I think it would be nice to see how much time the enchantment, hex, stance, shouts, or whatever on me is left. I know that could be solved w/ a separate timer at hand. However, let's face it, not many ppl want to do that; plus you can't keep track of everything that's on u. Why not just implement it into the game ui? Make it looks like a skill recharge or something that fades away. The program has the information anyways, why not release it to us, the gamers? Anyone else?
Put a timer on enchantment, hex, etc
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Doesn't that take away an advantage from the person that cast the hex on you? If I know that blackout will expire in just 2 seconds I won't call for a hex removal as compared to a full 6 second blackout.
Part of the battle is not knowing that exact information. I appreciate that knowing how long self inflicted conditions will last might help, but anything that an enemy puts on me should remain unknown.
Part of the battle is not knowing that exact information. I appreciate that knowing how long self inflicted conditions will last might help, but anything that an enemy puts on me should remain unknown.
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Originally Posted by bobrath
Doesn't that take away an advantage from the person that cast the hex on you? If I know that blackout will expire in just 2 seconds I won't call for a hex removal as compared to a full 6 second blackout.
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Good point elder. There's another post for this to timer the scrolls as well. They could all be combined in one patch. So when you mouse over the time remaining is in the description. Doesn't sound like to hard an update. And there could always be the option to turn it off if you think it could cause clutter.
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Originally Posted by Eder
You already have that info, though, don't you? You just have to pass the mouse over the condition/hex and it will show the specific numbers for that hex rather than the "generic" (like "3-24 seconds") ones... The generic ones are shown only in the "skill monitor" thing (ie: when the guy's casting that skill).
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Would it be nice? Sure. I'm just not sure if I like giving that edge to the opposing team.
Quote:
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Originally Posted by bobrath
Doesn't that take away an advantage from the person that cast the hex on you? If I know that blackout will expire in just 2 seconds I won't call for a hex removal as compared to a full 6 second blackout.
Part of the battle is not knowing that exact information. I appreciate that knowing how long self inflicted conditions will last might help, but anything that an enemy puts on me should remain unknown. |
)here's my idea... sry bout the photoshop.
