Hit Points from Runes and Components...they're different!?

Yl'lyn

Pre-Searing Cadet

Join Date: Aug 2005

TLC

E/Mo

Vendui', y'all...

So...I'm trying to understand something that one of my mates was explaining, but I'm just not getting it...


HP from runes of Vigor are "on top of" your base HP, and HP from upgrades (like staff wrappings, heads, etc) are "under" your base HP.


Um...what? I had a look around the forum and didn't see anything, but if someone's got a link to a good explanation of what this is all about, or they can quickly summarize it, I'd REALLY appreciate it!


Thanks,

Yl'

Autumn_Leaf

Autumn_Leaf

Krytan Explorer

Join Date: Jul 2005

Taunton, Mass.

no clue what he is talking about. does it really matter?

AznDVL

Ascalonian Squire

Join Date: Aug 2005

PCNC - Planet Command & Conquer

R/E

that person u were talking to has no clue what theyre talking about..

if u get a rune of minor vigor, u get +30HP and if u have any bonuses from your weapon, lets say +20HP. u end up with a total of +50HP.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

Quote:
Originally Posted by Yl'lyn
"on top of" your base HP ... "under" your base HP.
distinction doesnt exist

sledgeunderhill

Krytan Explorer

Join Date: Jun 2005

Gathering of Friends [GoF]

Maybe they are talking about when the bonus is applied regarding death penalty and morale boost. From what I understand, all the morale/death modifiers are applied to the base value, then the rune/item mods are applied.

Autumn_Leaf

Autumn_Leaf

Krytan Explorer

Join Date: Jul 2005

Taunton, Mass.

i have been corrected. sledge is totally right. morale and penalty are applied to the base life and then runes are then applied afterwards.