely, ultraviolet rays would pour in, increasing the risk of skin cancer. That is, unless the world pays us a hefty ransom...

...FOR ONE MILLION DOLLARS!


(ps. When you leave, will you take the NR spammers with you? kthxbye)

borkbork

Frost Gate Guardian

Join Date: May 2005

Me/

For those of you that think the skill point problem isn't an issue, I think you'll have about ... 200-300k xp assuming you 'play the game normally' at the end game in Hell's.

Which is not enough.

Now. Make a PvP char. Count the number of skills you still need to unlock on that char combo.

Multiply that by 20k xp. Have fun

Drakron

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Xonic
I still have 20k in bank.
Your 20k are not enough to simply pay for a knight set and I mean the 1.5 set since rare materials skyrocked and dredimor steel is around 1 plat for unit, sure you can craft then but cost is 400 gp per unit if you supply the materials, meaning farming iron and wood.

The problem is the economy is unstable, prices spike all the time and one thing that costs 200 gp can cost 600 gp the next hour.

Xonic

Xonic

Krytan Explorer

Join Date: Jul 2005

Mo/Me

Quote:
Originally Posted by Xellos
How many skills do you have unlocked?
every skill that skill NPCs have to offer upto forge town.

I haven't PvP'ed much so I don't have anything from priest unlocked yet.

current I am doing full henchmen team dragon's lair mission runs to capture skills for 2 of my characters for 4 professions.

(off topic: I pity random pick up groups with real human players, half of the time they fail the missions even after spending 20 mins gathering 3 warriors 3 nukers 3 monks or whatever l337 team setup)

LoneDust

Frost Gate Guardian

Join Date: Feb 2005

I'm going to divert off topic for a bit to point out my recent discovery:
The problem isn't PvP vs PvE. The problem lies between "Serious Competitors vs Romantic Roleplayers".

Serious competitors leave at least 1 character slot for a pvp character. They like the flexibility and the leveled playing field. On the other hand, some Romantic Role Players (like MS) would insist on taking their RP character to PvP. By doing so, however, they forfeit their right to play competitively on a leveled playing field. Serious competitors based their builds on FoTM, on DPS, on game-type strategies. (ie fertile season for HoH, fragility combo for quick arena kills, etc) RRPers based their build on the best they can get with the primary classes they are stuck with. I think that is why some "PvEers" are calling the idea of fraction boost unfair, since unlocking stuff will not help their winning strategy at all.

I'd like to remind everyone the idea of "leveled playing field". To be in a truely fair game, Arenanet should implement a system that allows players to freely access whatever they want when they need it. Of course, that is not going to happen because the devs feel it's necessary for people to "earn" the unlocks by playing through the game. (Even for PvP faction unlock, you have to have 1 rp character at Droknar's Forge to unlock many worthwhile skills)

If you are a RRPer, and you do think that faction is overpowerful, I suggest you to play a few hours of PvP; see how much can be unlock with factions earned from a PvP character. If you try this, you will find out: "not enough."

Xonic

Xonic

Krytan Explorer

Join Date: Jul 2005

Mo/Me

Quote:
Originally Posted by Drakron
Your 20k are not enough to simply pay for a knight set and I mean the 1.5 set since rare materials skyrocked and dredimor steel is around 1 plat for unit, sure you can craft then but cost is 400 gp per unit if you supply the materials, meaning farming iron and wood.

The problem is the economy is unstable, prices spike all the time and one thing that costs 200 gp can cost 600 gp the next hour.
I was under the impression that the crafted armor at forge town has the max armor already.

I've gotten that set of armor for both my warrior and monk characters, and still have 20k in bank.

SOT

SOT

Banned

Join Date: May 2005

East Texas

Quote:
Originally Posted by LoneDust
I'm going to divert off topic for a bit to point out my recent discovery:
The problem isn't PvP vs PvE. The problem lies between "Serious Competitors vs Romantic Roleplayers".

Serious competitors leave at least 1 character slot for a pvp character. They like the flexibility and the leveled playing field. Romantic Role Players usually have all four character slots used up with their RP characters. By doing so, however, they forfeit their right to play competitively on a leveled playing field. Serious competitors based their builds on FoTM, on DPS, on game-type strategies. (ie fertile season for HoH, fragility combo for quick arena kills, etc) RRPers based their build on the best they can get with the primary classes they are stuck with. I think that is why some "PvEers" are calling the idea of fraction boost unfair, since unlocking stuff will not help their winning strategy at all.

I'd like to remind everyone the idea of "leveled playing field". To be in a truely fair game, Arenanet should implement a system that allows players to freely access whatever they want when they need it. Of course, that is not going to happen because the devs feel it's necessary for people to "earn" the unlocks by playing through the game. (Even for PvP faction unlock, you have to have 1 rp character at Droknar's Forge to unlock many worthwhile skills)

If you are a RRPer, and you do think that faction is overpowerful, I suggest you to delete one of your RP characters and play a few hours of PvP; see how much can be unlock with factions earned from a PvP character. If you try this, you will find out: "not enough."
Generalizations killed the White Mantle Abbot.

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by Guild-Hall Messenger
I am a very smart person actually.
if you have to actually say this then you prove it false

Drakron

Krytan Explorer

Join Date: May 2005

Yes, Forge is max but costs also depends on the set ... if you need rare materials the cost goes up since rare materials very rarely drop and the solution is either craft it or buy it from the trader.

Seeing the trader is a rip-off ...

warren_kn

warren_kn

Wilds Pathfinder

Join Date: May 2005

London, England

Quote:
Originally Posted by Xellos
You had around 100-150 skill points total when you beat the game? Hot damn, I didn't know you could level up that much.
No, I repeat I unlocked all her skills (Mo/R), meaning I unlocked all the Monk and Ranger skills. I do have some skill points left (hopefully I'll be able to use these come 2 weeks time). Also, I unlocked all the non-elite skills by doing quests, which I thought was the point of their existence...

Xellos

Jungle Guide

Join Date: Mar 2005

No Idea

Quote:
Originally Posted by Drakron
Yes, Forge is max but costs also depends on the set ... if you need rare materials the cost goes up since rare materials very rarely drop and the solution is either craft it or buy it from the trader.

Seeing the trader is a rip-off ...
No, you crying about AESTHETIC upgrades being too expensive is a rip off to this forums bandwidth. Next people are going to whine about the spider pet because it's too hard to get compared to a stalker.

LoneDust

Frost Gate Guardian

Join Date: Feb 2005

Heh, I know generalization is stupid but I fail to find any other logical reason for someone to oppose on an increase in faction reward other than when they do not benefit from it.

SOT

SOT

Banned

Join Date: May 2005

East Texas

Quote:
Originally Posted by LoneDust
Heh, I know generalization is stupid but I fail to find any other logical reason for someone to oppose on an increase in faction reward other than when they do not benefit from it.
You replied to half of my statement, and still have not explained yourself.

Xellos

Jungle Guide

Join Date: Mar 2005

No Idea

Quote:
Originally Posted by warren_kn
No, I repeat I unlocked all her skills (Mo/R), meaning I unlocked all the Monk and Ranger skills. I do have some skill points left (hopefully I'll be able to use these come 2 weeks time). Also, I unlocked all the non-elite skills by doing quests, which I thought was the point of their existence...
Alot of them were not put in until after alot of players beat the game. Notice how it's the old players leaving, since they feel ripped off. Those quests are worth about 40 skill points per character. That's 120 skill points off.

KuTeBaka

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by Xellos
Alot of them were not put in until after alot of players beat the game. Notice how it's the old players leaving, since they feel ripped off. Those quests are worth about 40 skill points per character. That's 120 skill points off.
they've only put i think 3 or 4 new quests? and those gave 2 skills each, so that means a total of 8 missed skill points.

LoneDust

Frost Gate Guardian

Join Date: Feb 2005

Quote:
Originally Posted by SOT
You replied to half of my statement, and still have not explained yourself.
Please tell me the part my post where you find it confusing.

super dooper

super dooper

Krytan Explorer

Join Date: May 2005

W/

You'd think that after 2 months these threads would stop, or at least the number of them would dwindle. Oh please, now you're giving a company an ultimatum? Get real, this is a game, in a game such as this you can give feedback that is read and not scrapped, you've given your feedback, if you still aren't happy.. the solution is to find a game that you enjoy. You obviously don't enjoy this one, so please, find another.

I wouldn't be surprised if ArenaNET stopped releasing updates, or abandoned the game all together, and I wouldn't blame them either.

Linkie

Lion's Arch Merchant

Join Date: Mar 2005

Norway

P/W

Quote:
Originally Posted by MSecorsky
Because when you've taken a PvE char through the game and built up something you're proud of, what's the logical next step?

PvP.

Is it fair for a PvE char to then face characters that have everything in existance already just by merely existing?

To jack up the faction rate provides grotesque imbalancing in the PvP/PvE overlap.
So, you're saying you should be rewarded because you've played through PvE, like almost any PvP player?

Or do you mean the PvE drops should be balanced with faction? Then sure, I completely agree with you. However, at the momemt, skill aqusition is a lot easier in PvE, and mod unlocks are a lot easier in PvP.

First of all, those two needs a balance.

Secondly, is punishing PvP players the way to go to balance the unlocks? Wouldn't it be a lot better to simply, say, increase the PvE drops so PvE players would also get unlocks quicker resulting in a general trend where playing through PvE would give you all the unlocks?

Thirdly, I thought I told you to start thinking before you made replies, and just please, please, can you go and buy yourself a clue?

Quote:
Originally Posted by Drakron
The game pushes players to play PvP, look at HoH that have chests with weapons on it as a reward ... what is the use of such weapons for a PvP player?
The use of that drop is to allow a PvP player unlocks through PvP.
As for the rest of your post, read above.

SOT

SOT

Banned

Join Date: May 2005

East Texas

Quote:
Originally Posted by LoneDust
Please tell me the part my post where you find it confusing.
Quote:
Originally Posted by LoneDust
Serious competitors leave at least 1 character slot for a pvp character. They like the flexibility and the leveled playing field.
You were speaking for us all, and that is not sane. Lumping us into 2 distinct categories of what you believe Guild Wars players to be made up of, and then setting off into the world of 'idle speculation' as to what constitutes the passions, and experiences of all of us, in...2...distinct...phylums.

Once again, explain how you know this god-like data.

SOT

SOT

Banned

Join Date: May 2005

East Texas

Quote:
Originally Posted by super dooper
Get real, this is a game,
I am frightened at the surety that 75-80% of people who play this game do not believe you

Xellos

Jungle Guide

Join Date: Mar 2005

No Idea

Quote:
Originally Posted by KuTeBaka
they've only put i think 3 or 4 new quests? and those gave 2 skills each, so that means a total of 8 missed skill points.
More then that, but I'll admit I exaggerated. What really made a difference was that the first batch of players were pioneers. GWG was not equipped with the database it was now, and people were eager to play PVP. So instead of finding out you could do XXX quest all the way down the road to get Lightning Orb, you can frigging buy it at Yaks Bend, only to regret it. Later on the patch changed so that the skill trainers got rearranged so that the quest skills came first. They even changed alot of the tutorial thing, retail at first gave you 3 skills for monk, now it gives 2. It's much more different and alot of people didn't know the exp treadmill past 20 was going to be so hard. Remember, we didn't have set base XP back then, we had a treadmill that went higher and higher, my first character had to get around 100k exp just to level up once. That's 5x more then what I need now.

I mean, when you think about it, do you think someone who doesn't even like PVE would go for the skill quests that basically encourage more grind unless they did the math? Alot of us didn't, cause we thought it wouldn't be bullshit in the end. But it was. Most importantly, stuff like Price of Steel which wouldn't be considered new, didn't have skill rewards in the beginning. So even if you did them, you basically screwed yourself over if you did it in retail. Pikens Square Undertaker Cortis quest for family sigils? Didn't have Soul Feast at first. The shit adds up.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by SOT
I am frightened at the surety that 75-80% of people who play this game do not believe you
now you have me scared because i think you are correct or even understating it

stumpy

stumpy

Jungle Guide

Join Date: Feb 2005

Canucklehead BC, Canada

Advanced Necro Undead Society

small diversion ...

I found the solution we have all been waiting for (we can kill of whiners, trolls, people bored with game, and heck ... immature littel kids who haven't the patience of a mature adult)

Close Guru forums for a month! Give the mods a break and weave out the whiners and little kids ... then in 1 months time the population will have halved, and can start fresher, we can have some decent talks for a month or 2 and bammo rinse repeat!

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by Linkie
So, you're saying you should be rewarded because you've played through PvE, like almost any PvP player?

Or do you mean the PvE drops should be balanced with faction? Then sure, I completely agree with you. However, at the momemt, skill aqusition is a lot easier in PvE, and mod unlocks are a lot easier in PvP.

First of all, those two needs a balance.
Agreed, but how goes increasing faction to 15 or 20 times it's level bring balance?

Quote:
Secondly, is punishing PvP players the way to go to balance the unlocks? Wouldn't it be a lot better to simply, say, increase the PvE drops so PvE players would also get unlocks quicker resulting in a general trend where playing through PvE would give you all the unlocks?
How is not granting PvP players special abilities to unlock everything punishing them? Again, the I want it all right now crowd.

Quote:
Thirdly, I thought I told you to start thinking before you made replies, and just please, please, can you go and buy yourself a clue?
And you came so close to showing a glimmer of intelligence...

Drakron

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Xellos
No, you crying about AESTHETIC upgrades being too expensive is a rip off to this forums bandwidth. Next people are going to whine about the spider pet because it's too hard to get compared to a stalker.
Since when is Forge armor (the 1.5 k set) is aesthetic?

I am talking about subsets that require rare materials and most subsets require rare materials, its not like the 75k set are the only ones that require rare materials ... some even dont.

Have you seen the price of fur ... ascalon set avaible in ascalon requires a good amount of it and its the prefect set for players to use until they reach Kyrta and yet because of trader prices it requires a great deal of farming charr hides to get it, unless you happen to spend a large amount of gold to buy it from the merchant.

SOT

SOT

Banned

Join Date: May 2005

East Texas

Quote:
Originally Posted by stumpy
small diversion ...

I found the solution we have all been waiting for (we can kill of whiners, trolls, people bored with game, and heck ... immature littel kids who haven't the patience of a mature adult)

Close Guru forums for a month! Give the mods a break and weave out the whiners and little kids ... then in 1 months time the population will have halved, and can start fresher, we can have some decent talks for a month or 2 and bammo rinse repeat!

Actually that's the best god damn idea in weeks.

LoneDust

Frost Gate Guardian

Join Date: Feb 2005

Quote:
Originally Posted by SOT
You were speaking for us all, and that is not sane. Lumping us into 2 distinct categories of what you believe Guild Wars players to be made up of, and then setting off into the world of 'idle speculation' as to what constitutes the passions, and experiences of all of us, in...2...distinct...phylums.

Once again, explain how you know this god-like data.
I've edited my post to say "some" players that I've observed insetad of a blanket generalization. Basically I am trying to say that in the spirit of competition, there's no reason to disagree with faction reward boost, unless you want your role playing character to maintain an edge over pvp ready characters.

Phades

Phades

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by Drakron
Your 20k are not enough to simply pay for a knight set and I mean the 1.5 set since rare materials skyrocked and dredimor steel is around 1 plat for unit, sure you can craft then but cost is 400 gp per unit if you supply the materials, meaning farming iron and wood.

The problem is the economy is unstable, prices spike all the time and one thing that costs 200 gp can cost 600 gp the next hour.
You are doing something seriously wrong if you have played through the game 1-2 times and have not accrued 600-800+ wood planks, 400-600+ iron, 200-300+ steel, ect. The building blocks should be the least of your concerns. Typically i always had enough of this junk to outfit 1-3 people in draknor's forge armor when my guild mates finished the run or ran through the dragon's lair. Usually i was elated to be able to help them and free up a few spots in my inventory. There were periods in time where i stopped salvaging things because i simply had no room to work with.

You do not need to make a mo/? character in order to farm.
You do not need to make a W/? character in order to farm.

I havent watched a me/? farm, but ive solod hydras with one to get the collector drops and move on. I have watched r/? solo witman's folley. In order to farm, all you need is the proper skills and the tools to create a win condition against the predictable pve environment. This is very different than trying to anticipate a pvp environment and trying to react to it with an incomplete weapon, rune, and skill options.

Complaining about the difficulty of an asthetic upgrade is very different from commenting on the time involved to get skills, weapon upgrades, and runes. Complaining that a pve character doesnt have the item unlocked when buying a weapon or rune doesnt make sense either as you can trade that item between any character on your own account. In other words, if you have it, you dont have to unlock it. Complaining about getting gold is fairly laughable too, as the actual gold drops may be uncommon, but you can sell anything to a vender and turn it into gold. Also, gold has a chance to drop from anything within this game, unlike others such as FFXI, where only specific monster types have a chance of dropping gold(gil). You also are not forced to compete with thousands of other players, at the same time, in order to get a chance at those drops, due to the unique world instancing.

Things that should concern the pve crowd should be, replayablilty, purpose of pvp to a pve character, and having a more evolving/dynamic environment to play within (see replayability). The last thing that should be on their minds is the amount of time that it takes to be pvp ready. If the pve crowd is concerned with that, then they are really the pvp crowd as well and the pve environment shouldnt concern them beyond how long it takes to cap skill x,y,z ect.

Aniewiel

Aniewiel

Smite Mistress

Join Date: Jun 2005

The Land of AZ, USA

Rt/E

Undoubtedly another hue and cry will be raised but this topic is going nowhere.

/closed

Guild-Hall Messenger

Academy Page

Join Date: Aug 2005

closed closed